
Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game.
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A TRADITIONAL ROGUELIKE
Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood. You can recruit other creatures along the way so you don't have to adventure alone.
Being a roguelike game, Zorbus creates the dungeon randomly so that every played game is slightly different. The game has permadeath, meaning that when a character dies, it really is permanent, and the player must begin a new game. You can save the game, but the save file is deleted when loaded. Zorbus does not have item identification or a hunger mechanic.
A LIVING DUNGEON
Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore.
The game tries to create a dungeon which feels alive, eventful, and rich in content. Something more than just empty rooms and corridors. Diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas.
The dungeon denizens act intelligently, fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either, but comment on things with speech bubbles.
The dungeon has dynamic lighting. There are light sources as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.
RPG RULE SYSTEM
The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has races and experience levels but no character classes. On each level up, you point buy skills and talents.
CONTROLS & UI
Keybindings are configurable. Mouse control is supported, but is not ideal for playing the game. A game controller can be used. The game has a targeting system, making it very easy to use ranged attacks or talents. Usable items and talents can be assigned to quickslots.
Display size can be configured. You can play in windowed mode or fullscreen and with 32x32-, 48x48- or 64x64-pixel tile graphics or ASCII characters. The font can be changed, and text size can be adjusted.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
epic game good fun especially when playing the game
Fantastic D&D like roguelike. Really good tutorial and built in guide.
Absolutely brilliant Roguelike. I haven't managed to play anywhere near as much as I'd like yet, but every time I dive in it blows my mind. It's the only Roguelike that feels like a living, breathing environment. A special callout has to made for the incredible sound design. It's at once deeply creepy and completely hilarious at the same time! Just fabulous.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't know if I'm unlucky or what, but every time I make it to the second floor I'm killed by either a room full of high level enemies that I can't escape or a single high level enemy that spams spells on me and kills me, usually within a minute of entering. So, I'm leaning towards the game not being very fun or fair if I simply can't get out of the first room on the second floor. I've seen people recommend having companions and... that didn't help the times I've had them. They just get slaughtered by an inescapable room full of high level enemies too. I've only found companions in maybe half the runs I've done as well so I'm not sure, again, if I'm just amazingly unlucky and I'm supposed to be finding companions everywhere or what. Edit: So there's a shop where you can buy and recruit! I had no idea. I stocked up on traps and potions, had two companions, went into the second floor and... got killed by the second floor boss in two or three hits before I could get out of his line of sight. My companions were busy fighting the swarm of crocodiles he summons on top of his overtuned magic shots that never miss and apparently can go through obstacles in his path. This was after nearly dying to multiple Deadly rated enemies that are the only thing that spawn on the second level. There are simply better roguelikes out there that are difficult but fair. I've heard that the early game is rough to get through and that it evens out later, but honestly I'm not sure how it would possibly be worth the trouble.
One of the better classical roguelikes. Far from perfect, and a bit unambitious, but generally good enough.
This one is amazing.
Would have a TON more hours if I wasn't always tired. Easily one of the best roguelikes should cost more. Dungeon floors can be infinite if you IGNORE the Zorbus Portal. Still dying to floor 3 you need companions ASAP to survive against groups of enemies unless you fight in a corridor meaning 1v1's.
This ♥♥♥♥♥♥♥ game. :thumbsup:
fun
hard game but fun
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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