
Blacksmith: Ignite the Forge is a mix of a simulator, strategy, and auto-battler. Become a master smith, craft various weapons, and enhance them with magical runes. Equip a team of adventurers with your hand-made tools, send them on missions, gather loot to upgrade your forge, and save the land!
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About
Become a master blacksmith who owns and develops a full-fledged forge! In your smithing fortress, there are various rooms of different types at your disposal, such as the mines, smithing room, tavern, shop, or battle-preparation chamber.
Collect various metal ores in the mines. Smelt them in your furnace to get alloys with special effects. Then it’s time for some proper smithing! Take your hamer and hit the alloy during a special minigame to reshape and forge it into a powerful weapon. Harness rune magic to enhance it with even more special affixes. Depending on the precision of your work, weapons will be of different qualities. And the better their quality, the more effective (and deadlier) they are.
To put your weapons to good use, assemble a team of mercenaries and arm them with your creations. Adventurers have different combat skills that support various playstyles and enhance team building. As your companions also possess different statistics, make sure to equip them with the right weapon type to maximize their potential.
Once the arrangements are ready, it’s time to send your team on missions to save the land from chaos! When your mercenaries embark on quests, they engage enemies in auto-battler-type combat, so the pre-battle preparations will be crucial to succeed. Expect to face both regular opponents, as well as unique and dangerous bosses. Each victory grants experience and makes your team even stronger. But be careful—if any of your warriors fall in combat, you will lose them and their gear forever!
During expeditions, you gather valuable loot such as gold and metal ores, and receive special rewards, including new weapon templates. Use that to expand and develop your forge, buy new materials in the shop, craft even more various weapons, and bring your smithing skills to perfection! You can also test your craft during the daily blacksmithing challenges, which require extra attention to detail. Complete them to get gold and precious resources. Remember, the better smith you become, the higher the chances of your team being victorious!
Every day, the forces of evil grow in strength, making the enemies you encounter more threatening. Each victory gives your province some extra time to survive and prepare for the final encounter with chaos incarnate. Mastering your smithing skills, good resource management, and thoughtful team-building strategy will be crucial to being victorious and saving the world from annihilation!
Blacksmith, do you have what it takes to save the world? The fate is in your hands (or in your hammer)!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, German, Traditional Chinese, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
内容は良いのですがボリュームが少なくクリア後に出来ることがない。やりこみ要素一切ありません。 クリア済ミッションは遊べないのでラスボス倒したら簡単な反復ミッションしかできません。地下ラスボスも同様に最後まで倒すともう何もありません。 つまりやることがないのではなく本当にやれることがなくなります。 あとは途中から毎日鉱石掘るのとショップのお題をこなすのが面倒になってきます。そしてPTメンバーが増えてくると毎回キャラ配置して装備するのも面倒になってくる。 メンバー+武器でマイセット登録できたらかなりストレス軽減されるのに。 ただボリューム不足が逆に幸いしてか、ちょっと進むと新しい武器のレシピ、機能解放(鉱石スロットやルーンサークルが増えたり等)があるので飽きずに最後まで進めます。面倒くさいなーとか思いつつも飽きる前にゲームクリアです。 [h3] 総評 [/h3] どうのんびり遊んでも数時間で終わるボリューム(プレイ時間長いですが放置込みです)なので1200円は強気すぎますが、セール時に90%オフの120円で購入してるので大満足。 DLCで追加マップとかあったらもう少し続けたい内容だけにもったいない。
Достаточно интересно и оригинально, за полбакса точно можно побаловаться. Но очень мало контента и проходится за 4 часа полностью. Просто будьте готовы, что эта игра сугубо на вечер. Брать только за 40% и ниже.
This game basically took a DEMO with only 3 acts and pretended like there were 10-15 in total (Based on percentages of each final boss). It's a waste of money and time, even at $2.00 sales discount. I have no idea where they got the "Blue metal" bar in the video under "About this game". I love the "Blacksmithing" games, SO, I tried it... This "game" is a FRAUD!!! --Start: Tutorial is On and hardly worth the frustration. Bugs! Had to watch online YT tutorials. --Act 1: Has a percentage of 9% on it. Which makes it seem cool, right?? Wrong!! 3 hours... --Act 2: Has a 14% mark on the final boss of the act to make it look like there's "more". --Act 3: Had a 19% mark and pretended it was "Only beginning". Shortly after beating the boss. 3rd day playing game... Beat the Act 3 Boss... Then suddenly. --NOTHING: The game is over and it turns out that the 3rd Act was the last and final. --No more content or advancement, no adventure or "Grand expedition"... Just a knockoff. They purposely did this to burn time and make it seem worth while. I was lied to even after taking the time and days to learn this game and mechanics... I feel wronged, but fell in love with the game... The feeling sucks. Don't buy it. Even at discount. IT was made to waste time and prevent a refund. Even at sales of below 5 bucks, it wouldn't be worth losing the time, not money on this CON of a Game. BEWARE of these "Small" studios with NOTHING to show for a game.
Отличная лёгкая проходная игра для тех, кто хочет расслабиться, но не до конца выключить мозг. Что по жанру: Игра позиционируется как симулятор крафта, но по факту это механика в духе Darkest Dungeon: нанимаем дварфов, отправляем на вылазки, сражаемся с врагами, качаем героев. Крафт и кузница, конечно, присутствуют — вы же кузнец в конце концов, — но честно скажу: эта часть скорее мешала, чем добавляла глубины. Хочется просто ковать мечи, топоры и какие-нибудь крутые механизмы в духе Warhammer Fantasy, а приходится ещё и управлять командой. Забавно, но немного не то, что обещано. Что в плюсах: Механика незамысловатая, но цепляет: выбираем дварфов, выбираем навыки и выдаем им скрафченное оружие, пьем зелия и пошли рубить крыс. Пара часов пролетают незаметно. Звуки нормальные, без откровений, но и без раздражения. 100% достижений делаются по ходу игры. Не надо специально бегать и страдать — всё приходит естественно. Легко, весело, без напряжения. Что в минусах: Графика слабенькая. Не то чтобы уродливая, но в 2026 году выглядит очень скромно. Вердикт: «Поиграть весело» — это самое точное описание. Blacksmith: Ignite the Forge не претендует на звание игры года, но свой час-другой качественного времяпрепровождения выдаёт честно. Единственный надёжный совет: брать строго на скидках 75% и выше. За полную цену будет немного обидно, а вот за символические 50 рублей — самый идеальный вариант для одного‑двух вечеров под чай и подкаст.
Battle isnt really engaging (you just watch), and there's not that much strategy besides crafting good weapons and doing basic unit placement. Not for me.
A fun little game if you like crafting. A little buggy though. Don't hesitate to exit to the main menu and reload if something's acting strange.
Yes, the game has some roughness around the edges. If you're reading this, it means you're still curious despite that. Good, because I have a confession to make: I like dwarves. I dig smithing. Every game is better with them in it. You know what Solitaire, Minesweeper, and Pinball all need? More dwarves! And axes! Blacksmith: Ignite the Forge lets me dive head-on into being the dwarf we all aspire to be. Hell yeah! So what do we get here? A mix of smithing minigames and an autobattler. It reminded me of [url=https://store.steampowered.com/app/1210320/Potion_Craft_Alchemist_Simulator/]Potion Craft[/url] and [url=https://store.steampowered.com/app/262060/Darkest_Dungeon/]Darkest Dungeon[/url]. The smithing minigames are very simple games, but they involve skill and you will notice yourself improve as you play them. They're an important part of the game to get right, since unlike other autobattlers, your weapons are more important than the dwarves carrying them. Again, the smithing games are simple; but satisfying. I think the team at Floodgate Crew did well here. You'll use your forged weapons to equip dwarves and send them out on quests to fetch more templates or resources. Combat, stat-wise, has a decent amount of depth available, which actually brings me to a complaint: the game's combat difficulty is overall too easy. If you wanted to invest the time, you can craft spectacular weapons, combine them with the right classes with the right skills, and create very powerful teams... but this never felt necessary to do. There's no optional super-hard boss, or a Hard difficulty setting. The mid-game in particular felt very easy (detrimentally so); fortunately the late-game caught back up a little. Other complaints: The UI almost feels like a point-and-click adventure. Certain stats or conditions aren't explained. (I'll answer what Vulnerable does for you: 4 stacks of Vulnerable on an enemy mean each future hit will do +4 damage.) I [i]really[/i] wish I could save certain team compositions to save time. And there are a couple bugs here and there. But aside from all that? Yeah, I had fun. I got to be a blacksmith! Hell yeah. That's exactly what I came here for.
Contexte : 7 presque 8 longues heures. 100% des achievements effectués. Point fort : C’est original, enfin… la première heure… La musique dans le premier menu est sympa. Point neutre : Petit moment de nostalgie, j’ai eu l’impression de retourner en enfance et de jouer à un jeu sur navigateur en 2015. Pourquoi dans neutre alors ? Bah on est en 2025, il y a beaucoup de chose qui ne sont plus trop tolérable… Point faible : La musique, et oui, en fait la musique d’intro est la seule, ingame, vous aurez le droit à du bruit pas agréable qui tourne en boucle. Pourquoi mettre % dans les textes, si c’est un carré qui apparaît à la place. On est bien passé en 1.0 il y a plusieurs mois non ? Des statistiques pas trop compréhensibles ou pas trop utiles, je pense notamment au % de valeur de l’objet, et à la chance qui n’est pas trop expliqué. Ou alors je n’ai pas compris. En tout cas pas utile pour terminer le jeu. Trop de preset d’arme pas utile, ce n’est pas facile de faire des armes très différentes quand tu n’as que 2 statistiques. Dégât et vitesse. Pourquoi ne pas rajouter des armes avec des passifs ? Ou des armes qui ne sont utilisable qu’à certaines distances ? (Genre un bouclier utilisable que par le nain en première ligne, une lance utilisable par le nain 1 et 2, et un arc/arbalète par le nain dans le fond ? Ou alors qui apporte des bonus quand ses armes sont utilisées à ses emplacements mais elle reste utilisable sans bonus à d’autres endroits ?) Pas de comparaison facile des preset d’arme, des armes en général et des personnages. Et une taverne très très peu utile. En effet, ça manque de possibilité, pourquoi ne pas pousser un peu la spécialisation des nains. J’aurais bien voulu tester et mixer les passifs et actifs des différentes classes de nains. Et avoir plus que 3 choix lors des level up. Et des choix en plus en lien avec le premier effectué lors de passage du nain au niveau 3 !!! Pas de monstre qui impose une réflexion sur la team à utiliser, je n’ai jamais pris le temps de lire ce que faisait les monstres en face, j’ai juste roulé sur le jeu. J’aurais bien voulu des mobs qui favorise des types de compétence, avec des forces et des faiblesses. Avec certains qui favorise le fait d’avoir de l’armure, du soin, du perce armor, du stun, du burning, du slow ou des AoE. Un peu comme dans Darkest Dungeon, ou tu savais qu’une équipe saignement n’allait pas être utile contre des squelettes et que tu préférais une équipe avec du poison (quelque chose dans le genre quoi). Effectivement, ça me fait penser qu’il n’y a pas de choix de difficulté. Plein de chose pas optimisé qui font perdre du temps. Exemple de la gestion des équipes et l’attribution des armes. C’est horrible !!!! Je ne peux pas déplacer les nains dans ma liste. Je ne peux pas créer des équipes de nains, avec leurs armes par défaut. J’avais 4 équipes à envoyer tous les jours, c’est juste très frustrant de remettre tel nains avec celui-là, et de retrouver cette arme qui a cet enchantement qui va bien car elle fonctionne avec les critiques. En parlant des critiques ce n’est pas clair je trouve. Pareil pour la création d’arme, une fois que j’ai fait une combinaison avec vitesse, +3 dgt, +20% vitesse, 10% dégâts. Fais-moi un raccourci pour refaire rapidement la même disposition. De même pour les enchantements, si je viens de faire un enchant qui à déposer ses 5 stats sur mon arme, donne-moi la possibilité de l’enregistrer et de le refaire facilement. C’est sympa de cherche l’optimisation la première fois. Mais une fois trouvée, ça devient juste agaçant de la refaire à chaque fois. Pour moi si cela n’est pas mis en place c’est juste pour que le jeu dure plus longtemps, car sans cette boucle très chiante, le jeu est super rapide à terminer et très très vide.
Just starting this game feels like a slog. I really like the idea of the minigame of forging, which is why I bought the game, but it really doesn't go that far beyond that. The units are a bit bland, the menus are a drag, there is a lot of "chore' related things, like having to click through lots of things that don't actually affect the weapons that you make. On top of that, the rooms have a lot of nothing go on them and require you to switch back and forth so often. It overall just feels like a mess before you have even played it and I am not about that life
No Dwarves of Colour, 11/10, thank you for not ♥♥♥♥♥♥♥♥ on my cultural heritage by shoehorning black people into a setting inspired by Norse Mythology. Yes, it's a low bar, but we have to start somewhere.
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