
Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A TRADITIONAL ROGUELIKE
Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood. You can recruit other creatures along the way so you don't have to adventure alone.
Being a roguelike game, Zorbus creates the dungeon randomly so that every played game is slightly different. The game has permadeath, meaning that when a character dies, it really is permanent, and the player must begin a new game. You can save the game, but the save file is deleted when loaded. Zorbus does not have item identification or a hunger mechanic.
A LIVING DUNGEON
Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore.
The game tries to create a dungeon which feels alive, eventful, and rich in content. Something more than just empty rooms and corridors. Diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas.
The dungeon denizens act intelligently, fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either, but comment on things with speech bubbles.
The dungeon has dynamic lighting. There are light sources as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.
RPG RULE SYSTEM
The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has races and experience levels but no character classes. On each level up, you point buy skills and talents.
CONTROLS & UI
Keybindings are configurable. Mouse control is supported, but is not ideal for playing the game. A game controller can be used. The game has a targeting system, making it very easy to use ranged attacks or talents. Usable items and talents can be assigned to quickslots.
Display size can be configured. You can play in windowed mode or fullscreen and with 32x32-, 48x48- or 64x64-pixel tile graphics or ASCII characters. The font can be changed, and text size can be adjusted.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Going through a bit of a rougelike obsession. It's fair to say however that Zorbus isn't just a great roguelike, it's probably one of the best incarnations of D&D in a computer game. The levels are something straight out of a high class TTRPG session, every class and race you could want are in here and it's all backed up by some actual robust and well designed gameplay. Seriously recommended whether you only have 30 minutes to burn or have a whole day to spend chasing goblins.
ひたすらダンジョンに潜り続けてZorbusという場所を目指すゲーム。 ターン制でランダムダンジョン。死んだら最初からやり直し。 死んでアンロック要素はないので、プレイヤーの経験だけが頼り。 難易度やや高めだが、極端な理不尽要素(突然死や嫌がらせの固まり)は少なめだと思う。 この手のジャンルが完全に初めてなら、風来のシレンとかのほうが入りやすいと思う。 慣れてくると色んな構成が試せるので、ハマる人は何度も周回すると思う。 通常のクリアとは別にエンドコンテンツ的な要素もある。 癖が強すぎるとまでは言わないけど、やや人を選ぶゲームだとは思う。 ただ、楽しめた場合は、この値段でいいのかと思うくらいには安い。 特徴 ・にぎやか(やかましい) 敵も味方もよくしゃべる。 ストアページの動画を見ると分かるけど、あんな感じでしゃべり続ける。 黙々とダンジョンを潜るように見えて色んな声が響く 敵からは様々な侮蔑的な暴言を浴びせられるので、結構面白い。 ・多人数対多人数になりやすい 完全なソロもできるけど、多人数引き連れて探索して、敵も多人数で戦闘をすることが多い。 ・ダンジョンズ&ドラゴンズの要素がある そっち方面よく知らないのでどの程度採用されているのかとか書けないが、元の要素を よく知らなくてもあまり困らない。 ゲーム内の解説、pdfマニュアルなどで詳しく説明があるので理解はできる。 ゲーム内でサイコロは出ない。ただ、内部の計算式はサイコロに基づいているっぽい。 微妙な点 仲間に関連する操作(アイテムの受け渡しや装備、行動の指示など)がやや分かりにくい。 分かっても動かしにくい。ただオートで戦闘してくれる分には結構、いい動きをしてくれるので勝手に変な動きをしてイライラするというのは少ない。 お金のバランスが少し悪い。序盤はほぼお金がなくお買い物ができず、お店の商品を眺めるだけ。 一定の階層に進むまではかなり買い物しづらいので、序盤をなかなか突破できない間は買えない商品を眺め続けることになる。 逆に、終盤は金が余り過ぎてほしいもの全部買ってもお金だけ増え続ける。序盤からもう少し買い物できるようなバランスがよかった。 その他 操作説明が充実している。 ゲーム内からいつでも基本操作を参照できる。 それとは別に数十ページの説明書があり、基本操作からダメージや命中の計算も紹介されていて、遊び方をとにかく伝えようとしている気持ちが強い。 操作が異様に複雑なローグライクと比べれば、かなり簡潔。このゲームをやってから過去に複雑すぎてぶん投げたローグライクをやったら遊べるようになったので、そういう入門として役に立つのかもしれない。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm freaking Zorbing it
A classic. A dark and very good roguelike with tons of customization, excellent sound effects, and a truly immersive atmosphere. It’s quite challenging, so every bit of progress feels like a real achievement. I’ve played the free version a lot, and I can say it’s one of my favorite roguelikes.
Excellent traditional roguelike that should be much more widely known and played. I'm constantly impressed by this game, the more I play it. I've put 1000 hours into Tales of Maj'Eyal and countless 100s of hours in Angband when I was a kid, and this might actually be my new favorite. Time will tell. Although, wizards seem a bit OP, and other classes seem underpowered, but, I've only played it a few hours so far.
this game has busted my Zorbussy right open. i'll never be the same.
[h1]Zorbus es un roguelike de mazmorras puro y duro, sin adornos innecesarios.[/h1] Gráficamente es simple, a mi personalmente me agradan los gráficos y su manera de ser. Aquí ganas por aprender, equivocarte y adaptarte partida tras partida. El sistema de clases, objetos y enemigos tiene más profundidad de la que aparenta al principio y cada decisión equivocada por pequeña que sea puede matarte. No es un juego para todo el mundo, pero si te gustan los roguelikes clásicos Zorbus merece mucha más atención de la que tiene. Por el precio que tiene es un regalo.
Fantastic D&D like roguelike. Really good tutorial and built in guide.
A traditional roguelike that has no qualms about instagibbing fresh characters, especially when it comes to the more frail builds. It's also one of the few genre entries with proper party members to recruit, though herding them can be a bit of a headache. It's best to not get too attached to any one specific character, whether it's yours or a recruit...
One of the better classical roguelikes. Far from perfect, and a bit unambitious, but generally good enough.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $163.8K | 1.1K | 92% | $7.49 | |
| $115.2K | 397 | 86% | $14.99 | |
| $7.2K | 65 | 83% | $4.99 | |
| $6.2K | 43 | 77% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.2K | 968 | 48% | $1.99 | |
| $41.2K | 435 | 61% | $3.99 | |
| $41.2K | 147 | 63% | $9.99 | |
| $41.2K | 117 | 75% | $9.99 | |
| $41.2K | 94 | 82% | $19.99 | |
| $41.2K | 581 | 87% | $2.49 |