
Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game.
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A TRADITIONAL ROGUELIKE
Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood. You can recruit other creatures along the way so you don't have to adventure alone.
Being a roguelike game, Zorbus creates the dungeon randomly so that every played game is slightly different. The game has permadeath, meaning that when a character dies, it really is permanent, and the player must begin a new game. You can save the game, but the save file is deleted when loaded. Zorbus does not have item identification or a hunger mechanic.
A LIVING DUNGEON
Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore.
The game tries to create a dungeon which feels alive, eventful, and rich in content. Something more than just empty rooms and corridors. Diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas.
The dungeon denizens act intelligently, fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either, but comment on things with speech bubbles.
The dungeon has dynamic lighting. There are light sources as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.
RPG RULE SYSTEM
The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has races and experience levels but no character classes. On each level up, you point buy skills and talents.
CONTROLS & UI
Keybindings are configurable. Mouse control is supported, but is not ideal for playing the game. A game controller can be used. The game has a targeting system, making it very easy to use ranged attacks or talents. Usable items and talents can be assigned to quickslots.
Display size can be configured. You can play in windowed mode or fullscreen and with 32x32-, 48x48- or 64x64-pixel tile graphics or ASCII characters. The font can be changed, and text size can be adjusted.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ひたすらダンジョンに潜り続けてZorbusという場所を目指すゲーム。 ターン制でランダムダンジョン。死んだら最初からやり直し。 死んでアンロック要素はないので、プレイヤーの経験だけが頼り。 難易度やや高めだが、極端な理不尽要素(突然死や嫌がらせの固まり)は少なめだと思う。 この手のジャンルが完全に初めてなら、風来のシレンとかのほうが入りやすいと思う。 慣れてくると色んな構成が試せるので、ハマる人は何度も周回すると思う。 通常のクリアとは別にエンドコンテンツ的な要素もある。 癖が強すぎるとまでは言わないけど、やや人を選ぶゲームだとは思う。 ただ、楽しめた場合は、この値段でいいのかと思うくらいには安い。 特徴 ・にぎやか(やかましい) 敵も味方もよくしゃべる。 ストアページの動画を見ると分かるけど、あんな感じでしゃべり続ける。 黙々とダンジョンを潜るように見えて色んな声が響く 敵からは様々な侮蔑的な暴言を浴びせられるので、結構面白い。 ・多人数対多人数になりやすい 完全なソロもできるけど、多人数引き連れて探索して、敵も多人数で戦闘をすることが多い。 ・ダンジョンズ&ドラゴンズの要素がある そっち方面よく知らないのでどの程度採用されているのかとか書けないが、元の要素を よく知らなくてもあまり困らない。 ゲーム内の解説、pdfマニュアルなどで詳しく説明があるので理解はできる。 ゲーム内でサイコロは出ない。ただ、内部の計算式はサイコロに基づいているっぽい。 微妙な点 仲間に関連する操作(アイテムの受け渡しや装備、行動の指示など)がやや分かりにくい。 分かっても動かしにくい。ただオートで戦闘してくれる分には結構、いい動きをしてくれるので勝手に変な動きをしてイライラするというのは少ない。 お金のバランスが少し悪い。序盤はほぼお金がなくお買い物ができず、お店の商品を眺めるだけ。 一定の階層に進むまではかなり買い物しづらいので、序盤をなかなか突破できない間は買えない商品を眺め続けることになる。 逆に、終盤は金が余り過ぎてほしいもの全部買ってもお金だけ増え続ける。序盤からもう少し買い物できるようなバランスがよかった。 その他 操作説明が充実している。 ゲーム内からいつでも基本操作を参照できる。 それとは別に数十ページの説明書があり、基本操作からダメージや命中の計算も紹介されていて、遊び方をとにかく伝えようとしている気持ちが強い。 操作が異様に複雑なローグライクと比べれば、かなり簡潔。このゲームをやってから過去に複雑すぎてぶん投げたローグライクをやったら遊べるようになったので、そういう入門として役に立つのかもしれない。
I'm freaking Zorbing it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game has busted my Zorbussy right open. i'll never be the same.
A classic. A dark and very good roguelike with tons of customization, excellent sound effects, and a truly immersive atmosphere. It’s quite challenging, so every bit of progress feels like a real achievement. I’ve played the free version a lot, and I can say it’s one of my favorite roguelikes.
I had really hoped to like this game. The developer has decided that they do not want anyone playing around with the code on this game, so they can protect the sanctity of a leaderboard feature they added. When I buy a piece of software, I'd like to fully own it and having it hobbled out the gate irks the ♥♥♥♥ out of me.
Excellent traditional roguelike that should be much more widely known and played. I'm constantly impressed by this game, the more I play it. I've put 1000 hours into Tales of Maj'Eyal and countless 100s of hours in Angband when I was a kid, and this might actually be my new favorite. Time will tell. Although, wizards seem a bit OP, and other classes seem underpowered, but, I've only played it a few hours so far.
A good classic roguelike, maybe the most beginner friendly of them all. I've only sunk 10 hours at time of writing, but I could see hundreds.
epic game good fun especially when playing the game
Absolutely brilliant Roguelike. I haven't managed to play anywhere near as much as I'd like yet, but every time I dive in it blows my mind. It's the only Roguelike that feels like a living, breathing environment. A special callout has to made for the incredible sound design. It's at once deeply creepy and completely hilarious at the same time! Just fabulous.
A traditional roguelike that has no qualms about instagibbing fresh characters, especially when it comes to the more frail builds. It's also one of the few genre entries with proper party members to recruit, though herding them can be a bit of a headache. It's best to not get too attached to any one specific character, whether it's yours or a recruit...
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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