
Lost Technology is a simulation game in which more than 100 characters belonging to 12 different factions battle to conquer each other’s territories. The faction you choose at the beginning will determine the conversations and events that unfold throughout the game between you and other factions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dragon force if it was janky kino. If you don't want to waste time reading this recommendation I would just advice you to buy the game right off the bat. Lost Technology offers an absurd amount of content for the price of 2 monster energy drinks. Gameplay wise it is a very good but very strange mix of RTS, turn based grand strategy, Visual novel and RPG. The visual novel part of the game is surprisingly good with cool storylines for all factions. There are over 100 characters that work like general units like in Warcraft 3 with their own abilities and different ways they interact with troops. Notable characters I fw majorly: Laurenge, the frog king and ruler of gug. Petra, elven prostitute that can become a general Ishak, flat earth atheist that larps as the messiah to his people and rallies them through religious gospel to perform jihad in the name of god. Lovelace, cute angel with nothing nefarious going on at all. It's the only grand strategy game that have interested me except for the HOI4 equestria at war. Unlike the case with equestria at war I did not refund this game in time and therefore accepted my fate to become severely addicted to this game for a 2 month span last year and racked up over 100 hours very quick. There really is nothing like it, the closest you can come is the aforementioned Dragon force for the sega saturn (easily emulated on Retroarch using the Beetle Saturn core) alternatively Generation of chaos for the PSP, also easily emulated on Retroarch using the PPSSPP core. I would however advice you to use PPSSPP standalone if you are on desktop and not steamdeck (unless you use plugins for your steamdeck, which you should) But even then Lost technology is just too unique to directly compare with Dragon force or Generation of Chaos, I could mention Command & Conquest, Metal fatigue, Ogre Battle (visually the SNES version but gameplay wise N64) , Guilty Gear 2 overture and even the Rance games to a certain extent (lol) They all have next to nothing in common yet somehow this game mixes them all together nicely. It is quite janky but so is the whole engine the game is run on "Vahrenturga" you can find more games on their website: https://w.atwiki.jp/vahren_ency/ The UI is not super pretty or anything but I think it's really charming (unless you play on Linux? maybe with some tinkering you can get it to work but on both my laptop (Ubuntu) and steam deck (steam OS using protonGE) the text opacity was way too low. Another minor issue is the lack of translation from Japanese to English (really a non issue just use some translator lol) Other than than that the game runs perfectly fine on Windows 10 and performance wise it works perfect on the Steam deck. just buy the game dude
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Frog Erotic!!!!!!
一款盛大的粪。世界观设定很出彩,人设有巧思。但平衡很垃圾,剧情更是烂,编剧很享受政治宣传,很喜欢喂玩家吃屎。享受NTR、喜欢黄毛烂人、喜欢宗教叙事的人一定要试试帝国线,体验亲手把女主送到猥琐黄毛手中的绝佳龟感。 快逃!快逃!!快逃!!! 不过还是辛苦汉化,辛苦画师。
过了这么多年,竟然更新了中文,感谢各位。
Gen AI in the game? That's an instant negative review.
Lost Technology is a fantasy strategy game developed by Studio 4D and published by PLAYISM that combines territorial conquest, real-time tactical combat, political management, and character-driven storytelling into a surprisingly deep indie experience. While the game initially appears modest because of its retro-style visuals and simple interface, it quickly reveals a layered strategy system filled with faction warfare, diplomacy, army management, and branching scenarios. Rather than focusing entirely on large-scale battles, the game constantly balances military expansion with political choices and character interactions, creating a campaign structure that feels far more ambitious than its presentation first suggests. The game is set in a world devastated by centuries of warfare and societal collapse. Ancient knowledge and advanced technologies have long been forgotten, leaving kingdoms and military factions to fight over fragmented territories while clinging to the remains of a lost civilization. This background gives the setting a surprisingly melancholic atmosphere beneath the colorful anime-inspired art style. The world feels trapped in an endless cycle of conquest and decline, and the idea that humanity has forgotten much of its own history adds depth to the fantasy setting. Players begin by selecting one of several factions, each with unique leaders, military strengths, political ideals, and story events. This faction diversity becomes one of the game’s greatest strengths because campaigns can feel dramatically different depending on the nation chosen. Some rulers seek peaceful stability, while others are driven by expansion, revenge, fanaticism, or pure ambition. These differences affect not only battlefield tactics but also the events, conversations, and alliances players encounter throughout the campaign. Because of this, the game offers strong replay value, encouraging players to explore the world from multiple perspectives. The strategic layer revolves around managing territories, recruiting commanders, building armies, and deciding how to expand across the world map. Diplomacy plays a meaningful role, allowing players to negotiate temporary alliances or avoid unnecessary wars while preparing for larger conflicts. Success depends on more than simply overwhelming opponents with numbers, as positioning, timing, and resource control become increasingly important during longer campaigns. There is a satisfying sense of progression as small regional powers gradually grow into dominant military empires through careful planning and calculated risk-taking. Combat takes place in real time and emphasizes large-scale clashes between armies led by individual commanders with specialized abilities. Battles can become hectic as numerous units engage simultaneously, but there is still enough tactical depth to reward smart positioning and coordinated attacks. Different unit types perform better in certain situations, and commanders often possess skills capable of turning battles around when used effectively. The scale of these encounters gives the game an epic quality despite its relatively simple visuals, especially during major wars involving multiple factions fighting for territory. One of the more interesting aspects of Lost Technology is how it integrates storytelling into its strategy systems. Between battles, players encounter dialogue scenes, political developments, and relationship-driven events involving commanders and rulers. These interactions help make the factions feel like real nations rather than collections of statistics and units. Characters possess personal ambitions, rivalries, loyalties, and emotional motivations that occasionally influence the direction of the campaign itself. Depending on player decisions and faction choices, story events can unfold differently, adding variety and unpredictability to repeated playthroughs. Visually, the game uses an anime-inspired art direction filled with colorful character portraits and fantasy-themed designs. While the graphics are not technically advanced, the presentation succeeds because of its strong personality and memorable artwork. Each faction has its own visual identity, helping the world feel more diverse and alive. The soundtrack also contributes significantly to the atmosphere, shifting effectively between dramatic battle themes and quieter political moments. However, Lost Technology is not the easiest game to approach. The interface can feel outdated and occasionally cumbersome, and many mechanics are not explained particularly well. New players may struggle to understand certain systems during their first campaign, especially when dealing with army composition, diplomacy, or battlefield management. The translation can also feel awkward at times, leading to dialogue or instructions that lack clarity. These rough edges may frustrate players expecting a polished modern strategy experience. Balance issues occasionally emerge as well. Some factions feel noticeably stronger than others, and battles can sometimes descend into chaotic clashes rather than carefully controlled tactical encounters. Yet even with these imperfections, the game remains consistently engaging because of the sheer variety of systems working together beneath the surface. What makes Lost Technology stand out is its ambition. It attempts to combine grand strategy, tactical warfare, political simulation, and visual novel storytelling into a single experience, and remarkably, most of those elements work together surprisingly well. The game constantly gives players meaningful choices, whether deciding which territories to invade, which alliances to maintain, or which commanders to trust. This variety prevents campaigns from becoming repetitive and helps maintain a strong sense of momentum throughout long play sessions. For strategy fans looking for a hidden indie gem filled with large-scale warfare, faction-based storytelling, and deep replay value, Lost Technology offers an experience that is far more compelling than its simple presentation might suggest. Its rough interface and learning curve may discourage some newcomers, but players willing to invest time into understanding its systems will discover a rewarding and highly ambitious fantasy strategy game with plenty of depth and personality. Rating: 8/10
Score: n/a I'm not a fan of Risk or RTS games, so games inspired by them need to be really good on the setting/story/character/writing sides to get me invested. Like Starcraft. Lost Technology isn't even close. The first 20 minutes of near constant failed attempts at 4th-wall-breaking humor killed me. The art style/direction is subpar overall, with good 2d characters. Audio/sfx/music is subpar.
电脑三十级的兵就像开挂了一样! 帝国线撒比剧情!汉化这游戏的脑子有坑吗? 帝国线纯纯傻逼剧情!我草泥马的! 坑了老子11块钱操! 原来还有帝国里线,要先被灭一次才能触发。这尼玛是我去贴吧找半天才知道的,那我问你,如果我不去看攻略是不是一辈子都想不到?呵呵。傻卵游戏 老子就不能直接一开始把那两个畜生直接开了触发? 而且为什么没有处决选项,这傻逼游戏是最需要的! 真过分啊,把这么好的线放在隐藏 打完了考古线,坚定了我对这游戏是傻逼剧情的看法。 玩了几十个小时,我也是傻逼 剧情是真的垃圾!
分辨率只能选最低,高分辨率所有游戏内的UI选项全都点不到,得猜它到底飞到哪里了,能不能改善下?
第一局开的左上角,一路打过去很爽,但碰到蜥蜴人和恶魔这种抗性拉满的族不专门补法师还是太恶心了。几个高级恶魔和高级蜥蜴人能打我全家了。以及作为封臣模式的玩法实在太少,内政不知道是我的原因还是其他原因几个模式基本用不了,明明是一个很有深度可以去挖掘的功能结果最后还是做成招兵对撞真的很可惜,招募兵种和英雄限制也很多不太尽兴。当然评价是我在打完结局后去查攻略发现根本没有所谓好结局之后心态爆炸写出来的东西。玩还是能玩的
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