
Well, what are you waiting for? Build a top-ranking zoo, set social media ablaze, and show the world your wild side!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 132reviews | 86% | — | $26.9K |
| $5.99 | 135ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great fun little game, new to this sort of thing, found it easy to navigate.
从今天开始,你将经营一家探险动物园,一家深受顾客喜爱的动物园。《探险顽皮动物园》是一款像素风格模拟经营策略游戏,也是备受好评的开罗系列作品之一。作为开罗系列的作品,本作继承了系列的经典像素画风和经营管理模式,同时在社交平台玩法上做出创新,一旦开始玩就无法自拔。 [h1]自由装饰你的动物园[/h1] 进门处建设洗手台保障游客抚摸动物的手是干净的;合理拓展道路,四通八达到各个小动物处;种植郁金香、树林,改善环境的同时也使游客心情变好。玩家可以按照自己想法的自由装饰动物园,一个好的环境既能吸引来众多新顾客,也能留住老客户的心。 [h1]创造动物新闻,吸引游客光临[/h1] 动物数量和品质是一个动物园的主要竞争力,小动物们不仅要可爱,更要让客人记住它,给小动物们使用道具可以增添魅力,获得游客的欢心,拍照上传可以增加知名度,从而吸引更多游客来访。此外,还可以通过经营活动如派发传单等进行宣传,提升知名度后会解锁更多动物,特殊情况也会获得动物。 [h1]独特社交平台,我要成为“小动物”大师[/h1] 健康动物园每个活动均会登上社交平台,游客点击会提升知名度,每个动物的状态和人气也会显示其中,慕名而来的游客也会和动物园建立友好联系,自发地帮助宣传。每一次获得新动物时,图鉴都会将其计入,喜欢的物品,动物数量一目了然,帮助你更好地经营。 [h1]结语[/h1] 本作作为开罗系列作品,延续了以往作品的优秀之处,对模拟经营感兴趣的小伙伴来说,体验开罗游戏只有一或全部,质量优秀的作品让人不由得沉浸其中,一玩就是一整天,简单却快乐。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $11.99 |
| 20ratings |
| 92% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Al principio medio lentuchi, despues cuando me di cuenta ya lo habia terminado.
Zoo Park Story is a delightful zoo management simulator developed and published by Kairosoft Co., Ltd., continuing the studio's long tradition of creating charming pixel-art simulation games that are easy to learn yet surprisingly engaging. Instead of pursuing realism, the game embraces a colorful, cheerful style that focuses on creativity, strategic planning, and the satisfaction of watching a modest wildlife park transform into a world-class attraction. Every decision, from selecting new animals to expanding visitor facilities, contributes to a rewarding sense of progress that keeps the experience enjoyable from beginning to end. The foundation of the game revolves around discovering and caring for a growing collection of animals gathered from habitats across the globe. Players send exploration teams into various environments to locate new species, adding an adventurous twist to what could have been a straightforward management simulator. Once animals arrive at the zoo, they require proper nutrition, suitable habitats, and thoughtful enclosure layouts to remain healthy and attract visitors. Matching animals with compatible surroundings and decorating exhibits with the appropriate plants and scenery creates parks that feel vibrant rather than simply functional. The game encourages players to think beyond efficiency by designing habitats that are visually appealing while meeting the needs of their wildlife. Managing the zoo extends far beyond caring for its residents. Guests expect a comfortable and entertaining visit, making it essential to invest in food stalls, seating areas, decorative attractions, transportation services, and other conveniences that improve their overall experience. As visitor numbers increase, new opportunities for expansion become available, allowing the zoo to evolve into a much larger destination filled with bustling activity. Balancing operational expenses, customer satisfaction, and continuous development creates an enjoyable gameplay loop where every improvement contributes toward long-term success. The progression feels natural, rewarding players with a steady stream of unlocks and meaningful upgrades instead of overwhelming them with unnecessary complexity. One of the game's standout mechanics is its breeding system, which introduces additional depth to animal management. Housing compatible animals together offers the chance to welcome newborn offspring, encouraging careful planning when organizing exhibits. Expanding the zoo's collection also involves negotiating for new species and continuing expeditions into unexplored regions, adding variety to the overall gameplay structure. These features help distinguish Zoo Park Story from more conventional management games by emphasizing wildlife preservation and collection alongside financial growth. The combination of exploration, breeding, and habitat customization ensures there is always another objective to pursue, whether that means acquiring rare animals or improving existing exhibits. Visually, the game delivers the charming pixel-art presentation that has become synonymous with Kairosoft's catalog. Every animal displays expressive animations, while visitors wander through colorful pathways filled with lively attractions and decorations. The environments are detailed enough to feel alive without sacrificing the clean, readable interface that management games require. A cheerful soundtrack complements the relaxed pace, creating an inviting atmosphere that makes long play sessions enjoyable. Although the graphics intentionally avoid realism, they possess a timeless quality that perfectly matches the lighthearted nature of the experience. Zoo Park Story succeeds because it makes every stage of building and expanding a zoo feel meaningful. Whether players are discovering new animals, upgrading facilities, improving habitats, or increasing visitor satisfaction, each accomplishment feeds into a satisfying cycle of growth. While veterans of Kairosoft's previous games may recognize familiar systems, the focus on wildlife exploration and animal breeding gives this installment its own identity. Those looking for an ultra-realistic simulation may find the mechanics somewhat streamlined, but players who appreciate accessible management games with plenty of charm will find an experience that remains consistently entertaining throughout. Rating: 8/10
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[h2] 升级园区,成为世界最棒的动物园[/h2] 经营动物园的游戏其实有很多,本作继承了开罗的一贯传统,着重突出了经营养成的部分,但本作也不是只有经营,还有其他各种有意思的玩法。我们这次要开一家动物参观园,为了给这些小动物赚够奶粉钱还是真心不容易。 [h2] 探险新地区,发现认识新动物[/h2] 在这里的主要玩法就是经营,我们通过安置各种各样可爱的小动物来吸引游客,逐步增加配套的服务设施,这就不会让游客一直处于走动参观,或者是在游客们欣赏各种动物有点审美疲劳时,能给个休息放松的地方。游戏会随着游玩的进度逐渐推进,我们可以建造的设备也变得越来越多,甚至不同的设施之间还会有触发羁绊,就跟现实生活一样,多家美食店铺凑在一起可以形成美食街,公共座椅加上洗漱台这不都是现实中常见的景象吗。 [h2] 为游客带来全心全意的服务[/h2] 高质量的服务,可以为我们的园区更多慕名而来的游客。游客们只要能在我们的动物园体验到满意的服务,就像是现实世界一样,他们会拍照合影留恋,并将这些照片发布到网络上吸引更多感兴趣的游客慕名前来,这也是一种提升动物园名气的方法,所以我们应该如何为顾客提供更加优质的服务呢。 当然我们不可能只养这么一些小动物,肯定要不断增加新的小动物,让游客们看得过瘾,我们必须要多多增加动物的种类,外出探索就成为了发现新动物的一种主要的方式,我们可以派遣动物园的员工带领小动物外出探索。这样不仅能收集到各种从未见过的水果蔬菜,还可以从野外带回来可爱的小动物。 个人体验中感觉最有趣的就是“诱拐”小动物的环节,我们需要在规定的时间内,让野生的小动物慢慢地靠近我们,踩到地上的白色划线就算成功收服,探索结束就可以其安置到我们的动物园中啦,但是这些小动物每次都在跟我们查反调,库库往远处跑,逗它开心,安抚它基本都没什么用,最好用的方法就是提高每天的伙食费,一般小动物都抵挡不住,加的越多它就越开心,更容易往我们这里跑,这不妥妥都是吃货吗?看来美食真的能解决很多事,有点意思。 [h2] 总结[/h2] 非常经典的开罗游戏,整体经营内容依旧十分出色,像素的美术风格搭配上休闲的音乐,特别适合无聊的时候体验下动物园院长的生活,感兴趣的玩家值得一试。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
整體進度比較慢,開羅特色的特別區域設計也很難解鎖 但是動物就是可愛,所以可以趁特價的時候買來試試(→ܫ←)
非常有意思的一款动物园建造游戏,好玩,爱玩,特别适合摸鱼,后面攻略看的是B站的UPC水饺C,也非常推荐他做的攻略
《探险顽皮动物园》是一款由开罗出品的像素风模拟经营类游戏。玩家将要扮演动物园园长这一职位来经营一家属于自己的动物园,随意我们要根据游客和动物的需求合理安排一下动物园里面的设施。 其实在我的童年回忆当中只和父母去过两次动物园,那时候看到各种动物感觉非常生气,原本只能在电视上能看到的小动物既然活力活现出现在现实当中,其实小时候也有梦想想开一家属于自己的动物园,现在开罗就开始圆了我的梦想,感谢开罗,开罗出品必须精品。 游戏中的动物数量较多,而且经营理念是亲近动物,让游客体验最原始的大自然,前期送的动物基本是咱们现实中能看到的,越往后面会有各种新奇的野生动物。和大部分开罗游戏一样,本款游戏还是像素风格,在加上欢快的音乐,使整个游戏充满了欢乐。游戏的经营模式并不困难,其实只要每天正常经营就完全可以实现盈收。所以大部分精力还是放在怎么搭建一个漂亮的动物园为主。 其实我非常推荐这款游戏,游戏中所表达的理念就是动物并不是动物园赚钱的工作,而是大家彼此的朋友,特别在开头处设施洗手池,告诉我们摸动物之前要洗手,而不是摸完动物要洗手,一切以动物为主,这个主题我真的太爱了,我也希望现实中的动物园有可以实现这样的经营模式。 [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote]
666
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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