
One-Handed Rage-Inducing 3D Platformer! Use only a mouse. Bounce off platforms and even the walls to reach the next checkpoint. Go on a linear adventure through an interconnected world, or quickly test your skills in challenge mode.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i really enjoyed my time with what i discovered was... probably the internet's easiest air strafing game it took me a little while to get accustomed to not smashing the guy's face on the floor every respawn and really figure out how to air strafe to accelerate 0-60 and get maximum / minimum air time and brake effectively. and then it was smooth sailing from there some of the checkpoint sequences are a little too tight together so you spend some extended sequences repeating the same 3-5 bounces until you hit bounce 6 and checkpoint, or die instantly on 3-5 (1 and 2 are usually a set of bread and butter accelerators of which you develop a complicated repertoire) the dev was nice enough to include some really fun large areas to hone your reflexes on and let you experience the speeds you can achieve by chaining the airstrafes properly i think my number 1 feature id like to have was originally going to be an angle meter to stop me from smashing the bunny's face but i think id prefer some kind of cheaty golf bounce "estimate" of your next bounce or a instant drop ability or a coyote time bar because i missed a lot of cool flow state jumps by taking one too many acceleration bounces and careening off a ledge before converting my speed into speed+height or pure height but thats just waxing philosophical, real gamers have to adapt here, and once you adapt you realize its your issue for bouncing too many times approaching a ledge, same with how i got over smashing the bunny's face on the floor and some of the challenges have pretty claustrophobic starting sequences that locked me into making really specific jumps about ten hours of fun and it really brought me back to what i liked about other games like bennet foddy, learning a legitimately new fair control scheme and mastering it and seeing the limits of how it could preform this game has checkpoints on normal but it still tickled a lot of the same neurons for me
Admin he's doing it sideways
Pogo3D cured my depression
bring back Space Jazz
some of the best 10 dollars ive ever spent please buy this game and play it it is amazing
I was constantly confused about where I was and what I was doing 10/10
Most fun 3D platformer game i've ever played by a landslide. Wish the community was a bit bigger but recommend the game to everyone out there.
Powerful game! It has an insane replay-ability, and it grants a great feeling of freedom from the unique precise movement of the game. Get real good, and from fun rage game it turns into something bigger and different (and even more fun) If you have doubts about the quality and having-fun-potential of the game, you should check out Pogo3D speedruns, those are [b] art [/b] and are great trailers for the game by themselves Personally, huge fan of artstyle. Very soulful! Game deserves much bigger recognition. One of the best games I have ever played (I played most even before Steam version came out) And by the way, go check out the game's Discord server, it is one of the reasons I had so much fun in this game So, 11/10. Not 12, because there are no carrots in the game
I wish there was a tutorial or at least the controls were in the pause screen. Just kind of had to guess at what to do. It feels like the levels were trying to teach me how the tech worked, but it's not really clicking.
From now on stairs are my nemesis
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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