
It is the year 2000, and the United Nations has established several quarantine zones around the world to stem the tide of an unknown virus pandemic. The United Nations called upon a private military company, highly skilled mercenaries to retrieve the data and uncover the secret of the zone.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1.3Kreviews | 52% | — | $143.4K |
| $4.99 | 80ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A sloppy, repetitive asset flip. Safe to skip unless you like boring grinds.
too slow and too dull.
♥♥♥♥ THIS GAME, LITERALLY HAVE TO USE SAM TO 100% IT CAUSE IT DOESNT WORK
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 277.5/day in the week to Jul 16 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Polish*, Portuguese - Portugal*, Russian*, Thai*, Norwegian*, Italian*, German*, Greek*, Turkish* +1 more
| $1.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Precisa melhorar os ajudantes pq na verdade você tem que ajudar os ajudantes para ele te ajudar, caso contrário não servem de nada, são um kamizake kk
Yıl 2000 ve Birleşmiş Milletler, bilinmeyen bir virüs salgınının önüne geçmek için dünya genelinde çeşitli karantina bölgeleri kurdu. Birleşmiş Milletler, verileri ele geçirmek ve bölgenin sırrını ortaya çıkarmak için özel bir askeri şirket ve son derece yetenekli paralı askerlerden oluşan bir ekip görevlendirdi.
纯大粪游戏
라이트를 켜도 암시야 일 때 너무 안보여서 눈이 아프고 폭발 범위가 너무 큼
Zomborg me gusto por ser directo y adictivo: mueves a tu mercenario con fluidez mientras apuntas y disparas en cualquier dirección, enfrentándote a hordas densas de hasta 100 zombis que obligan a una gestión constante del posicionamiento.
Zomborg is exactly the kind of game that reminds you why indie titles continue to be one of the most exciting parts of the gaming industry. It takes a straightforward premise—survive against relentless hordes of the undead—and injects it with enough style, intensity, and personality to make every session feel memorable. From the moment the first wave begins, the game wastes no time throwing players into the action. There's an immediate sense of urgency as enemies close in from every direction, forcing you to constantly adapt, reposition, and make split-second decisions. It's fast, chaotic, and incredibly satisfying when everything comes together. What makes Zomborg stand out is its pacing. The difficulty ramps up at a steady rate, creating that addictive "just one more run" feeling that all great arcade-style games strive for. Every upgrade, weapon choice, and strategic decision feels meaningful, and there's a constant sense of progression as you learn enemy patterns and refine your approach. The atmosphere deserves a lot of credit as well. Despite its relatively simple presentation, the game does an excellent job of creating tension. The combination of visual effects, enemy swarms, and sound design makes surviving even a few extra minutes feel like an accomplishment. When the screen fills with enemies and you're somehow still standing, the adrenaline rush is undeniable. Combat is where Zomborg truly shines. Whether you're mowing down waves of zombies or desperately trying to survive with limited resources, the gameplay remains consistently engaging. The controls are responsive, the action feels smooth, and the game strikes a satisfying balance between challenge and reward. Success never feels handed to you—you earn it through skill, persistence, and a bit of luck. Another strength is its replayability. No two runs feel exactly the same, and experimenting with different strategies keeps the experience fresh. It's the kind of game that quietly turns a planned 20-minute session into several hours without you realizing it. Of course, Zomborg isn't trying to reinvent the genre, and that's perfectly fine. Instead, it focuses on refining the elements that make survival games enjoyable in the first place. There may be moments where players wish for additional content or greater variety, but the core gameplay loop is strong enough to keep you coming back regardless. There's also a certain charm in its simplicity. In an era where many games feel obligated to include countless systems and mechanics, Zomborg succeeds by understanding a fundamental truth: fun gameplay will always matter more than unnecessary complexity. By the time I finally put the game down, I found myself already thinking about what I could do differently on my next run—and that's usually the sign of a game that has done something right. **Verdict:** Zomborg is an addictive and action-packed survival experience that delivers exactly what it promises. It's challenging, rewarding, and packed with enough intensity to keep zombie fans entertained for hours. ⭐⭐⭐⭐☆ 8.5/10 – *"When the world falls apart, survival becomes an art form."* I hope this review has been helpful.
Нельзя попасть в роботов-зомби которые сверху персонажа и это очень бесит
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.5M | 223K | 97% | $7.99 | |
| $266.6K | 622 | 78% | $9.34 | |
| $49.3K | 182 | 41% | $13.99 | |
| $5.2K | 283 | 50% | $0.64 | |
| $20.5K | 143 | 70% | $9.99 | |
| $8.6K | 29 | 83% | $11.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $143.4K | 408 | 84% | $24.99 | |
| $143.3K | 604 | 75% | $9.99 | |
| $143.4K | 2.2K | 95% | $4.99 | |
| $143.5K | 864 | 72% | $6.99 | |
| $143.5K | 659 | 80% | $6.99 | |
| $143.5K | 83 | 7% | $59.99 |