
Ascend Zodiac Mountain in a roguelike deckbuilder with two-sided cards. Build Yin & Yang hands, discover powerful relics, and create satisfying synergies to defeat mythical enemies.
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About

Zodiac Mountain follows a young panda on a journey through mythic Ancient China, battling fierce enemies and legendary creatures while climbing toward the title of Chinese Zodiac.
Dual Hands Combat - Build and combo cards across two hands: Yin & Yang.
Dynamic Turn Queue - Read enemy actions in advance and plan each turn strategically.
Build-Defining Synergies - Craft unique runs by combining cards, upgrades, and relics.
Procedurally Generated Climbs - Face new encounters, routes, and challenges every run.
Mythical Enemies & Zodiac Bosses - Battle fierce foes inspired by Chinese folklore.
Hand-Drawn Art & Mythic Setting - Explore a world inspired by traditional ink painting and legend.

Wield two hands at once: Yin and Yang. Combine techniques across both hands to create powerful synergies, adapt to new threats, and build a playstyle that feels uniquely yours each run.

Every battle is a tactical puzzle. Use the dynamic turn queue to read enemy actions in advance, plan around incoming attacks, and make smart decisions as you climb through unpredictable encounters and branching routes.

In Zodiac Mountain, you’ll get to explore rich tapestries of Ancient China. Enjoy stunning visuals inspired by traditional Chinese ink paintings and watercolor art.
The game is filled with intricately designed character depictions from Chinese mythology in front of procedurally generated mountains and ever-changing environments that provide unique playthroughs.
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The dual sided card feature is quite interesting and sets it apart from other roguelite deckbuilders. Have been wanting to try as a fan of Monster Train and Slay the Spire. It's slim on content but that's to be expected for an early access title. Keen to see it developed more
This is a roguelite deckbuilder inspired by Slay The Spire, but there's a lot more to it than that. The Yin/Yang system will be instantly recognisable to people who have played TCGs like Star Wars Unlimited, where every card can be played as a resource or for it's effect. That's how it starts in Zodiac Mountain, where the Yin side of a card gains 1 Qi and the Yang side of a card consumes Qi to activate a card effect. But as the game goes on it becomes more complex, where Yin cards can give different amounts of Qi and some give no Qi at all because they have a more powerful effect. The best part of this is that, when you obtain a new Yang card, most of them let you choose what the Yin side is from 2 or 3 different choices. This adds a whole new dimension to the deckbuilding and allows you to come up with completely different builds and strategies from the exact same pool of cards. The game also has a beautiful hand-drawn art style along with an excellent soundtrack (it's just one song but it's a really good song!). Even though it's in Early Access it's already an excellent game, and will only get better as time goes on (the devs have said that they want to add cloud saves and controller support for Steam Deck users, for example). And considering the price, there's no reason not to jump in and start climbing the mountain right now!
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Simplified Chinese**languages with full audio support
Hours played at review time, across 31 reviews with recorded playtime.
good game
Be advised the game only currently has two acts. The developers are very active and have demoed the game at multiple conventions; this will be great once it's finished!
很难想象什么人会花50元买这种产品
An early review, but I found it worth praising the game for it's spin on the deckbuilding card roguelike genre so far. More than anything, this games visuals are top notch with a lot of style, which kinda makes me want to see descriptions on all the enemies (probably an update in the near future). If I had to use this review for a bit of feedback, I'd really like to hear a different sound effect for the attack/punch as it feels somewhat 'wrong' for the impact I was expecting. May come back to update this review but definitely worth supporting and seeing it's updates if you're looking for another deckbuilder itch to scratch~ (also I don't want to call for nerfs toooo early on but healing 50% of HP at shops at the current price feels a bit OP)
[h1]国产卡牌肉鸽,功夫熊猫也要问鼎十二生肖![/h1] [h2]游戏简介[/h2] 《生肖山》是一款由凤凰游戏发行的以十二生肖为主题的国产卡牌肉鸽游戏。游戏围绕一只会武功的熊猫展开,当他阴差阳错之下来到传说中的圣山——生肖山,一场关于他的传奇攀登之旅也就此开始。而在一步步向上攀登的过程中,他会与各式各样的异兽展开战斗,不断提升自我,最终问鼎“十二生肖”。 [h2]游戏内容[/h2] 游戏核心玩法围绕“阴阳牌”的卡牌对战展开,我们玩家每回合将抽取牌组中的卡牌,分作阴阳牌组合使用——阴牌普遍为效果牌,可以增加本回合的使用点数;而阳牌普遍为攻击牌,通过消耗点数攻击敌人。这些卡牌最有意思的一点就是可以互换阴阳面,我们可以利用这点,每回合用出牌组之间意料之外的结果,从而大大削弱敌人。 https://steamcommunity.com/sharedfiles/filedetails/?id=3792565969 而在这款回合制游戏中,制作组还贴心地将敌人每回合的动态展示出来,供我们随时查阅,这也使我们的游戏上手难度大大减轻。倘若敌人本回合攻击值高,我们可以在点数允许的情况内,叠加自己的护盾值并攻击敌人。需要注意的是,我们的血量并不会在每一把结束后而恢复。我们只能在回合中使用恢复生命值的阴牌或者当走到商店后用金币恢复一半血量。 https://steamcommunity.com/sharedfiles/filedetails/?id=3792566538 除了卡牌构筑的玩法,生肖山还融入了许多中华古典元素。比如画风方面,制作组采用中国水墨风去奠定游戏整体基调,国风味十足;而异兽方面,制作组借鉴《山海经》中的精怪作为异兽原型,配合上面讲的水墨画风,有种相得益彰的感觉;最后攀登机制方面,制作组采用象棋中士卒前进的方式,给予多条路线多种选择,让我们不断闯关的同时,感受中华优秀传统文化的魅力。 https://steamcommunity.com/sharedfiles/filedetails/?id=3792567700 [h2]游戏总结[/h2] 总之《生肖山》是一款国产水墨风的卡牌肉鸽游戏,其核心玩法围绕“阴阳牌”的卡牌对战展开,实际上手难度较低,异兽行动一目了然,主要在于卡牌的合理利用。卡牌可互换阴阳面的设计挺有小巧思,加上《山海经》等国风元素,整体韵味十足,是一款值得一试的游戏。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
十二生肖不仅没有熊更没有猫?养气功夫再好的熊猫也坐不住, 攀登圣山、寻求试炼、证明自己。虽然是外国团队制作,但并非浅薄的刻板影响,而是扎实的将中华哲学思想融入,这不仅是身体上的磨炼,更是对心灵的提纯。 游戏的核心创新是一牌两态的阴阳手牌系统,每张卡牌都有阴、阳两面,分属两个独立手牌区。费用的产出都是需要消耗阴牌实现,而阴阳可以随机转换,那么牌等于费用,资源上形成统一模板。如果单纯是这样,骑士也就平平无奇,早在《虚空穹牢》就有手牌直接变费用的机制。实际上阴面的设计,让整个游戏基本上不存在废牌,想抓多少就抓多少,因为阳面在选牌的时候可以看到,而阴面除了个别都是随机的。里面就有0费抽牌,弃一抽一,费用加三,清除debuff等等根本不影响运转甚至有益的牌面,卡组里不可能所有牌都需要打出,总归是要消耗一些牌打出阴面补气的,那么为什么不赌一个有用的阴面呢?当然,初始卡牌个人建议能删就删,连回一点血都做不到的废物。 流程上相对而言比较固定,登山路径分布着战斗、商店、精英等节点。在路线规划上,由于精英是固定的,必须要走一条有封印的路线,作为游戏中卡牌强化bug级的存在,玩家可以消耗战斗中获得的墨盒来获取强大的数值,直接减1费,等于牌都免费,只需要考虑怎么多抽牌就好了。护甲增强也是无敌,便宜好用,因为游戏的卡牌分布很奇怪,大部分都是攻击,防御卡的数量甚至比回血还少,给初始防御点三个就是无敌铁壁,敌人根本打不穿。 而且战斗另一个非常友好的点在于,手牌每回合保留,已知牌等于费用,相当于每回合都可以存费存牌。可以等着buff上完再输出,而且敌人的意图可以看几回合后的,更方便存牌进行规划。从卡牌设计数值来看,叠buff的效率非常快。刚开始还觉得初始牌就有力量好慷慨,实际上冰冻才是游戏的大哥,力量会被虚弱,但冰冻是敌人身上的,而且冰冻数值更强,叠力量的阴面不给费,叠冰冻的给,再加上稀有卡冰拳,热力学,普通一拳就能打boss半管血。 怪物的机制也很用心,每个敌人的机制都不一样,但也导致项目进展缓慢,每次游玩都打一样的怪也不是个事。战斗奖励虽然有回合限制的加星设计,但现在难度太低,基本掉血都是自己打的,不知道设计师了解清除所有debuff还给回血是多么超模的卡牌,还是一张普通卡。 设计理念是有想法的,但是被完成度拖了后腿,起码十二个生肖要都露面吧。由于资源统一化而且可以跨回合保存,卡牌模型还是有点套用传统的板子,导致游戏难度上过于简单,真的可以平衡一下。无敌铁拳还是无限连环踢,都能轻轻松松拿下胜利。 [quote] 高玩研究所,为高玩而生。 [url=https://store.steampowered.com/curator/45487028/]点击这里关注高玩研究所~[/url] 一起努力成为高玩吧! [/quote]
[h1]为什么十二生肖没有熊猫?请看《生宵山》VCR! [/h1] 《生宵山》是一款爬塔玩法的卡牌游戏,美术很有绘本风格,将《山海经》等怪兽具象化了,不过每座山的守山擂主其实都是十二生肖,特别是看到饕餮这种凶手都只能当小弟守山脚,不得不感慨十二生肖的独特之处。 游戏很好的采用了传统文化的阴阳平衡与气的概念,构筑了这款卡牌游戏的核心玩法,让玩家的出牌更讲究策略。游戏的中间有个代表气的数字,一张牌会分成阳面和阴面,使用阳面要消耗气,使用阴面可以增加气或血,玩家就是要根据卡牌每个面的功能和气的平衡来出牌,从而实现伤害的最大化。 当然也有不消耗气的牌,这种就很金贵了,一般阴面的牌的功能是抽卡,阳面的牌的功能还是攻击与格挡。游戏会直接预告对手的下一回合使用的招式,我们又是先手输出,所以要根据对面的招式打出最佳策略解。当然如果有强制控制或者晕眩的卡牌也可以打,断掉对方节奏,把握我方的输出时机也是重要的一环。 我们通关之后可以选择卡牌奖励,也可以直接跳过,这个设计还是不错的,毕竟精简卡牌数量有助于抽到核心卡牌,多了的话很难打过后面的关卡,尤其是后面的对手血量都很多,留给我们的要么走盾流磨血,要么就是极致输出,用加3气给自己附加两层灼烧的阴牌,搭配可以抽新牌的卡牌,以及复制牌让高输出卡牌直接变成双份,确保下一回合能抽到,直接让敌人血条见底,这样才会更好打一些。 此外,还可以在商人处回复血量,购买卡牌删除卡牌。不过删牌的费用略高,还是建议前期不要乱选牌,商店的强力卡牌的确很容易刷出来,不过对不对的上自己的流派就要看运气了。 也可以在类似铁匠的地方强化卡牌,比如减去1点气的消耗,会让核心牌的实用度大大增强。想一想一手零费核心牌,而且每两局都能抽到,基本就是免费的稳定输出。 游戏的美术风格也很独特,这里面的每个怪物都取自《山海经》,从耳熟能详的上古凶兽,到课文常出现的朱厌、山魈,都很好地还原了上面记载的长相。在我看来,这款游戏当成一个“山海经”图鉴集也是很不错的思路。 结束一句游戏后,可以解锁新的遗物等内容,让玩家下一局更强。不过目前来说局外能提供的增长内容有限,局内的话卡牌的效果不怎么丰富,基本常用的就那么几个套路,无非是敌人的数值更高了,打起来梗难了,所以打过了一两个生肖之后就会感觉有点重复。 不过游戏本身的美术和玩法创新都很不错,如果后续能够再完善一下,应该会增加更多的可玩性! [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
这种内容卖这个价格 圈钱都不带这样圈的吧
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