
The Unlosing Ranger is on his way to save Japan from Darkdeath Evilman when disaster strikes and he is struck by a car! With his dying breath he bequeaths his morphing belt to the true hero of the story: the most average boy in the universe. Will he rise to the challenge?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For those who are wondering what this game is: -It's a NIS's take on a Roguelike (more like a roguelite if you want to be very specific) back then on 2010. And a game that has a story or premise that desperately needs a sequel (that is not a spiritual successor like Fate Guided Paradox) What makes this a roguelike(roguelite)? >Your level resets to 1 every dungeon/death >You lose all your items when you die (a facility and item in-game eventually lets you save SOME stuff upon death) >You lose all money upon death >Equipment has durability (repairable though) >Apply tactics depending on random items/equipment found in dungeon >Equipment has skills/passives attached to them (as long as they have durability) >Random dungeon/item generation each floor (except tutorial dungeons) >You can steal equipment from enemies (with a specific item though) >Traps hidden, and specific gimmicks and zones in dungeons >Shops in dungeons (theft and punishment system exists) >Viable "farming/grinding" system within dungeons if you know how each monsters/items work >Trying to savescum (quitting while in dungeon) makes you lose all your items and money What makes this an NIS game? >Level up and have stats in absurd limits >Reincarnation system through deaths (levels and stats stack up even when you die) >Challenge mode dungeon for more experienced players >Upgrade your equipment to absurd levels (do be warned that they can still be lost) >Combine skills/passives in equipment >Home area with modifiable facilities (including the NPCs in them) >Body/Stat modification (based on the equipment you managed to take out of a dungeon and put inside you) >Multiple endings to the story >Absurd humor with a bit wholesomeness in the story >You can replay the story after it ends I'm pretty sure I've missed other features, but these are the ones I've experience and encountered for now. Note: If you don't want the Prinny to be your wife, you can always change it to the Medusa or any other creature. Yes. You have a wife and a daughter in the game despite your character probably being very young for it, but they aren't really your wife and daughter, if you catch my drift (; Other than the issue of not having those extra dungeons available in the game due to clear copyright and trademark issues (those dungeons and items are actual cameos of existing anime IPs), its still a very good and underrated game. Preferable to play on a small window mode honestly, and removing the filter to keep that charming pixel design.
It's like an alternate universe, where the Disgea team made Azure Dreams instead of Konami. So, I love it.
Good game. Played it a lot on PSP over a decade ago. I don't have the time for games like those anymore, where grind is put on top of grind on top of several New Game + cycles and even more grind. It's a fun and much more involved kind of grind than even Disgaea. It's a game made by min-maxers for min-maxers. + there is a story that starts like a very lazy parody of sentai-superheroes that gets a couple unexpectedly good twists in the second half. Typical anime storytelling—two good ideas hidden behind tons of tedious, mediocre graphomania. But gameplay is good for what it is, so if you have too much free time and enjoy dungeon-crawlers and min-maxing character builds—get this game.
Honestly pretty fun play through
One of the funniest and just genuinely well written JRPGs I have ever played. It's a fantastic roguelike that I played way back in middleschool when it came out on PSP. The dialogue makes me laugh, feel related to and inspired. This game will make you feel so many positive emotions all at the same time in so many ways it's hard to describe in just one blurb. The game play is dynamic and gives incentives for taking risks because dying has experience bonus and exponential leveling. It's just a great time. Edit: Because obscure games like this can be intimidating or even hard to get into, I made a beginners guide to give you the best experience if you're new to NIS style games.
This is genuinely the NIS game I most want to play for the longest time but I never have a PSP. I'm really happy that finally I can play this game. So far it's as nice as I hoped, and nothing broken, so I'm good with this.
Soy super fan del juego y pero no se los recomiendo porque es como jugar al mismo juego emulado como lo venía haciendo desde hacía mucho, pero igualmente agradezco que lo hayan porteado. En realidad si usted está leyendo esto quizá el juego le guste porque sólo los fans venimos por el ZHP HERO, que es como siempre le digo porque nunca me acuerdo del nombre entero. Ojalá estuviese en español porque no se leer en inglés.
Got a Prinny wife
So ist Z.H.P. wieder einmal ein Nippon-Ichi-Titel der klassischsten Sorte: Hinter der zuckersüßen und gnadenlos albernen Fassade verbirgt sich ein komplexes, hervorragend durchdachtes Hardcore-Abenteuer das stets aufs neue Herausfordert, an dem ich euch auch immer wieder mal eine blutige Nase holt, und trotzdem immer wieder zurück kommt. Klar Z.H.P. ist nicht jedermanns Sache, aber wer genug von modernen Weichspüler-RPGs, die euch zu jeder Sekunde an die Hand nehmen hat, der ist bei Z.H.P. genau an der richtigen Adresse.
コラボ関連が全てない
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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