
The town of Besmirch starves. Stave off the hunger as the latest farmhand in this survival horror farming sim, earning the trust of paranoid townsfolk under the thumb of the corrupt Baron. Tend to both your farm and the town while avoiding unholy terrors that come in the night.
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About

You've been hired to work a farm in the isolated town of Besmirch. The land is failing, the people are frightened, and the Baron’s tithe grows heavier by the day. Whispers of an apocalypse drift between shuttered windows, and every night unholy monstrosities move beyond the fields. Your task is as simple as it is impossible: keep the town alive long enough to save it.

As the latest farmhand, you’ll coax crops from barren earth, cook what little you can, and fight tooth and nail to protect every sapling. Each seed struggles to grow, and each harvest is a hard-won victory. Keep a pittance for yourself and share what you can with a town desperate for relief, while still surrendering the Baron’s due. This cursed farm is your lifeline, your burden, and your battleground.

Besmirch’s outskirts are riddled with hidden places, buried secrets, forgotten sins. Brave the Baron's crumbling Mansion; scavenging what you can from its haunted depths. Explore while daylight lasts, for when night comes, demons awake. You must hurry home, seal the doors, and pray your faith does not fail you.

The people of Besmirch pass judgement by omens as much as deeds, and their blessings turn to curses when hunger rises. To stay in their good graces, you must walk carefully between superstition, devotion, and the secrets they refuse to share. With their perception poisoned by desperation, you must prove you are worth more alive than banished.
Xbox Controller support. Mouse and Keyboard may be needed occasionally.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Besmirch/ビスマーチ...意味は「汚す」「名誉を傷つける」など 農場シムとホラゲが同時に楽しめるおとくゲーム 飢餓でほぼ詰んでる町の農家となって野菜を育てる。町は明らかに呪われてるけど、食べ物がないとどっちみちみんな死ぬのでとにかくビーツを植えよう 供給が安定してきたら、巨大なネズミと話したり、町長と闇の取引をしたり、町の人たちの暗い秘密を暴いたりしてたのしもう! Welcome to Besmirch! [hr][/hr] [h3]ゲームについて[/h3] ゲームボーイっぽいドット絵と音楽がとにかく魅力的。センスがよくて、かつ丁寧に作られてるのが分かる 全体的な雰囲気は陰気な『牧場物語』だけど、化け物との戦闘要素あり、ロトスコープのホラー演出ありで全然退屈しない というか農業探索謎解き戦闘料理クラフト交流などやることがかなり多い。今後釣りや畜産も追加される予定。 正式リリースは2027年後半予定で、現時点でのボリュームは10時間くらい 今はどんどん要素が追加されてて、このゲームがどこまでいくのか正直未知数だ 早期アクセスを購入してそういう広がりを観測するのも楽しいと思う。日本語ローカライズされたら最高なのですが…🥺🙏
Bersmirch is a dive to the depraved not due to the “horror atmosphere” which is almost at a point of refinement but due to having you balance crop dwindled by crows and hungry villagers that can’t seem to survive a minute without their fill of rations every day; which unfortunately makes you feel too busy to enjoy the lore and atmosphere being sprinkled each day through notes and exposition. You must find a healthy balance of time to tend to crops, exploration; quest lines, optional bounties(a definite must do for early ingame currency) all while fighting against a clock that feels sped up. Pushing the deperation sensation at the cost of your sanity as to what to prioritize. My gripes as of now; -Purchasing crops is far too expensive for how little in income it provides even with utilizing cooking to increase revenue of said crops. Beets is the baseline crop but 30 g=1 beet seed packet feels a bit too much. -crops don’t feel as varied besides it being a different veggie. To explain what I mean by this; what’s the incentive to a player to buy carrots at a higher price when they can purchase beats at a higher quantity to make up for the value of a carrot. So you can purposely avoid exploration of farming different crops in exchange for a high bulk revenue. I have to admit this isn’t necessarily an isolated issue it occurs with most farming sims. Just want to see incentives to branching out in your dark agricultural adventure. -hunger; that hunger meter is going to be your enemy, as expected. But wait there’s a bar/tavern right? Well yes and no; you can buy food at a premium however it’s tied to your crops/rations provided to said village so at that point your best off just eating a cooked beet or honey roasted acorn than interacting with that system. It’s not a benefit to the player. Which is a shame. - side merchant, creepy black market man that also has wares yet they are equally tied to crops and rations. So why would I spend time and resources at there extremely limited selection of items. It doesn’t give a net positive to the player or respect their time. Especially with how limited it is. - clock/ingame time; way too fast not enough to allow a player to enjoy a day without immediately having to head to bed; limiting player engagement. -could be a nitpick; but why can’t I one hand the candle AND one hand a tool? Only reason I can see is to have players corraled towards making torches. Blessed candles are important to the game and part of its pseudo religious tone so why not just have the candle; our light and protection also assist us when diving into the literal dark mines. Even though torches IS the correct answer to resolve this problem; themeatically I believe the candle should be already the solution for it; due to it just fitting so nicely with the atmosphere of the world. - the 3 days of darkness. Notibly the standing feature and what makes this dark farming game stand out. All I can ask for is; that on the day of or one day before your about to be hit with this event; it gave the player a warning that their crops will die due to not being able to leave the house for the entirety of the event. It’s where you used your stash wood, candles and crucifix to stay alive. All the while your crops dry up and die on you. Causing your whole economic set up and system to fail on you. Effectively preying on the player for not knowing the unknowing. Get got I suppose. -player model being so generic almost pulls you out of immersion,your interacting with characters with full icons and detailed sprites while you are a generic yellow blank man. A custom system or detailed sprite would be appreciated. Allowing players to customize that look allows them to immerse themselves further into the world they are in while also making each individual run feel personalized. Now those negatives out of the way; let me shine on the positive. The art; reminiscent of Faith; it’s beautiful, providing stylization into a dark supernatural world. Seeing the cutscenes play out are mesmerizing. Seeing the creatures move around makes you feel on edge and unsettled. Now are you gonna jump out of your skin or be scared no. But it builds up an atmosphere you can immerse yourself in. The mayor being akin to Tom Nook is nice; giving a familiar idea to players use to farming games. There is minor difficulty in combat; it is simple but just as in league of legends your friend is kiting. Learning to kite to be able to safely dispatch enemies is a must. Especially against those darn bees, but it keeps you on edge. Though you can always just cheap out and walk away from an area and come back to a despawn hive, I can see a vision that the game is trying to formulate, I’ll definitely keep an eye out on its further progress to see how the world evolves and it’s mechanisms grow. It is an unforgiving world and even though I don’t necessarily want that feeling to disípate entirely since it’s part of the identity of the game; it needs to find a healthy balance so that it doesn’t devalue the players time and effort while also trying to nurture and encourage interactions with its varying lore and mechanics. As of right now; aware of its early state. I can only recommend it to players with experience under their belts with previous farming games. It can be quick to alienate or frustrate players trying to engage with its different systems especially if new to this kind of play style. It doesn’t need to be hand holding as the free exploration being guided by slow lore is enjoyable but I can see it hurting the game as well when introduce to a new curious audience.
我几乎没有玩过任何农场模拟类游戏。之所以我放着大名鼎鼎的《星露谷物语》不玩,却率先对这款名不见经传的《Besmirch》产生兴趣,唯一的原因是我在它身上看到了《Darkwood》的影子。《Besmirch》或多或少借鉴了这款世界上最优秀的生存恐怖游戏的玩法——日探危地,夜守怪袭。主角白天要干的事情,大抵和其他农场模拟游戏差不多;而到了夜里,就会有怪物潜入主角的房间,主角则需要和它们战斗。 令我感到失望的是,《Besmirch》的恐怖氛围比起它的前辈,就如同树荫之于日食,不可同日而语。无论是白天探索地牢、鬼宅,还是夜里与怪物缠斗,都没有让我产生半点不安的感觉。我的角色往往在怪物之间游刃有余。它们既不能给我造成惊吓,更无法给我造成威胁,充其量就是拖延一下我办事的效率。(当然,我不认为削弱主角、让敌人变得更具威胁性,就能让这游戏恐怖起来——也就是所谓的“恐惧来源于火力不足”——那只会让游戏变得繁琐,令人生厌)。 当前的版本的“怪物夜袭”,内容少得可怜,每天都是一只相同的怪物从壁炉里钻出来,劈几斧子完事,恐怖根本无从谈起,倒像是例行公事。但我也不认为增加几个怪物就能让游戏恐怖起来。游戏中期有一段剧情“无昼三日”,说的是小镇会迎来天昏地暗的三天,怪物横行,人不能出门,要在家迎击源源不断侵袭的怪潮——这大概能算整个游戏中最“恐怖”、怪物数量也最多的一段了,但恐怖程度和前面的比起来,也只能算半斤八两。 难道低像素游戏注定无法做到真正的恐怖吗?坦率来说,我没有足够的阅历对此做出判断。我个人认为它不够恐怖的可能原因是场景太小了:夜袭的发生场所是主角的房子,该房子其实只有一间房间,房间的地板的可活动区域是500*250像素,而主角全身为50*100像素,房间的结构、怪物出现的方位和方式,在玩家眼前一览无余。如果我什么都看得清清楚,我自然不会感到恐怖。要是这是一个类似于洋馆之类的大房子呢?要是主角待的房间的灯突然黑了、或者房间污染了,迫使主角不得不离开房间、在视线未曾触及的洋馆其他地方到处奔波呢?是不是就恐怖起来了? 其实我还想谈谈怎样改造地牢的氛围。不过我有一种感觉,就是这游戏的“恐怖”大概只是一种背景设定上的需要;作者其实并没有打算把这游戏真的做得有多恐怖;它的主要玩法还是一个农场模拟游戏。 或许“微恐怖”对于农场模拟的玩家来说刚刚好;但对于我这种专门冲着恐怖元素而来的,就显得有些平淡了。我不会因此差评,毕竟每个人的口味不同,但这个好评也不是给游戏本身的,而是给开发者的。我在论坛提出了几个在游戏中遇到的糟糕设计,然后开发者十分诚恳地向我征求改动意见;后来我又提交了几个bug,他这些天也在积极修复和更新。我觉得有这样重视玩家反馈的负责任的态度,什么事能做不成?况且这游戏也没糟糕到“索然无味”或者“全然不能玩”的程度,因此你可以理解为这其实是个中评。但我的确不推荐你们在EA阶段购买(毕竟当前阶段bug还是挺多的),所以耐心等正式版吧;而如果你是奔着恐怖元素而来的,那么即便它脱离了EA阶段,你也需要谨慎购买,因为它的恐怖指数应该不会有太多变化了。
In an interesting blending of the farming gameplay typically associated with the cozy gaming scene by combining it with a genre much more known for its psychological horror and storytelling equally gritting as it is disturbing, Besmirch is a rare type of indie that few would delve into trying to create as games will typically follow trends and other popular aspects of gaming that have proven to both work and be popular enough to make the effort of chasing them worth it to begin with. Certainly I have to give kudos to Gangru Games for experimenting with something like this as the only game I have seen that comes even close to this would be Gleaner Heights as that indie also touches upon farming in a more horror-like fashion. However, unlike Gleaner Heights, Besmirch takes the artstyle in a considerably more dark direction with the oppressive nature reflected by its colour palette as well as the cutscenes, using similar rotoscoping technology as seen in the iconic FAITH: The Unholy Trinity, keeping that tense atmosphere to great effect in all of its unsettling horror with fearing the unknown. Now before commencing any further, I should note that this game is in Early Access here, given that it's an indie still in development, so those interested in buying Besmirch right now will likely want to temper expectations as there is still a sufficient amount of content that will likely last you throughout the two fully-developed seasons (Fall and Winter) whilst the other two seasons are still being worked on and borrow content from the first two meanwhile. With that having been said, Besmirch puts you in the shoes of a farmer who has made the grave mistake of arriving by train to what appears to be a particularly rural village out in the deep woods to settle on the abandoned estate of a farm in hopes of turning the poor fate of Besmirch around. However, unbeknownst to the character, these are lands with many hidden dangers awaiting within these desolate and depraved grounds which are home to monsters and demons alike that are all too keen on making your life a living hell. No doubt the usual farming gameplay can be seen here, maintaining a large farm by clearing the land of rocks and wood to make way for toiled ground which planted seeds and plenty of watering will eventually give way to crops that helps to sustain a farmer's livelihood alongside getting along with neighbours and helping them out in whatever ways possible. Besmirch, however, adds a higher emphasis on combat than just about any farming game out there as I can attest to having had a taste of this myself via Stardew Valley's 'wilderness farm' years ago, which also implemented monsters appearing from the mines to harass you when night time comes calling. Though it is the horror elements of Besmirch that many will likely be craving here and, to some extent, it delivers on this promise as there's always that element of danger just looming around the corner and never quite knowing what nasty surprises wait for you just outside of sight. Seeing as this game mostly derives its fear from psychological horror, building up that suspense of horror though Lovecraftian-esque monstrosities that arise from seemingly normal animals or creating a foreboding environment once evening arrives as the creatures of the night begin their hunt. However I am currently unsure as to where Gangru Games' stance is on difficulty since the game begins quite harsh as you must tend to your farm so you can earn an income for yourself but also provide sufficient food for both yourself and the citizens of Besmirch who depend on you to provide supplies for them. Couple this with having little to start off with alongside a hefty loan for the very gear you start off the game with and, understandably, you might disagree with what I am about to say next here! Past a certain point, once you've paid off your loan and gotten to grips with the controls and game mechanics, the combat feels relatively easy to avoid dying as health heals overnight but armour bought at the store can tank extra hits and, more importantly, regenerate far quicker than your health which makes combat trivial as it currently stands. Also neighbours are surprisingly hardy as they can take multiple days with no food or water before the risk of them becoming 'depraved' is real (making them hostile NPCs whenever you encounter them) and the cost of turning them back to normal is relatively small, considering the item is used to protect you from the dangers of the night when you sleep at your cabin. Speaking of which, whilst Harvest Moon games had their bad weather like hurricanes or snow storms, Besmirch also has its own take in the form of the 'Three Days of Darkness' (based on a Catholic prophecy dabbling in eschatology) where you are confined to your cabin as you weather the storm of darkness that has various demonic entities attempting to break into your home, with blessed candles providing visibility and wood barricading the windows whilst some 'neighbours' attempting to talk their way through the door are monsters in disguise. Whilst I do like the idea, it doesn't quite feel fully fleshed out (as are multiple other concepts) but the potential is there to expand upon alongside the mining/fishing that provides the player with various ores for better tools and treasure chests that offer a wide variety of goods plus being a great money-maker for those who can manage the monsters inside. Fishing is currently limited to just the bare essentials of catching various-sized creatures of the sea, although I am confident that this will play a bigger role for providing food/money with. Seeing as there are various quests that will naturally progress throughout the seasons, I won't criticize the current amount on offer as I spoke earlier with how the average player will likely take close to the end of Winter before finishing the 'first chapter' as it were. But what I will point out are various bugs that I encountered, some of these relatively harmless but others being considerably more problematic on the gameplay front. I'll put these down as spoilers for those not wanting to know any specifics, but here are the bugs as I encountered them in chronological order: [spoiler] • A specific NPC for the Beet festival, Dwight, displays no shop interface even when clearly intended to function as a shopkeeper • During the Winter season, you can encounter shadow wolves at night but these are guaranteed to stunlock you upon contact with no way of fighting back • All wandering NPCs despawn during the 'destruction' of Besmirch in Winter, however the town still functions and it isn't made clear what brings them back when investigating the manor • Upon receiving a key from Bert in the manor, using it to unlock the leftmost door and trying to enter results in freezing the game • The fishmonger's shop does not display properly in Winter as outdoors weather effects occur inside the shop, similar to the Mines on certain floors[/spoiler] Hopefully these bugs are addressed as the game progresses in development, as I would argue that none of these are game-breaking however it does indicate a lack of polish in certain areas of Besmirch. Plus with further balancing on the gameplay front, whether this be making changes to how dangerous certain enemies are or the profitability of specific activities to match the level of challenge with the game's horror premise. Still, given that I've enjoyed my time with this rather trepidatious farming game here, Besmirch is one indie that I would certainly keep an eye on if you like what you see but perhaps hold off on buying it if the idea of progressing through a 'work-in-progress' game is not your cup of tea. Bearing in mind that these games typically go for cheaper during their Early Access period, however I will leave that for you to decide on whether to buy now at a lower price or wait until the game is fully developed for a more complete experience.
The core loop—tight resource management by day and high-stakes survival by night—works exceptionally well without feeling gimmicky. The dread is constant, the town’s paranoia forces strategic choices, and the night terrors are legitimately threatening. Buy it if you want a punishing, horror-driven twist on agricultural sims.
Stardew Vally and Faith had a baby, and it wants to eat your toes. So far I'd say this is a very fun game if you wanted a bit more tension and intrigue in a farming game, having control over the rations of all your villagers does get a bit stressful if you're not keeping up, but honestly it sounds more punishing than it actually is, be stingy and be thoughtful and you'll be OK
A cross between stardew valley, FAITH the unholy trinity, and something unspeakable. Ten out of ten would experience unutterable horrors again.
스타듀 밸리 + FAITH 갓겜 + 갓겜
so far its great, cant wait for the updates
Great game, responsive dev. As most reviews would tell you the visuals are very much reminiscent of Faith The Unholy Trinity. The gameplay has a solid foundation, farming sim kinda like stardew valley with some horror survival elements, including managing the food for the village. While still needing obvious work it's a game that I see no reason to support if you regularly put your faith in EA or support indie devs. If you don't I'd give it a follow and maybe even a wishlist if you like what you see. Easily worth the current price but I'll be updating the review later on, specially on release.
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