
Seek out new weapons and equipment to delve deeper into the dangerous world of Cypher-X72! Be warned, you aren't the only one seeking the forbidden technology known as Zexion! It will take cunning and valor to succeed in this action-packed sci-fi adventure!
Modeled estimate, not a reported figure. How we estimate →
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About

As the space warrior Natu, travel to the planet known only as Cypher-X72 in search of the mysterious Zexion to save their home world Orinth from destruction!
Seek out technologically advanced items such as the Force Blaster - A gun that fires a spread of bullets that can push blocks and knock back enemies, and the Gravity Harness - A device that lets you fly short distances. You'll need artifacts such as these to unlock paths to delve deeper into Cypher-X72.
Dangers and horrors only spoken of in legend lie ahead, and you aren't the only one seeking Zexion! Galactic warlords and devious space pirates seek Zexion to further their domination of the galaxy! The odds are against you... Are you up to the challenge?
Vast Interconnected World!
Shoot in 8 directions independent of your movement!
Tons of Unique and Powerful Upgrades!
Unhinged Epic Boss Battles!
Many Secrets and Mysteries to uncover!
Features a built in Randomizer for even More Adventure!
(Note: Randomizer is unlocked upon completing the game.)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Japanese, French, German, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is great, takes all the best elements from games like metriod fusion dread and supper, the game is quite hard and some of the boss fights and chase sequences feel way better then the SAX or emmie did in metriod true constant panic trying to run away figure out the environment and shooting at the enemy. the game also keeps surprising me with how creative it can be don't want to spoil but in the almost 2 hours i have played it has been filled with lots of surprises. also this game has really robust controler mapping, my current config sets shooting to the right analog stick so i can aim in all directions while running the opisite way, then have jump and dash mapped to bottom buttons so i can jump and shoot together. and the native linux version plays great haven't seen any issues if you like metriovaianas or anything in the metriod series try this game it's great
Incredibly fun, quite hard, I think this is one of the best metroid-like games I've played. (though it's more a mix of metroid and megaman)
одна из лучших метроидваний на моей памяти только что прошёл и хочется ещё(пойду скачивать оригинальный метроид почти 40 летней давности) https://stopgame.ru/game/zexion/review/38684 - более обстоятельно здесь расписал однозначно рекомендую
探索体验很好,但战斗体验实在太差了,从小怪到boss个个都是疯狗
遗憾的是,我完整通关过的Metroid本家只有Super Metroid,这或许使我错过了诸多来自其它正传中类似于超级炸弹炸开玻璃管道这样的致敬彩蛋。 ZEXION的能力设计或许是本作最大的亮点,在我看来,设计一套合理且有新意的能力体系,远比单纯打磨地图更考验创作者的才能,而本作既没有被变形球与炸弹跳这套经典框架束缚住思路,也没有落入现代类银河城那离了二段跳就不会设计锁钥的桎梏,要说足足十五个能力中完全没有凑数的自然不客观,但相当一部分的能力的确做到了开辟新的探索维度或者大幅优化探索体验;与之相得益彰的是,开发者对地图的雕琢也同样功力雄厚,稍加留意就可以很轻易地找到开发者为了破序流程专门留下的设计,可以说在游戏前期相当长的一段时间内,我获得了几乎不亚于Super Metroid的探索体验。 本作的核心优势在同品类中实在过于出类拔萃,其展现出来的游戏设计水准之老练,也让我忍不住反复琢磨:开发者为何要加入譬如“怪物离开视野就刷新”这种当年受FC游戏机内存限制做出的妥协、放在今天纯粹是折磨玩家的机制,这背后到底有什么深意,翻遍Steam评测区,我得到的答案与大多数人无二——大概开发者是那种每天会花二十个小时泡在马里奥制造高难毒图的偏执狂。 就以“怪物离开视野就刷新”为例,这个机制很显然没有在游戏中得到逻辑闭环,刷新的怪物既不能用来刷钱刷经验,也不会像Metroid本家那样慷慨地掉落补给品,它存在的唯一意义就是让游戏变得更难。类似这样的单纯为压榨玩家容错、拉高游玩门槛的设计还有不少,并且在中期开始集中爆发,操控滞涩的冰面和水域、滥用的环境伤害与隐藏墙、弹幕量或机动性明显超标的血牛小怪等等。游戏同样还存在像是把大约四个跳跃相关的能力都放在跳跃键上这样低级的设计失误,很难不让人怀疑,开发者是连用Select键循环切换五件装备这个Super Metroid中几乎唯一的反人类操作都要一并致敬吗? 以正统类银河战士作品的评判标准来看,游戏中后期开始的难度曲线把控完全称得上灾难,武器的强化与最大导弹数和血条的增长速度完全跟不上敌人变强的速度,好在开发者至少留下了帮助模式这最后一丝兜底的温柔,否则我实在不敢保证我是否能坚持到通关。但话说回来,但凡属于游戏核心探索体验的内容,以一个单人制作的独立游戏标准来看,堪称是无可挑剔了,因此那些刁难玩家的不合理设计,我权当是开发者对于Metroid以及复古游戏自己的突破性理解,勉强包容下来。 然而我唯独无法接纳的是本作的画面呈现,作者似乎有意复刻FC上初代Metroid的视觉风格,大面积的纯黑背景带来了极高的对比度,同一区域内视觉元素又高度重复。考虑到本作在叙事上也极力致敬Metroid,想来开发者是意图用这种黑暗画风来烘托本作孤寂压抑的氛围,可在这种画面中长时间游玩下来,极易产生视觉疲劳,恰恰类银河战士又是更依赖长线沉浸式心流体验的品类,放在今天,这套美术背后的矛盾,是比难度失衡更高维度的设计短板。如果能参考Metroid Fusion的美术思路,让各区域配色更柔和丰富、过渡更自然,在保留复古像素质感与氛围营造的同时优化底色、补充场景细节与色彩梯度,我对本作的整体评价势必会再上一个台阶。 另一件遗憾的是,打通这类游戏后,看大佬的邪道速通、各路玩家分享独特的破序拿能力路线,或是场景考据、剧情解读,本是必不可少的乐趣,但本作在中文社区热度极低,B站上就连完整通关实况都寥寥无几,玩家之间几乎没有交流讨论,实在可惜。从通关片尾画面能看出开发者有意推出续作,希望这部优秀作品不会就此埋没。 Rating : Strong 8 /10 or Light 9 /10
Absolute Cinema
This game is fantastic, if you want an extremely hard Metroid-like that will kick your ass, this is for you.
非常好游戏,但太特么特么难
I would go into detail, but this game deserves not knowing much and getting lost, exploring this world feels truly alien and sometimes scary. One of the best metroidvanias I have played.
操作真的一坨,看评价这么高,我一直认为是我的问题,耐着性子玩了这么久受不了了 这种纯粉丝向的好评游戏下次真得好好斟酌再入了
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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