
Create textures by combining basic operators. Try the demo.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
So one of the other reviews complains that other programs, some of which are free, can do similar things to this product. The product is basically a slimmed down simpler version of filter forge only much much cheaper. Similar functions can also be found inside the blender node editor. I have used both, and yet i've found Working with Zeuxis to be a much easier and more enjoyable experience. Nodes are scalable, connected through direct contact, and in a seperate window than the settings that they contain. This makes arangement rather easy, and an entire set can be put off to one side on its own. Using the copy and load nodes a set of nodes can be saved, and its output duplicated to entire other areas without having to redo everything. Some of the aspects i like are probably things that only I care about. In the combine node, you can combine the different rgba channels of the two inputs in different ways choosing between things like add,subtract,multiply,etc where as in other programs I have used I would have to seperate the different channels out and handle each of these combines seperatly. I love the way that this program handles normal maps. It can generate one from basically any input, and does a better job then some other programs do with the same feature. You can then apply a lighting node to it to generate a lit surface from different angles. This is monumentally useful to me. I like this program a lot, but that doesn't mean nothing is wrong with it, But the creator has responded to concerns or requests that I have brought up in the forums. I suggest anyone who is even remotely interested in this software try out the demo first and see if it fits their needs. If it is useful, its $6.99. I spent more on food today then that.
AWESOME. Not only will it create procedural textures, but it will do it with alpha layer, normal map, and tiled. I can't believe it was so cheap. The only thing I would ask for is a Undo/Redo command.
I was looking for a quick way to generate some textures for a very specific project, and Zeuxis did the trick. I am not a graphic artists and most graphic softwares are too complicated or are have so many features that I get lost. Zeuxis is simple, light weight, not very expensive. I was able to create the textures I needed within a few minutes of use (I use Zeuxis less than an hour, and I got everything I needed for my project). I could not ask for anything more.
Node types are fairly limited, no way to export to PNG, no longer maintained.
Played with it for a little while and it does exactly what you would think it does. I am not working on anything that would require a texture atm but one can never have too many tools! It would be nice to have a few in depth tutorials for those who don't know what a lot of these options are. It probably wouldn't hurt to have a better intro tutorial also to help a beginner get their feet wet. All in all, it's a cool tool!
Este software é extremamente útil. Com ele é possível gerar texturas rápidamente. A forma de se trabalhar nele é até simples, basta você clicar com o direito apontar para "new node" e escolher o que você quer criar. Existem quatro tipos de "nodes". O primeiro e mais importante é o "generator" nele você cria a base para trabalhar Depois tem o "modifyier (1 input)" que modifica um "node" anterior. Tem também o "modifyier (2 input)" que junta dois "nodes". E, por ultimo, o "special" que é basicamente copiar e colar. Tendo isso em mente você cria um "node" "generator" tipo "brick", põe um "modifyier" "normal map" e depois um "HSL" neste ultimo você reduz o saturation ao mínimo e você já gerou uma textura tipo tijolos. Se você quiser pode fazer o mesmo usando o "generator" "hexagons" e você cria um piso hexagonal. Em outras palavras esse software é quase indispensável para um desenvolvedor de jogos até porque você também pode exportar e mesclar com imagens no editor de imagens que você costuma a usar.
This tool has a very dated interface and a clunky way of actually making textures. This tool also hasn't been updated since 2018, so new updates to improve any of its issues are very, highly unlikely. If you really need a tool that can make procedural textures, then there are free tools out there such as MaterialMaker and TextureLab. [Previous Review Retraced]
With Zeuxis you can create great looking textures and normalmaps realy quickly :3
This software is great, I used it alot working on a 3d project for school along side photoshop and NeoTextureEdit and maya..A great tool for any game artist!!
Acquistato per pura curiosità considerato il prezzo ridicolo......software assolutamente inutile
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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