
ZeroSpace is a hybrid sci-fi RTS / RPG game that allows you to play as the commander of The Protectorate, a galactic force dedicated to securing humanity’s place in the galaxy. The Orion sector is locked in a vicious power struggle between many alien factions, ready to fight to the death.
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About
ZeroSpace is a hybrid sci-fi RTS / RPG game that allows you to play as the commander of The Protectorate, a galactic force dedicated to securing humanity’s place in the galaxy. The Orion sector is locked in a vicious power struggle between many alien factions, all armed to the teeth and ready to fight to the death to achieve space dominance. Harness the latest warfare technology and recruit seasoned shock troopers and specialist crew members. Navigate through political turmoil as you make the hard choices needed to guarantee humanity’s place among the stars. But really the choice is yours. Don’t like the Protectorate? Pick a different faction, and wipe your opposition off the face of the galaxy.
Deploy infantry, artillery and air weaponry to dominate the battlefield. Engage in strategic buildcraft and troop deployment either solo, with a friend or against everyone. Orbital weapons, nuclear strikes, mechs are just some of the ingredients you get to play with. Pick your favorite arsenal and allegiance and lay waste to your enemies, scattering their burning carcasses among the Orion Sector.
Jump into an epic, cinematic saga of brotherhood in arms that spans the galaxy. Take on the mantle of Aster, Commander of the Protectorate, tasked with saving humanity from losing access to interstellar travel and receding into an age of darkness and ignorance. Engage in a cinematic RPG experience where your choices shape the future of the galaxy, then drop into the battlefields to execute on your strategies.
With 4 warring factions (3 active in pre-launch period), 7 mercenary factions and 14 distinct commanders all vying for power and dominance, you will have to use all your wit and strategic thinking to come out on top. Ally yourself with the right parties, build out your force, and protect the Orion sector.
A Caelo Ad Terram.
For centuries the Protectorate have been the stalwart defenders of humanity’s ventures through the Orion Arm, guarding against enemies foreign and domestic of the United Earth Spheres. As humanity’s galactic infrastructure teeters on the brink of collapse over a deficit of the resource “flux,” the Protectorate brings honed tactics and heavy firepower to bear. Field veteran commandos to deep strike enemy positions, or bring the heavy firepower of your mech divisions to break enemy lines.
Grow. Expand. Exterminate.
The Grell are a tide of highly evolved plant-like creatures that spawn sites of raw flux crystals through the galaxy, and humanity’s first contact with alien life. As external powers dive deeper into exploiting flux for faster than light travel, the once passive Grell have begun to flood across worlds, wiping out those who would threaten their biosphere. Expand your blooms by spreading the roots of your biomass across the battlefield, and rip apart your enemies with twisted evolutions from the acidic Harbinger to the rampaging Reaver.
Across a Million Worlds, We March.
The Legion of Truth are a fanatical empire from beyond the reaches of known space, devoted to their Emperor and a pantheon of god-like beings. Their armies crusade across the cosmos, bringing all in their path under the Idals, and purging those unwilling or unable to accept the voice. Drown your enemies with waves of expendable Thralls and Fanatics, and break your enemy under the treads of the titanic Terror Tank, a mobile fortress that can reconfigure with the tide of battle.
For Purpose. For Survival.
The Xol are civilization of autonomous robotic consciousness, brought to the brink of extinction by the dark crusade of the Legion. Though fiercely individualistic, they are united by one imperative: survival. As the tide of annihilation turns against them, the Xol will bring the most advanced robotics technology in the galaxy to bear, wield the accumulated genius of their society, and wipe out all who threaten their future.
Rank to become the dominant battle group in the sector as you take part in a living, breathing galaxy shared by thousands of real players. Defend your territory and conquer neighboring planets by leading a vast armada of troops, aliens, creatures, vehicles, and heavy weaponry- all for the glory of your alliance.
Building on decades of RTS mechanics, enjoy a unit management and control system that is both streamlined and deep, allowing for smooth control at all levels of play. Are you a fan of micromanaging every unit type or do you just love the big ball of death? Zerospace makes it easy for you to manage your armies and conflict. Play your way with several gameplay modes: Solo, Co-op, Co-op /w AI, PVP, etc.
A singleplayer campaign with 15 main story missions, 10 hero loyalty missions, and 15 side story arc missions. With choices and dialog trees similar to Mass Effect and Baldur's Gate.
Hours of cinematic cutscenes and interactive dialogs where your choices dictate the game’s outcome.
10 specialist heroes from various factions in campaign mode to build relationships with, or select from over 14 to lead your multiplayer games.
A separate, persistent Galaxy map with multiple game modes that contribute towards shared conquest. (Co-op, Single-player, PvE, 2vAI, 2v2, Scenarios and 1v1)
4 main factions - From a plant species to organic robots.
7 mercenary factions - Delivering even more specialized battle groups
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Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the global build menu and co-op game mode.
here are my thoughts about the game and why its borderline Mostly postive and mixed 1. I agree Early Acess model seems bad to some players but really its the label not the Model. Steam just needs to allow you to edit it to state the game progress instead of Early Acess. People Assume Early Acess Means Mostly complete when in steams eyes it doesn't require any Minimum % of a game made. 2. The Devs are Really good at taking user feedback. They are Vets of the Sc2 Mapping Scene and love to take in feedback on their discord! (I was chatting with them the other day about their mission designs and also nitpicked a bit. They gave me their thoughts and Some agreed with some of them while others I had to agree was me being very dumb) If you were a longtime fan of SC2 then you know of Some of the big modders names such as Synergy and Mindhawk to name a few. 3. Dont think the 40$ as A rip off. Think of it as a kickstarter Backer and when you come back to the game in a year or 2 its going to be better then the start. As a ALPHA game its really good. The Devs want to make the whole thing work well but don't plan on Monetising much until later (if they run out of money maybe early) but as Ive said above the team doesn't want that. they want all Parts of the game to work well and as an Alpha project they are focusing on Player feedback and Not on Microtransactions until later (Again Look up the zerospace website and Join the Discord to voice your feedback as they are active in it and hope to improve the game to be playable and usable to the general audiance) Honestly I don't think this will become a Stormgate Situation as while they were a dev team from Blizzard I don't trust it when people say that as that might've not fixed the problem that the original had and the Heads might've been helping them more at the time
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Languages: English*, Italian, Spanish - Spain, Spanish - Latin America, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Portuguese - Brazil, Russian +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 821 reviews with recorded playtime.
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Was soll man zu diesem genialen Stück an Software nur sagen, und das im Early Access? Boah ey … Ich wollte in das Spiel hier im Early Access einfach nur mal hineinspielen und schwupps … waren 6,5 Stunden herum … Das ging so fluffig von der Hand wie ’n Zerg Rush … Eine KI, die sich tierisch freut, einen Countdown zurückzuzählen. Humor hat das Spiel, schon einmal in jeden Fall. Spiel: Ich spiele das Spiel jetzt schon gute 6,5 Stunden und habe trotz Early Access bisher nicht einen einzigen Absturz gehabt oder Ähnliches. Und das mag schon etwas heißen in der heutigen Zeit. Wo teilweise Vollpreisspiele mit mehr Bugs ausgeliefert werden, als so manch Spiel, das noch voll im Early Access ist. Fazit: Wer nur ein wenig an Starcraft und C&C Gefallen finden kann, kann hier nichts verkehrt machen. Und dann: Das Ding ist noch voll im Early Access … ein Kleinod … kaufen.
Great Co-Op and Gameplay, the Campaign has potential to be great after being worked on
good game so far
Immediate note to anyone looking into this, *its 2 years* too early? I know they've been devving this for 2 years, but it has a lot of issues on launch that aren't just buggy gameplay, thats all fine. ***NOTICE*** There also is a complete lack of any kind of map above 2v2, there is one 8 player forced FFA, there are no teams, there exists no real options, so if you're looking at this to play against AI with more than one other friend, you're ♥♥♥♥ out of luck, zero space for standard fare maps on launch i suppose. Keep in mind they're going to work on everything but multiplayer maps for now since the game does need heavy stability updates and a number of other things before they're touching anything else. ***CAMPAIGN*** So far, with the exception of the "Return to aegis oath" button entirely canceling and locking a mission with the asari, the only real issue i have with this game so far has been the utter lack of sound effects during cutscenes, maybe its tied to music some how? Idk the audio mixing in this has been bad none the less. Most dialogue goes from "yeah i can hear that" to "volume 500 so i can maybe hear them over ambient sounds". They seem well written, that being said, passed mission three there are only cutscenes, no dialogue, no preamble really to speak of, I was amused that GiantGrantGames narrates the tutorial in MP. Still, I suppose i can't hold it against the game, they dropped into Early Access, its just.. surprising, this build feels like its at least 2 years from when i might have dropped it in EA if i was in charge.
starcraft, warcraft and CNC had a child
В целом неплохая ртс но сыроватая
Ich halte es mal grob. So wie das Game gerade da steht, finde ich es wirklich Müll. Wie es angepriesen wurde und dennoch ein early Access raus zuhauen mit den Bugs ist nicht passend. Ja, man hat die Info das es hier und da Fehler geben könnte, aber im Ernst... Die Info beinhaltet ja fast alles wo Fehler auftreten können. Der Preis dafür finde ich auch zu hoch angesetzt. Man versucht sich an gewisse Games vom Style her anzuschließen... Man hätte es garantiert besser lösen können. Wer das Game die ersten Stunden angespielt hat, wird es bestimmt verstehen. Mal sehen wie es sich die Zeit entwickelt.
Muito bom, inovador e promissor!
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