
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy bueno, 9.5/10. Con co,op llega al 10. :D
同ジャンルのゲームはダッコフのみプレイ経験あり。 結構難易度は高めで油断すると装備が整っていても雑魚に蹂躙される可能性ありの中々難易度の高いゲーム、それ故にミッションを達成して無事生還できた時のあの何とも言えぬ感覚は癖になる。 個人的に問題と言えるのは緑軍という勢力がいて開始時点では中立勢力で戦場で出会ってもこちらから仕掛けない限り攻撃される心配はないのだが、画面が全体的に暗くて視認性が悪く・敵ユニットと色の判別が若干しづらく・反応が遅れるとあっという間にやられるゲーム性なのもあって間違って撃ってしまう事が度々あった。もうちょっと判別しやすくしてくれないかなー。 後はとある入手が限定的なアイテムがあるのだが、普通に作れるアイテムと見た目が全く同じなので「なんだよ、用済みアイテムをミッションのクリア報酬で寄越すなよ」と、誤って捨ててしまった事か。 難易度は高めなのでライトユーザーには少々オススメしづらいが、ゲーム自体も面白くまだまだアップデートは続いていて将来性もあるかなり良いゲームだとおススメしたい。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
굿 멀티 나왔으면 좋겠다
-----1/7主線結束補充 倉庫需要大改 如果你是那種每次打死人都會去搜屍拿一堆藥品跟材料回家的倉庫很容易就爆滿了 這還是我有額外裝了增加堆疊量的模組的狀況 而這遊戲後期修裝修槍做子彈幾乎都是幾百個材料起跳的 消耗量不小 如果之後更新可以新增5.6級的倉庫模塊升級是增加物品堆疊的話這狀況絕對可以好非常多 而且這遊戲也不太推薦玩家在倉庫裡屯槍 槍吃掉一大堆格子後直接沒有其他收納空間 [spoiler]還有隱藏結局的獎勵過於單調了 原本以為會有其他特殊對話 結果只多了背包跟防彈衣(雖然這兩個除去聖誕節是目前遊戲中最強的)[/spoiler] ----- 上一次認真玩大概是很久之前的新品節demo 正式發售之後把demo存檔弄進去摸一下之後就沒玩了 這幾天才把他裝回來重新玩一遍 感覺跟demo比起來變了很多 特別是槍跟護甲的部分,槍的後座力變大不少,護甲也明顯的感覺到變得更厚了,不像是之前隨便一種普通彈藥都能打穿所有敵人 而任務也大改過,記得之前開地圖還是依靠獨立的修鐵路任務來開的,現在則是依靠長線任務的進度來開放 至於閃退的問題我現在是沒遇到過 ----- 大改後也有不少挺可惜的地方 垃圾素材用處變少了 之前有很多素材都是任務道具,現在大多變成只有基建跟賣錢的用途 (以為正式版還有修鐵路的任務在初期努力扛了一堆瓦斯跟馬達回家的我:) 技能書移除 之前有一些技能書是你讀了之後可以無視基建的模塊做東西,雖然大致上能知道移除的原因,但基建的插槽數量真的不太夠用 (如果讓倉庫旁邊房間的下方多加兩個位置會好很多) ----- 如果喜歡像素+撤離射擊的可以趁特價入手試試看
Pretty good so far, but having melee enemies that run at you and sit in your model/hitbox hitting you, meaning you can't shoot them, is kinda annoying.
This game will play you as much as you play it -- Highly recommend trying it out if you need to Escape from Tarkov or want a more casual (depending on difficulty) S.T.A.L.K.E.R., good luck in the zone!
이겜 사지마셈 사양이 낮은거 말고는 장점이 1도 없음 이도저도 아닌 개똥겜임 캐쥬얼 하게 즐기고 싶다 -> 덕코프 서바이벌 호러를 즐기고 싶다 -> 스토커2
潜行者粉丝不可不玩的像素游戏,受苦和以小博大也是牢潜原汁原味的一环 GOOD HUNTING STALKER!
ドット絵のタルコフ。Stalkerの世界観。 敵の難易度は結構高めで、しっかりと緊張感が出る。 おすすめ。 撃ち負けるのが前提のバランスなので、相手の射程距離外からチクチクする作業ゲーになりがちです。個人的に一番しっくりこなかったポイントです。
love it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.