
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 718 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish I could give a neutral review here, but the game lost my interest and I am still trying to dissect why. The good: -The writing isn't not bad, or uninspired--it's clearly written by people with something new to say, not just wallowing in the aftermath of Disco Elysium. The commentary on soft power, culture, and propaganda is probably the strongest aspect of the game. -The side characters are bizarre and charismatic--I'll remember weirdos like the snooty music salesman or the popstar-cosplaying teens for a long while. -It's good at the spy atmosphere: lots of asking questions, feeling out people and situations, quiet paranoia, then dramatic action setpieces in a uniquely discolike way. I *felt* like a spy here, more than any other game I've played. I think the biggest killer is that I just couldn't connect to the player character. In this sort of psychological, writing-heavy RPG, that's a huge stumble. Cascade is very muted: a spy, constantly lying, with no companions to trust or be honest with, is a difficult character to roleplay. I know there *was* history, and I started to put together *facts*, but I never constructed an internal mindset for how Cascade *felt* about returning to the site of her greatest failure. The game puts a lot of effort into gesturing towards guilt, mental problems, feelings of inadequacy, but doesn't give you the situations to express your take on them. The overwhelming emotion I felt playing this game was a neutral-faced "Oh, that's neat." When I got captured and tortured and felt nothing, I had to shelve it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 720 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought this game because I loved Disco Elysium. It (obviously if you followed the drama surrounding Disco Elysium) has different writing and it shows. Overly pretentious, poorly worded nonsense. Disco Elysium let you make your own choices about how you choose to fit into the world and this game just kind of tells you how you fit in to it. The plot and characters are way less interesting. The music is way less interesting. This feels like the Temu knock-off version of it's predecessor. Requested refund.
Я очень много раз дал игре шанс, но она оказалось скучной. После первых нескольких часов меня вообще не тянуло ее снова проходить. В этой игре просто прекрасный интерфейс, дизайн, новые механики. Но большая часть игры - диалоги, написаны как-то скучновато и тускло. Они не вызывают никаких ответных чувств. Отчасти, может, игра просто серьёзнее, чем Disco Elysium (от которого я старался максимально абстрагироваться при прохождении, из уважения к игре), но всё равно трудно заметить тонкую грань, где "серьёзное" повествование перерастает в скучное.
Firstly: Obviously this isn't going to be DE and anyone saying 'it's bad because it isn't' and anyone saying 'it's good despite not being DE' isn't engaging with this game fairly. We know that lightning can't be bottled again and you shouldn't want it to be. Chase a different dragon. It's a new story, enjoy it for what it is. With that out of the way, I would, ultimately, recommend this game, though it requires some polish. There are typos in some of the dialogue, there are some dialogue trees that feel like they could have a little bit more variety to the branching. While the conspiratorial options are sometimes funny, they feel forced in terms of providing a 'silly' playthrough a la DE. They shouldn't have tried imo for the same reason as the above. It's a different game and should be treated as such. However, I would provide this with probably a solid 8/10 Cons: The primary Voice Acting for the inner narration is one of the most grating awful voices I've ever heard. It makes you want to mute the game. Maybe that's just me. Unfortunately, like many games recently, the text does NOT always match the spoken lines which is just horrible from an accessibility standpoint, if nothing else. Pros: The game does treat espionage with the gravitas I think it deserves. It doesn't try to be overly cool like James Bond, it takes a frank look at the concept of being a counter-intelligence agent means. You have impossible tasks with no informational or material support and are expected to perform above and beyond. Your 'good' ending is one where you sell your friends for information, kill innocent civilians, and go home to debrief for your next mission with no accolades and ultimately die in obscurity. (seriously there's no achievement for getting the best ranking and I think that is a delicious rug pull and obvious in retrospect)
Pretty good I really liked it overall. If you like Disco Elysium I suggest this aswell. I do think it falls flat in the last 1/4 of the game.
"NO TALANT: for theifs" Long and boring ♥♥♥♥♥♥♥♥. The voice is awefull. What a tastless pice of ♥♥♥♥.
I actually like this better than DE. The story is more straight forward in a good way and I feel less loss. Lots of interesting threads to pull at
One of the best-written games I've ever played, up there with Planescape: Torment, Thronebreaker and its spiritual predecessor, Disco Elysium. Funny, wistful and provacative.
WHAT WILL YOU SAY TO THAT CRUEL ANGEL WHO WAITS FOR YOU. WHEN THEY ASK WHAT YOU'VE DONE WITH YOUR HEART?
One of the rare examples where private equity, despite its best efforts, failed to prevent a masterpiece from emerging
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