
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 718 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Your stats permanently decrease if you get too anxious, fatigued or delirious - and there's no way of telling which dialogue option increases said meters. It's a guessing game. The intro sequence makes this very clear. "Oh, you put points in your social skills? Well, here's a truckload unavoidable anxiety, say goodbye to your stats!" If you want the player to start with a disadvantage, why not just have a hard cap on your initial stats instead of this "Haha, gotcha!" crap? I suppose the idea is that failing is part of the fun, like in Disco Elysium, but here it just feels annoying; I don't want to take any dice rolls because I don't know if the game's going to ruin my character if the roll fails. "In our game, the protagonist is *flawed*, our game isn't a conventional role-playing game where stats matter! We're really clever and original!" Yeah, no. Just skip character creation and make an adventure game if you want to force a preset like this. Also, the narrator is *terrible*. She's a cringeworthy imitation of the reptilian brain voice from Disco Elysium. At least you can shut her up in the settings. It's like they took the general aesthetic from Disco Elysium without realizing what made it work. To top that off, the game mostly offers you chances to be mysterious in a wacky way, a bumbling moron or a sad sack.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.8M | 9.6K | 95% | $24.99 | |
| $66.7K | 173 | 87% | $14.99 | |
| $14.3K | 72 | 94% | $18.99 | |
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| $10K | 24 | 79% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 720 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is not *it*
Excellent game. I'd say I liked it more than Disco Elysium. It's a refinement to that formula. Great character moments, worldbuilding, choices, gameplay, writing... The Opera never tires.
Я всё думал какую в конце поставить оценку и в итоге ставлю отрицательную. Лень писать длинную рецензию, но скажу что игра затянута и тормозит по ходу сюжета. В конце есть разгон в стиле mass effect 2, собери команду и вперед на убийственное задание. А в конце никакущая концовка. Это не разгром, нет, но если хотели Диско Элизиум, то лучше перепройти его. А если еще в такой жанр не гоняли, то Zero Parades лучше проходить первой на мой взгляд.
Worth successor to Disco Elysium
The game is really good; it keeps you wandering and exploring around. It is important to feel these emotions in an RPG. The game also surprises you with some of the encounters throughout the journey. I can't really say there are a lot of things missing. Also, don't expect to play Disco Elysium type of thing because Disco feels so much different. Disco is more emotional and impacts you on a more personal level, dealing with existential problems. On the other hand, Zero Parades is more about redemption. The character makes up for old mistakes and reconciles with her friends. The game hits you with great plot twists, and it honestly feels really good. That's why I finished it. In addition, it has a lot of world-building, mostly centered around politics and art. I especially like how they handle the art aspect. However, the soundtrack is a huge letdown and doesn't even come close to Disco Elysium. It's really disappointing that there isn't a single memorable or impactful track, especially since the game talks about music so much. Still, if you like Disco, you should definitely give this game a chance.
剧情太差了,文案故弄玄虚。
У игры явно есть то самое
The narrator VA doesn't know how to speak (or she got a horrible director). Cascade makes no sense. She isn't a drunk failure with amnesia but acts like one. There is no point in most of the world-building questions, because she is supposed to know it already. Any "fun" options are ruining her established serious spy character. The text is written way too pretentiously. Even the necktie from DE wasn't as bad as those "deep" descriptions. The game isn't immersive at all. But maybe it's just because I started it directly after DE.
总体来说评分可以有8/10 +: 优秀的美术+1 质量在线的配音+1 戏剧化时间+1 游戏性相较前作有所提升+1 -: 那件事-3 糟糕的汉化-1 文本明显不如Disco Elysium-2 音乐没啥存在感,但雾镜酒吧和两次被审讯的音乐我倒还是挺喜欢的 尽管它不如极乐迪斯科,但依然胜过绝大多数游戏。 BUG: 在获得相关属性劣势时进行孤注并不会提升相应的状态值(除非这是特性) 在部分情况下会出现点击无效的情况,无法选择对话以及点击*继续*(*似乎*与同一时间操作过于频繁有关) 安居工程的一堆箱子旁出现旁白及技能配音缺失的情况(之前的一次更新公告已明确说明前者的配音已补全) 连接山寨集市和旧码头的那扇铁栅栏门在通过检定后,在地图上的白色检定依然存在 地图上的部分白色检定存在逻辑问题,比如进入坦普办公室的门时,分身检定通过后,依然存在技术流的检定 文本建议: 拿回冈萨医生的医疗用具,直接强闯,未与雨果医生进行相关对话,事后也并未出现相关对话选项,希望能加一下 给山羊眼付过一百块的定金后自己造枪,拿着枪回去找他,希望能增添*炫耀*的选项 我的一周目只回了一次档,希望袋头男能根据玩家的回档次数说出不一样的对话 汉化问题: 文化宫的炸弹型号到底是k7还是c4? 安居工程大楼管理员的一句文本“how?"应该被翻译为“怎么会?”或者“咋可能”而不是”怎么学?“ 与万花筒初次见面的戏剧化时间的上面两句话 *漏翻*(怎么能有这样的低级错误) 初次进入废弃的火箭发射中心时*档案*技能的一句文本把“枢密处”写成了“枢秘处” 全新世的论文中到底是“行动员j”还是“行动员c"(也有可能是字体的问题) 最终决战时自己造出来的枪都被*踩碎了*后面是怎么抢回来的?
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