
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 718 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体来说评分可以有8/10 +: 优秀的美术+1 质量在线的配音+1 戏剧化时间+1 游戏性相较前作有所提升+1 -: 那件事-3 糟糕的汉化-1 文本明显不如Disco Elysium-2 音乐没啥存在感,但雾镜酒吧和两次被审讯的音乐我倒还是挺喜欢的 尽管它不如极乐迪斯科,但依然胜过绝大多数游戏。 BUG: 在获得相关属性劣势时进行孤注并不会提升相应的状态值(除非这是特性) 在部分情况下会出现点击无效的情况,无法选择对话以及点击*继续*(*似乎*与同一时间操作过于频繁有关) 安居工程的一堆箱子旁出现旁白及技能配音缺失的情况(之前的一次更新公告已明确说明前者的配音已补全) 连接山寨集市和旧码头的那扇铁栅栏门在通过检定后,在地图上的白色检定依然存在 地图上的部分白色检定存在逻辑问题,比如进入坦普办公室的门时,分身检定通过后,依然存在技术流的检定 文本建议: 拿回冈萨医生的医疗用具,直接强闯,未与雨果医生进行相关对话,事后也并未出现相关对话选项,希望能加一下 给山羊眼付过一百块的定金后自己造枪,拿着枪回去找他,希望能增添*炫耀*的选项 我的一周目只回了一次档,希望袋头男能根据玩家的回档次数说出不一样的对话 汉化问题: 文化宫的炸弹型号到底是k7还是c4? 安居工程大楼管理员的一句文本“how?"应该被翻译为“怎么会?”或者“咋可能”而不是”怎么学?“ 与万花筒初次见面的戏剧化时间的上面两句话 *漏翻*(怎么能有这样的低级错误) 初次进入废弃的火箭发射中心时*档案*技能的一句文本把“枢密处”写成了“枢秘处” 全新世的论文中到底是“行动员j”还是“行动员c"(也有可能是字体的问题) 最终决战时自己造出来的枪都被*踩碎了*后面是怎么抢回来的?
У игры явно есть то самое
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
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| 96% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 720 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First off, I'd like to say this game isn't terrible. This is an okay game, but knowing what I know now I would not have paid $35 for it. This is a $20-$25 game that was bumped up because it was "brought to you by the makers of Disco Elysium". With that out of the way, lets go over why I believe this game isn't worth $35. I've played for around 7 (6.9) hours and I still constantly get lost. If I want to avoid circling the same area over and over, I have to fast travel. Then, after fast traveling I have to kind of hope I'll stumble in the right direction to get where I need to go. "But bippo, you're probably just an idiot. I never get lost and always know where I'm going" I hear you say. Well, lets go over something that isn't just up to the kind of player playing the game; bugs. When I was trying to meet the Doctor in party alley, I pressed tab to try and discover things in the area, and saw a lady standing off in the corner. Obviously intrigued by this mystery lady in the shadows, I walked over and began a conversation, only to realize the dialogue was built in a way that suggests you're already familiar with her. Uh oh, now I have a quest to meet some people I've never heard of and the immersion is almost completely gone. Okay, the game just came out not too long ago. Maybe it's too harsh to call out bugs right away before we get patches to fix them? Fair. Lets go over the "branding" around this game. "brought to you by the makers of Disco Elysium" might get you a few more downloads, but it also invites comparisons out the wazoo. In Disco Elysium, it was believable when harry would make odd choices or have weird things to say, because they set him up as that kind of character. You have no idea who he is, and neither does he. You and harry go on a journey of self discovery that could lead to any kind of interactions you could think of. In zero parades for dead spies, Cascade is already set up. In my opinion, there is no reason as to why cascade would have any of that ridiculous DE humor other than the developers saying "hey remember when you could do and say weird stuff in disco? Here some more of that" and often times it falls flat for me. It feels forced. I'd describe the game as comical, not funny. Disco Elysium did a lot of things well, but my favorite was how it made me forget I was following a script. There are characters you have to talk to drive the story forward and it feels rewarding to do so. When you click on them you never know if harry already talked to them before the game started and what kind of hijinks might ensue because of this. This game insists on you gathering irrelevant information for the sake of worldbuilding, which is boring. The best way to sum up my point here is that Disco feels player driven, whereas Zero parades feels author driven, which works well for books but not games. Disco feels like an insane adventure full of excitement and hilarity from start to finish. Zero Parades feels like talking to people on the train to work, or in the waiting room of a doctors office. It just fails to capture your imagination and continues to drone on and on That being said, I don't HATE this game. It does have a sense of charm to it and the writers are just as talented as they've always been. I just hope this game is taken as a learning experience and applied to future games. In conclusion, this game is 100% worth playing, but get it on sale... and when you do, forget disco entirely. Give it a chance on its own right. It can stand alone, just not well
ZA/UM Despite the drama, have made a VERY Compelling Story and World; Rather long-time die-hard DE fans would like to admit it or not. Take away the Drama and let's look at the actual gameplay and story- the stuff that matters. Portofiro is a vibrant yet desperate looking shadow of it's prior self. It's a city full of secrets and an alluring cast. There is culture seeping out of each district, different ideologies within each resident; all with their own problems for you to investigate. You can essentially build a spy in this CRPG game, Choosing to either build your Physical, Social, or Mental Skills as you investigate. Hershal or CASCADE is a blank slate- she's got room for you to be a Goofy Personable Detective, a Stiff To-The-Point Detective, or use Deceit, Lies, or any combination that works for the given situation. There is plenty of moments that lead to a dice roll where you really aren't sure if everything is going to be alright if you fail it. Some dice rolls are almost meaningless outside of some witty lore or dialogue but that's where a lot of the charm and immersion of world-building comes in. You start to learn more and more obscure things- potential clues in future investigations. The same oil painted art style of DE is portrayed very well in this game. The Gameplay to be brief, is upgraded from DE and the Fatigue/Anxiety/Delirium System works incredibly well here. You can smoke, Drink, or opt to go straight and try to kick the habits and just rest off your ailments. Despite the drama, I know the Team behind Zero Parades isn't the same as Disco Elysium, but they've done an incredible job if not succeeding in some aspects, like gameplay, casting, and the location. Rather the story is actually better than Disco Elysium's is a personal opinion, but I highly recommend playing this game if you've been holding back. There's still something special here and rather the OG Devs made it or not is honestly irrelevant. Great Job ZA/UM, Beautiful Game.
Worth successor to Disco Elysium
Я всё думал какую в конце поставить оценку и в итоге ставлю отрицательную. Лень писать длинную рецензию, но скажу что игра затянута и тормозит по ходу сюжета. В конце есть разгон в стиле mass effect 2, собери команду и вперед на убийственное задание. А в конце никакущая концовка. Это не разгром, нет, но если хотели Диско Элизиум, то лучше перепройти его. А если еще в такой жанр не гоняли, то Zero Parades лучше проходить первой на мой взгляд.
Yeah overall this game feels quite derivative of Disco Elysium and inferior in basically all aspects. That being said, whereas DE is a 10/10 masterpiece, this is still a 7/10 solid game if you can see past the capitalist thievery that shafted the original owners/creators behind ZA/UM.
The game is really good; it keeps you wandering and exploring around. It is important to feel these emotions in an RPG. The game also surprises you with some of the encounters throughout the journey. I can't really say there are a lot of things missing. Also, don't expect to play Disco Elysium type of thing because Disco feels so much different. Disco is more emotional and impacts you on a more personal level, dealing with existential problems. On the other hand, Zero Parades is more about redemption. The character makes up for old mistakes and reconciles with her friends. The game hits you with great plot twists, and it honestly feels really good. That's why I finished it. In addition, it has a lot of world-building, mostly centered around politics and art. I especially like how they handle the art aspect. However, the soundtrack is a huge letdown and doesn't even come close to Disco Elysium. It's really disappointing that there isn't a single memorable or impactful track, especially since the game talks about music so much. Still, if you like Disco, you should definitely give this game a chance.
The narrator VA doesn't know how to speak (or she got a horrible director). Cascade makes no sense. She isn't a drunk failure with amnesia but acts like one. There is no point in most of the world-building questions, because she is supposed to know it already. Any "fun" options are ruining her established serious spy character. The text is written way too pretentiously. Even the necktie from DE wasn't as bad as those "deep" descriptions. The game isn't immersive at all. But maybe it's just because I started it directly after DE.
This is not *it*
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