
Nine participants awaken, trapped in an underground facility. To escape, they must play a game with deadly consequences. Who will live, and who will die? The choice is yours. Let the Decision Game begin…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 4.9Kreviews | 82% | — | $314.8K |
| $19.99 | 812ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well I'll waste zero time (dilemma) and get right into this. Since this game is the third in the zero escape series, and inextricably tied to the second, I will be comparing them often. In spite of the fact the second game does a good job at wrapping up most of the plot elements. Zero time dilemma does have big shoes to fill for trying to connect all the plot threads together. No major spoilers are in this review. The Characters: They mention early on that each of the characters have a bit of rapport with each other, in Dcom, before the game starts. But they hardly show the characters meeting in Dcom. So they tell you about the characters chemistry and personality rather than showing. Like they hammer home Carlos's sister and how much he loves her. And how he became a fire fighter because she almost died in a house fire. The game can repeat itself a lot. I get why they do it because it is nonlinear. It wasn't done much in the second game, and honestly made it better. Because they only share personal things once you spend time with them and build trust. It's far more realistic. I like how you effectively have 3 main protagonists from each of the 3 teams. But it comes at the cost of none of the 3 characters in each team ever interact with anyone else though. That was one of the most important things about the original to me. Not mentioning how all the pairings are characters who already have deep relationships, which limits the screen time of new character interactions. Four of those characters with deep relationships are characters from previous games. I'm not sure how to feel about the returning characters. Some of them are edgier and it's unrealistic. Mainly Junpei. Like I would imagine some of them being traumatized at ending up at another nonary game. They hand wave it away with him seeing people die at his new job, with no fanfare. And I think the idea is seeing them become more jaded. For reference the 3rd game takes place in-between the first and second game. It just needed more time in the oven. It feels like fanservice. Mainly because not much novel is done with them being here this time. And it limits what the twists and story potential can happen, since you already know about the character. The Writing: The new fragment system isn't as good and makes it very hard to gauge when chronologically something is taking place, or what votes happened. It cuts the gameplay and story into snippets of 30 minutes or so. If I were to guess it was to make everything more bite sized. But it make the game more confusing for me. I think they tried to make the game more accessible but lost a lot of the nuance, and time to set up things with the faster pace. it gets especially hard near the end of the game. I felt like it was tricky but manageable for the second game. But the third feels a smidge too much for me at times. On a more positive note: The writing involving how they set up the science and science fiction elements, is still great. The injection being a analogy for learned helplessness and Newcomb's paradox. And mixing it with the Monty hall problem. On another note the stranded pair ending is also phenomenal, its a perfect moment in a flawed game. And there are a few moments like that, that make me want others to play this game. I like how they develop the themes of the first two games story with swapping places, and timelines. You could previously choose to screw over the other participants for your own benefit. And in addition, You can choose selfish decisions that will screw over you (sort of). This is the most crabs in a bucket game I've ever played. They revealed that the whole cult shenanigans from the second game was because a even worse cult was going to do something even worse. It feels like I was robbed of what the story involving it was going to be. And they just kicked the can down the road, when this is the last game in the series. And you never learn about the new cult fanatic's motives or even see them. Also one minor gripe that annoyed me is I wish during the ending of the game they shot zero and said their phrase back at them: "life is simply unfair, don't you think?". I suppose it would be thematic Whether they were or not so I'm fine with the cliffhanger. The Tone: This game has a lot more overt gore, which I don't mind too much but I think at times the game strays from the series core identity. Death did happen in the other games similar to zero escape, Like Danganronpa (made by same studio). And zero time dilemma feels like what I imagined the series was going to be when I first started it. Lots of different endings each wacky. Some where you go on a killing streak, or get lost somewhere. They made it a lot more edgy like some of the scenes are justified, but others are too much and ruin it. Like cutting someone's heart out its gore for the sake of it, instead of a fitting narrative reason. But when I started the series, I realized that I didn't really want those things. The zero escape games have their own identity that it better and more unique than what I imagined it to be. So it does seem to me like zero time dilemma kind of jumped the shark a bit. Like the ideas aren't bad, but they don't fit this series. Maybe if it was the first game in the series it could've worked. The shock value also extends into the rules. To "win" at least 6 contestants have to die for the door to escape to open. Plus that the deaths in some of the routes are based on unfair odds. For example rolling three dice to all of them roll a one. In the originals death happened, but it was always because of a persons actions and not the nonary game itself. It makes the game much more cruel, and more like its trying to be a "death game" (which the others games are slightly). It's just kind of lame. And the cast are so quick to blame a death on the other members of their own team, rather than assume someone from another team found a way to kill that they didn't think of. Or that zero did it to divide them and spread distrust. Conclusion: Its a game still worth playing in spite of my flaws, assuming you have played the first two entries in the series. I felt like there was a lot of questions left unanswered that were posed by the second and third game. And just who killed who in some of the endings. It seems to me that the game has some loose plotlines I would guess its because they ran out of time. although the game is more cinematic with the camera angles. It did need a bigger budget to really make it come to life. Sadly it does make the game feel less interactive because you don't even press a button to move the text anymore. Overall I found this game to be a mixed bag with some really thought provoking ideas, and some laughably bad moments. My final verdict is: 7.1/10 Thank you for reading.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $19.99 |
| 104ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tres bon jeu un peu decu des fins mais le jeu reste une bonne fin pour la trilogie des zero escape bref jouer à zero escape en plus c'est les soldes il est à 5€
If you're in for the puzzles, general entertainment, to not think about work or school, etc... then you should play it (on sale it's very cheap) If you want a good story... you shouldn't (Steam needs a neutral recommendation button or more options, I don't really want to put thumbs down but much less a thumbs up lol) Still very entertaining. Gab best character
4 dollars, my friend got me into and invested in the series only to make me watch ruin it, 4 DOLLARS
This is the third and final entry in the Zero Escape series and is another example of the writer being focused on delivering an insane plot twist, structuring the entire game around it, at the heavy cost of quality of moment to moment storytelling. The problems start with how the story is being delivered to the player. Instead of cutscenes consisting of dialogue boxes or visual novel style text screens, we now have bad cinematics. The characters are 3D models, which admittedly look better compared to Virtue’s Last Reward, but their animation is very poor which results in terrible acting during the scenes. The pacing of these cinematics is the most glaring issue for me. The scenes are slow, are not the best display of good cinematography, and cannot be skipped or sped up unless you have already seen them. It might come off as weird, but the cinematics were the main reason I could not stand the game. As a fast reader, sitting there, bored out of my mind, for every single cinematic, was torturous. What amplified the issue was that the story and dialogues were just not good. It’s easier to deal with a mediocre story if it is possible to read fast and not let the writing sink in, but the slow cinematics gave too much time to focus on the flaws. Also, the plot twists were just not that good to sacrifice the rest of the game. Once the reveals started to roll out, my reaction was “really, it was all for this?”. I think the twists in every other Zero Escape and the two AI: The Somnium Files games were at least somewhat exciting and interesting. But this whole affair in Zero Time Dilemma felt like a waste of time.
没事可以不玩第三部,画风难看、流程混乱、毫无意义地血腥暴力
Good puzzles and mystery. Characters are bad but in a funny way. I don't like most of the characters, but it was tolerable enough for me. English voice acting is funny. The fragment system is an interesting way to progress a story, but it is a little confusing initially until you know more about the lore. There's a lot of sci-fi that kinda makes sense but kinda doesn't.
Junepei crumbs were the only thing that made this game good
everyone speaking ill of the game is correct but everyone saying good things is also correct
十分推荐,如果你喜欢游戏过程靠把所有片子看一遍,喜欢解密点击的有效窗口只有蚊子大小,喜欢不同时间线的同一人物完全没有统一人物塑造,喜欢剧情推进纯靠降智,喜欢角色突然做出完全不符合人设也不符合常识的行为,喜欢前作主角带着两个正常人+三个弱智沙X,那么别等了,这就是为你量身定做的伟大游戏!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $621.8K | 7K | 93% | $5.99 | |
| $666.3K | 4.7K | 90% | $4.99 | |
| $12.6M | 25.3K | 97% | $29.99 | |
| $383.4K | 615 | 91% | $34.99 | |
| $64.1K | 95 | 95% | $34.99 | |
| $8K | 13 | 69% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $314.9K | 311 | 71% | $44.99 | |
| $314.8K | 884 | 86% | $14.99 | |
| $314.7K | 1.7K | 82% | $7.99 | |
| $314.7K | 1.9K | 45% | $6.99 | |
| $315K | 543 | 94% | $19.99 | |
| $315.1K | 743 | 76% | $19.99 |