
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 93% | — | $3.3M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zero Escape mélange à la perfection les genres de visual novel et d’escape games. Vous avez ici les deux premiers jeux de la série : 999 et Virtue’s Last Reward (sa suite). Les énigmes sont très intéressantes, et sont souvent prétextes à discuter de divers concepts scientifiques ou psychologiques qui sont élaborés au travers des dialogues avec les personnages. L’histoire racontée tient véritablement en haleine du début à la fin, et les personnages sont énigmatiques et on souhaite en savoir plus sur eux. Pour cela, il faudra faire des choix au fil de l’aventure, ce qui vous mènera à une fin en particulier. Il vous faudra ensuite revenir en arrière et essayer tous les choix pour parcourir toutes les routes et visionner toutes les fins, car chacune vous raconte une partie du mystère, et les mettre bout à bout permettra de reconstituer le puzzle. On est ici sur de la science-fiction, mais je trouve que cela ne part jamais trop loin dans l’excès et le n’importe quoi ; on croit à ce qui nous est raconté. Je recommande vivement cette compilation, avant de vous pencher éventuellement sur le troisième opus plus controversé.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 826ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好的合家欢大结局
打越鋼太郎氏のシナリオは自分に合わないと感じさせられた。 トゥルーエンドへのシナリオが種明かしであるが故に冗長になりがち。 直近に同氏の別作品をやったせいで「またこの展開?」となった。 作品としての出来はもちろん良く、ゲームジャンルの割には気軽にプレイできるのが魅力だと思う。
打越作品还是太权威了,极致的人物塑造和极致的优秀剧情,前后的缝合实在是太牛逼了,配上一点伪科学真的超级爽玩起来。
好评主要出于游戏性而不是剧情,我觉得剧情有些被过誉了,属于有亮点也有瑕疵。 Pros: 1. 游戏性虽然本质是鼠标点点点,但这种相对休闲的,用点脑子但又不用太多的风格也挺好的,整体上游玩体验比较轻松而没有太多解不出来的焦躁感。而且两部二合一的量也足。 2. 我觉得第一部从各种神神鬼鬼的实验到最后揭开核心trick——跨越线路的消息传递还是很有趣的。这方面剧情和解密融合的好。总体而言剧情算解谜游戏中合格的润滑。 Cons: 1. 不太明白为啥看到说第二部的剧情不错,我觉得第二部有点平庸。 - 核心trick上,搞平行宇宙就没啥意思,首先也没有跳出第一部的核心逻辑,其次在今天看属于看烂的概念;时间/空间上的诡计[spoiler] 根号六分之一的感受能力和月球基地 [/spoiler]也有点机械降神的感觉,一是有点太刻意了,二也没有看出非这么设计不可的理由。[spoiler] 为啥地球上的秘密基地不行呢?感觉病毒就是强行为了月球基地包的饺子。 [/spoiler] - 整体剧情走向也挺迷的,最终所有的锅都给一个人背了看着很正能量吧,有线路天明寺 [spoiler] 淳平 [/spoiler] 是背叛四叶的,不是很符合 [spoiler] 一代主角 [/spoiler] 应该有的道德素养。搞黑化大作战其实蛮符合囚徒困境的背景的,一开始确实有种全员恶人的氛围,但是最终的解释居然只是为了世界线分岔......所以virtue's last reward是啥意思呢,不会就是主线路大家都当好人吧。 2. 从第一部到第二部这个木乃伊爱丽丝的设定最终只是骗人的么,都这么伪科学了为啥不彻底一点呢。 3. 老头老太黄昏恋还是有点太超前了。
Рекомендую, но с огромным нюансом. Первая часть — огонь. Даже несмотря на то, что раскрытие Зеро — это тотальный слив, а истинная концовка дико приторная и сладкая, игра цепляет. Она вызывает эмоции, заставляет думать, и сюжет там реально сильный. НО ВТОРАЯ ЧАСТЬ — ЭТО ♥♥♥♥♥♥. Я эту ♥♥♥♥♥ на истинную концовку проходить не собираюсь, но если вы решите — готовьтесь к боли. Графон ♥♥♥♥♥♥♥♥♥. У Спайка не хватило денег на нормальное 3D, но они всё равно решили его сделать. В итоге модели выглядят как пластилиновые уродцы, а эмоции персонажей — как у мертвецов. А теперь главная звезда шоу — AB-игра. Я думал до прохождения: «О, ♥♥♥♥♥, как прикольно — в любой момент могут предать, это будет эпично!» А по факту получился пук в лужу. AB-игра работает по одному правилу: ты выбираешь «Союз» — противник выбирает «Предательство». Всё. Никаких вариантов, где оба выбирают союз, в игре не предусмотрено. Авторы просто послали логику ♥♥♥♥♥. Ты не можешь отомстить персонажу-хуесосу, потому что игра всё равно подставит тебя. А когда игра говорит что-то в духе: «Я знал, что ты выберешь предательство, потому что ты выбрал его в прошлый раз» — это звучит как тотальный рояль из кустов. Итог: Если вы готовы проходить вторую часть ради имбового финала советую вам заранее пожрать кала. Глядишь, там алмазик найдёте
My friend got me this game for Christmas and I was PISSED, I thought I hated this genre but had never actually tried it; I'm not someone who wastes money so I opened the game and played it with a clenched fist and was so beyond aggravated. At first I thought it was dumb, I thought it was lame, I thought it was fake/gay - all of the above. Then I unlocked my first ending and I was so intrigued by what had just happened I NEEDED to know more, I needed to solve the mystery. I ended up 100%ing that game and immediately moving onto the second game, and then I immediately moved onto the third game I'm telling you right now this trilogy is 100% worth playing, it's one of the coolest stories I've ever experienced. You should play this game like you're a detective and you should constantly be re-evaluating your theories. Do NOT google anything, you might think you're googling an innocent detail but you'll accidentally learn way more than intended, I made that mistake myself TLDR: This game is amazing. Buy it, play it, and do NOT google anything
I have played 999 on the DS, VLR on the 3DS, and replayed them again on my PS4. I still plan on replaying them here on Steam, but imma give my review for now. 999 and VLR are solid puzzle games. Heck, this series is even my best game of all time. The mystery were so satisfying that it doesn't matter if you replay it even though you already know how it will end. The process of how the games present you the information bit by bit was so perfect. And afterwards, if you want to see the conclusion and don't mind the kind of downgrade when it comes to presentation, I highly recommend getting Zero Time Dilemma as well.
A duologia Nonary Games da saga Zero Escape é incrível de uma forma que eu não necessariamente estava esperando. Eu descobri esse jogo por meio de outras sagas de murder mystery como Ace Attorney, Danganronpa e Your Turn To Die, então eu já estava acostumado ao estilo de visual novel com muitos personagens, alguns mais insuportáveis que outros, com um segredo que vai se revelando aos poucos para o jogador com pequenas dicas quase imperceptíveis de primeira vista. Mas, quanto mais eu jogava, mais Zero Escape me prendia, seja com sua história, com suas cenas de escape room ou com seus personagens. Pessoalmente, eu acabei me apegando mais aos personagens de 999 do que de Virtue's Last Reward, que acaba sendo algo de gosto pessoal mesmo, mas todos os personagens demonstram seu motivo uma hora ou outra de uma forma satisfatória, que faça com que eu tenha, no mínimo, simpatia por suas motivações, o que é um feito impressionante quando se analisa as falas e ações de alguns personagens. A questão do jogo em si também é boa. A história é muito bem construída, com um espaçamento que rende muitas horas de jogo (perceptível pelas minhas 85 horas registradas) e puzzles intrigantes com respostas satisfatórias. Também dou meus parabéns pra quem fez as artes, especialmente de 999; o estilo de fundo 3d com personagens 2d satisfaz meu cérebro de uma forma que eu não sei explicar. Consequentemente, eu acabei não gostando muito da arte 3d dos personagens de VLR, mas isso também pende mais para uma percepção pessoal, porque todos os modelos são muito bem feitos. Essa duologia ser vendida junta, mas separados do terceiro jogo da saga, foi uma decisão muito boa, porque dentro desses dois jogos existe uma história que inicia e - de certa forma - termina dentro de si mesma, trazendo um final satisfatório para aqueles que desejarem parar por aqui, mas intrigando aqueles que desejam saber mais dessa saga, que é apresentado na forma do terceiro jogo. Sobreturo, Zero Escape é uma saga incrível de jogos com uma história muito bem construída e mistérios muito bem explicados. Eu recomendaria para todos que quiserem um novo visual novel para se aprofundar pelas próximas semanas/meses.
Phi Obrigado, Shinji Hosoe pela essa tilha sonoro divina Phi PS: Único lado negativo é que a Phi não cumpre sua promessa de vestir um Maiô
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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