
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7Kreviews | 93% | — | $3.1M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
일단 게임의 장단점 이전에 너무 튕기는 오류가 많음 스크립트 스킵이 빠르게 되는 게임도 아닌데 세이브 못했으면 너무 고역인게 문제라 여기서 감점 그리고 스토리 상으로 대체 이게 왜 고평가 받나 싶은데 [spoiler]갑자기 타임 패러독스는 너무 뜬금 없었다. 주구장창 말한 아이스나 엘리스 떡밥은 없고 텔라파시는 곁다리고 갑자기 과거와 미래의 둘이 만난다는 좀 너무 가지 않았나. [/spoiler] 방탈출 퍼즐도 솔직히 난이도 너무 쉬운거야 시대가 다르니 감안을 하는데, 너무 찾기 쌩노가다가 많다. [spoiler]도서관[/spoiler] 노가다는 좀 선을 넘었고, 그 외에도 옛날 추리겜 특유의 너무 빨리 추리해버려서 헤메기, 사소한거 하나 못찾으면 다음으로 못넘어가기 등등이 아쉽다
先玩的3代,但不妨碍999是神,整体观感1>2>3 ---999--- 美术上:立绘风格很喜欢,会动好评 人物上:几乎全配音,全员塑造个性鲜明,都很有记忆点+讨喜 游戏性上:密室量大管饱,解谜难度适中,非常喜欢数字根贯穿全线的设计! 剧情上:紧凑且出彩,逻辑高度自洽,每个分支都很精彩;伪科学(?)事件解说引人入胜,紧张氛围里冷不丁出现的笑话很欢乐了,解说和笑话的出现点非常自然,比23代强太多。 ---善人死亡--- 美术上:从999过来落差太大,延续前作的风格就好了,3d呆呆的。 人物上:比999逊色,玩下来没有特别的感觉。 剧情上:真结局的反转设计很巧妙,在先玩的3代被剧透的情况下仍然问题不大。 游戏性上:密室难度>另2作,用了纸笔解玩的很爽,但某几个为凑双密码的解谜设计很牵强让人无语。此外,999短小精悍珠玉在前,相比之下本作冗长的台词和演出很让人火大,点名即使跳过也很无语的开关门&开密室门的对话&跑图&闪回忆,不要拖时间会大幅提升游戏体验。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 825ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вкратце: охуенно, советую если ♥♥♥♥♥ на графон и небольшую духоту в сюжете (ни одна новелла без этого не обходится) Невкратце: Коллекция из двух частей, 999 и VLR. 999 — быстрый, не сильно нагруженный, со староватым 2D графоном, но не плохой триллер. Единственное — истинная концовка может немного задушить, ибо там тебе ещё раз расскажут контент из бонусного рута (на который я конечно же вышел при первом же прохождении). VLR же по продолжительности как 2 или 3 сюжета 999, сюжет становится комплекснее, про предысторию большинства персонажей вам расскажут. Может немного душить сюжетно в моменте, + графон объективно на любителя (кал). В каждой из игр есть секции побега из комнат, в 1 они неплохие, во второй чуть поддушивают излишеством пазлов и однообразием визуала. В целом обе игры советую, они классные
第一部:非常非常精彩的故事 悬念迭出 解密不难 虽然对密室逃脱不是特别感兴趣 但也能很快速的投入进去 没想到竟然还有后续 一直以为这个系列是独立的。 第二部:解密明显复杂太多 有些不太像人能设计出来的 不看攻略应该要玩到台湾回归 世界观和悬念都升级很多 好喜欢 可惜立体的建模代入感差很多 还是2D好呢 完整体验全部线路故事 除了牛逼 说不出其他的话了 离谱脑洞大开的同时逻辑相当严谨 而且故事还有很关键的坑没有填 在第三部应该会解决 如果密室少一点简单一点就好了 或者增加一个纯看剧情的选项
An diesem Spiel hat mir alles gefallen. Ich könnte nicht mal beschreiben WAS genau, weil das ganze Universum total abgefahren ist. Ich denke keiner könnte auf solche Plots kommen wie die hier vorkommen. Es sieht vielleicht auch unscheinbar aus, aber es hat eine perfekte Mischung aus Sc-Fi, Psychological, Rätsel lösen(So escape room mäßig), VN - alles was ich persönlich halt mega feier. Dieses ganze Nachdenken. Ist nichts für Leute, die denken, dass das Spiel einem alles vorkaut. Man MUSS viel nachdenken, man hat so viele Fragen - Aber sie werden nach und nach gelöst oder gar nicht. Das einzige Manko war, dass ich im 2. Spiel die Rätsel als sehr schwierig später empfand. Aber zum Glück hat´s auch Guides wenn es gar nicht geht. Ich würde diese Spiele immer wieder spielen wollen, weil immer mehr Details einem auffallen. Bin gespannt was mich im 3. Teil begegnet. 10/10 - so nen Spiel kriegt man heutzutage auf die Art und Weise nicht. (Endlich auch ein Spiel welches mich wirklich mitnimmt und nicht nur so an der Oberfläche bleibt)
第一部设定精巧,很感慨如此一个小的设定能有始有终地完美地进行设计运用和反转,但是框架较小的情况下反转比较好猜到。 第二部的故事很宏大,有悲情色彩,是个好剧本,反转多爆点多但设定有种冗余的感觉,不如第一部,另外第二部各种分支抽象情节让人玩得很憋屈和无语,很多地方经不起推敲,最重要的是3D建模很丑。。。 另外第一部没快速跳过,第二部有跳过但跑图动画有点长,总之玩得都很难受
Peak juego y personajes buenos puzzles e historia
I really like the structure of a branched narrative that wants you to play through all branches to get the full story, and man are the folks at Spike Chunsoft good at that. The way they weave the mechanic into the actual story every time is incredible. I thought 999 was pretty excellent as far as narrative twists, but VLR far surpassed my expectations. This is also where the weird raunchy dialog starts seeping into these games, and it's even creepier after a certain twist near the end. Still, the narrative design is S tier.
goood
神作!!!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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