
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 93% | — | $3.3M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
999 story and atmosphere is really good and even if the twist of the game doesnt work as well on modern ports compared to the ds its story still holds up well with the atmosphere and the characters doing a ton of the heavy lifting. The puzzles are also decent but pretty easy. As a standalone game 999 is an 8/10 game however playing the sequel removes most of the charm the original plot of 999 had. VLR suffers heavily from scope creep the game is simply way too bloated for the story it attempts to tell, the main twist is made pretty apparent halfway through the game and you could argue even earlier depending on how u interpret certain scenes. Additionally the characters simply just arent as likeable as the 999 cast the AB game had alot of potential but the characters act way too selfish and idiotic as if the writers themselves couldnt trust the players to piece information together without being spoon fed. VLRs main strenghts come from its escape room puzzles which are amazing in comparison to 999s i still reccomend this game js based onthe puzzles alone as theyre fun but the conclusion did leave me unsatisfied especially considering how long it took me to get to the conclusion Alternate ending for VLR is kinda sick tho even the writer admits how insanely ♥♥♥♥♥♥ up zero sr and [spoiler ] akane is
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 825ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打得好崩溃。。。善人死亡打了17h还摸不着头脑,单休没连贯完整的时间玩,几条线顺下去除了dio结局 要么tbc要么game over,特么的一直在寸止我啊。。。战线一拉长 每条线剧情咋样都快搞混搞忘了,我求你了,你最后剧情最好是真的很牛逼不然都对不起我一直看你那恶心过场和丑陋3d
surement la meilleure histoire que je verrais de toute mon existence.
Daaaamn is all I could say. This has been a ride and I think I lost all my memory at the end of VLR. [spoiler]Maybe my past self jumped and kicked my future self back to the past.[/spoiler] This is currently my all time fave; this is MY cozy game. It would work out better if I was able to run VLR without crashes every 30 minutes tho!! Proton 7, install lavfilters 0.79 and openal. fps fixed at 30, tdp at 5. That's my last setting and probably the most stable I had, I had 1 crash but I only had 3 hrs left then so, pray for the best. I'm gonna need to de-compress before jumping on the last game lol
第一部真结局通关,第二部尚在收集线索。以下内容涉嫌剧透,介意的请别看 好,我要开喷了。 这个勾吧善人死亡的人设和线路到底是谁写的,打越的脑子是只负责开洞了吗?尼玛一共九个人,西格玛法伊露娜好人,夸克天明寺K正常人,四叶Dio爱丽丝三个伪人,结果就是不管哪条线路都有一个伪人能跳出来恶心主角,正常人背刺是一半以上,最清净的时候居然是这帮人死完了,我请问你在写泥马勒戈壁呢打越钢太郎?你晓得自己在写视觉“小说”吗?线索开锁全靠丑角恶心和天意入侵,你晓得你写的是悬疑解谜吗? 老子能忍受你舱室做的那个四大自动门解谜,就当是你童年阴影了。但同一条线重选协助和背叛对面的选择居然还能跟着变?法伊天明寺能力者算了,这爱丽丝伪人一个反复横跳好话赖话全给她讲了,还能上手扇耳光,她是你亲妈?跟她相比这小丑dio和一代就疯的四叶都初具人形了,老子真草你的!! 第一部结尾茜跑回去捡娃娃我白眼都快翻到天上去还是忍下来了,一整部算计男主给自己捡娃娃行为买单我还是忍了,因为整体流程我玩的还是挺爽的。结果第二部你就扬短避长,解谜动画恶心,人设恶臭更甚,线路推进靠天意入侵。结果特别好评,原因只有一个,第一部通关率只有46%,也就是说大部分人第一部打完就跑路了,这能有好评第一部独占八斗,第二部倒欠八十斗! 结果稍微看了下社区,第三部居然还能更恶心?我真得赶紧穿越到只有”Ever17“和”999“的历史了。
aki slop
había jugado 999 hace años en la ds y ahora tenia si o si que terminar VLR y wow que viaje, jodido final, sin querer y por buscar el significado del nombre de un personaje me hice spoiler y aun con eso WOW! que final! en definitiva si te gustan las historias graficas esta es una de las que no te puedes perder. PD: me quede con la espinita del platino ya que saque todos los logros de VLR pero no estoy de humor para jugar 999 otra vez.
好玩!非常喜欢暴雪山庄式的游戏!
El primer juego una maravilla el segundo flaquea mucho mas muchas partes que se repiten y tedioso pero el final es god
Masterpiece
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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