
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 93% | — | $3.3M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El inicio de la triologia Zero Escape hay un Detalle IMPORTANTISIMO, que no es capaz de entenderse en esta verision en PC hasta el final, debido al cambio de vision de "NOVELA" y "ADV vision" y es: El juego originalmente estaba planeado para que fuera exclusivo en DS, debido que la intencion de Kotaro Uchikoshi era que la pantalla inferior era La vision de Ak***** resolviendo sus Acertijos en el pasado, y la pantalla superior, la actualidad Me parece una ptisima genialidad para la epoca, yo me lo pase en su tiempo en mi Ds, Y leyendo que esa era la intencion de Uchikoshi (dicho por el mismo en "999 Preguntas y respuestas" ((no, no son 999 Q&A, son Como 150 aprox contando en cuenta las que salieron despues de VLR))) Al crear la historia, aprovechando la dinamica de 2 pantallas en La ds, solo hay un detalle pequeñito en un puzzle donde abajo se ven las fotografias de los participantes actuales, uchikoshi dice que... pienses que es un momento de vision de A***** en los ojos de jumpei jaja. la verdad es arte, pese haberlo jugado hace muchisimos años atras, decidi hasta hace poco, jugar el VLR y El Zero time dilemma, no sabia que estaban en steam, y joder, es ARTE puro, pensaba que esta trilogia estaria atrapada en la PSVita y Wii U por siempre, y La ramificacion que sucede al final de VLR es Increible, nunca habia visto narrativas de Viajes en el Tiempo, tan bien echas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 825ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
999 - Great game, great story VLR - Great game, but I am mixed on the overall story. They decided to go much bigger and grander but that also means a lot of confusing branches and too many things and assumptions need to fall exactly into place for the twists to make sense. Sometimes more complexity is not necessarily a good thing. It's still worthy of a playthrough, I just personally preferred 999's more focused/contained story.
Where to even start? I'll try and keep this as spoiler-free as possible, but oh man! These games are really a treat, I'm very glad I picked them up. Now, having played other Spike Chunsoft titles (namely Danganronpa series) my expectations coming in were admittedly rather low. Puzzles of widely varying quality, writing rife with anime tropes, and an ending that was trying to be philosophical but sort of jumped the shark. But that is NOT what the Nonary Games are by any means. First - the puzzles. They're classic escape-the-room style puzzles, hence the title of the series. Overall, the quality of these is very high, especially compared to the aforementioned Danganronpa series. 999's puzzles are more intuitive, while VLR's feel more difficult. I like the writing in VLR more (I'll get to that), but the puzzles feel slightly more complex in a way that can take away from the experience. Maybe I'm just not that smart, but I had to look up walkthroughs more when I played through VLR, and even then some of the solutions feel a bit nonsensical. I'd say this is about 10-20% of the puzzles. Most of them are still very good and rewarding. Now for the writing - some broad points: - Good balance: It never feels like puzzles are distracting from the narrative or vice versa. - Integration into gameplay: Story and gameplay are interwoven - bits of story are found in the escape rooms, and there are puzzles integrated into the wider story outside of escape rooms. - Breadth of content/endings: Especially in VLR, there's just so much stuff to read through but it never feels exhaustive. - Characters: Admittedly, 999's cast is weaker, but this franchise weaves characters and backstories together in a very compelling manner. These are all strong points, but the main point is just how clever the writing is. These games are a love letter to the art of game writing. It's one of those rare game series where a core game mechanic is integral to the story in a way that reaches a new level of immersion. Examples I can think of in the same vein without giving spoilers include Undertale and Doki Doki Literature Club. You'll like this game if you enjoyed the "gimmicks" of those games (I put gimmick in quotes because it's so much more than just a gimmick). Another (hopefully) non-spoiler recommendation: if you really like Sci-Fi novels, you'll probably really enjoy the story of this game. The tone of the writing is much more serious than something like Danganronpa, but it's definitely not to a fault. It has its "anime" moments for sure, but the integration of core game mechanics into the plot makes it much easier to suspend your disbelief and really get immersed in the plot. I know I couldn't put it down once I picked it up. Overall, if you're into story games - play this. If you're into puzzle games - play this. If you like Danganronpa - you'll probably like this so much more. Cannot recommend these titles enough.
fix your game bru i progressed in it theres no sound and it doesnt save anymore ts unintalled it and intalled it back and it doesnt work verified the files and its useless still same issue
Первая игра в серии - 999 - в достаточной мере сильный продукт, с интересным сюжетом и понятными персонажами. Вторая же - VLR - чрезмерно гиперболизирована, ни одному персонажу не хочется сочувствовать. Все становится еще хуже от постоянных непропускаемых анимация отображения перемещения персонажей по карте, открытия/закрытия дверей и т.д. кажется, что за время прохождения не менее часа уйдет только на их просмотр, т.к. суть игры заточена под возвращение назад для выбора другого развития событий. Конец же, от части, больше разочаровывает, кажется, что можно было бы более органично закончить историю, но там намешали всего и оставили кучу точек... В общем я бы рекомендовал пройти только первую часть и забыть про то, что существует продолжение...
The story, the characters, the gameplay, the ost, the voice actors, THE PLOT TWISTS, E V E R Y T H I N G is just soooooooo good 0-0. Why did it took me so long to discover these games- (fun fact : what made me want to start playing them in the first place was the fan opening made by Andrew Moers on youtube (ITS SO WELL MADE.LIKE.WOOOOOOWWW >:0 )).
善人死亡真厉害呀,大量的诡计反转看得太舒服了!!!以及一开始觉得略怪的建模都能接受并觉得顺眼了。 [spoiler]所以西格玛是用老头身体在努力通关解密啊,很励志了,怪不得别人都是轻巧一转身就出去了,就你每次都被逮到(恼怒 原来是淳平和茜,再见面两个人都已经白发苍苍了,一代主角就这样捡垃圾养孙子了吗喂!不过毕竟世界都毁灭了......茜真的变了很多,优雅非人感奶奶——喜欢中 然后dio,此人一开始胡说八道我还真信了,以为有什么反套路设定呢( 不过此男满萌的,捏帽子手势莫名像孔雀,各种破防大骂或者得意笑都萌萌 [h3]最后,仍留在此处挣扎地想要争取幸福的人们,希望你们能获得幸福[/h3] [/spoiler]
aside from being mathematically impaired this is one of top of the top pieces in gaming history for escape room junkies 10/10
999 относительно локальная неплохая история, где все ясно и понятно. Дальше же будет сегмент, относящийся только ко второй части. В virtue's last reward же вам намутили столько всего, что, на мой взгляд, переборщили. Загадки в обоих частях довольно понятные, однако интерфейс вызывает желание [spoiler] заразиться радикал-6 [/spoiler] из-за долгих анимаций. Серьезно, пока вы докрутите инвентарь и найдете нужный айтем пройдет достаточно времени, чтобы вывести вас из себя, особенно если по пути вы мискликнули, вызвав диалог персонажей, которые обсуждают кликнутый предмет. То же можно отнести к анимациям перемещения по комнатам и этажам. Кроме занимаемого хронометража никакой иной функции они не несут, однако знатно выводят из себя особенно при длительном прохождении. Возможно не стоило взахлеб проходить две игры сразу, так как уже на середине второй части заметно теряется интерес к происходящему. Во второй половине общего сюжета уже просто начал скипать все диалоги вне зависимости от того, видел их или нет. Касательно скипа, работает он тоже довольно странно. Скип диалогов если ты их видел работает относительно нормально, однако неоднократно встречал ситуацию, что один и тот же идентичный диалог но в разных рутах скипнуть нельзя, якобы он полностью новый, что ошибочно. Да, может быть изменены от силы 2 предложения, но заставлять заново прокликивать несколько минут значительно надоедает. Надоедает так же, как и мусоливание сюжетной информации, в особенности в одной из концовок где спойлер [spoiler] сигма рассказывает свою версию произошедшего, а луна повторяет за ним, до этого добавив инфы о своем прошлом [/spoiler], что для меня было прям духотой. Обе игры по-своему хороши, ясное дело, что первая часть не блещет вариативностью выборов, однако ей можно сделать скидку на возраст. Вторая же часть немного разочаровала на мой взгляд излишней мудреностью и технической частью. Хорошо, что начинал погружение в серию с 3ей части, которую и советую для первого прохождения, а данные игры проходить уже если понравилась тематика и хочется порешать головоломки.
不知道是不是同类游戏玩多了,很多最后反转的地方在一开始都隐约有所察觉到,不过真正揭晓的时候还是起了一身鸡皮疙瘩......神作。玩完善人之死会回来二编的,看其他人的评论都没怎么在讨论999,而是在夸善人之死来着,狠狠期待中。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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