
A roguelite deckbuilder crossed with a CCG, set in a dark cyberpunk world. You will lead a three-man squad against competing factions fighting among the ashes of a world-wide war. Each operator comes with a unique deck that can be customized and augmented.
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About
During the Last War, the thriving metropolis Zerzura was almost obliterated in a war between AGIs (Artificial General Intelligence). As Zerzura City is known to host the mausoleum of the last functional AGI, an Exclusion Zone has been established around the ruins of the city by the mega-corporations - ostensibly to safeguard the public against rampaging AGI-forged anomalies, but also to ensure the corporations have the first pick of precious salvage.
Assemble your crew of 3 from 9 steadfast operators, split into 3 core archetypes: Guardian, Assault, and Specialist. Choose to field a classic party with one of each archetype, or mix things up with unconventional compositions. Any combination is viable, provided you have the skill to guide them through the trials of Zerzura City. There is no true protagonist in this game: with the right cards and augmentations, any operator can have their turn to shine.
Each operator comes with their own deck containing at least 8 signature cards and at least 12 free slots. These resistance fighters are all armed to the teeth: each customisable deck must contain at least 20 cards; and any exposed weaknesses means certain death. To succeed, exploit the synergies between your decks and devise inspired new tactics to defeat your foes.
Engage in combat against multi-phase boss encounters inspired by MMO raid bosses, each with their own exhilarating mechanics and unique abilities. Take on the Siegebreaker, a colossal mech war machine; spill the blood of the Mithraean Bull, a terrible experiment gone awry; or defend a rooftop against a gunship blazing with weapons.
Make your way through 3 out of 6+ shattered districts before reaching the culmination of your journey in Wargentin District, the dark heart of the Zerzura Exclusion Zone.
Inspired by drafting formats in CCGs, draft mode starts you off with a veritable arsenal of data shards. Unseal your shards, draft the cards within to create your decks, and then take those decks into battle against an unforgiving gauntlet of randomized, escalating boss encounters. How far can you get before you succumb to the most dangerous enemies in Zerzura?
Earn Mnemosynth through your runs, and use these synthetic memories to permanently imprint cards into your collection through the Failsafe system. The added cards can be carried over to the next run, greatly enhancing your deck’s power.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Echoing some of the other reviews, this game isn't the deepest but is still worth a play if you enjoy "figuring out" rougelike deck builders before moving on. Decks are a minimum of 16 cards, of which 8 are each heroes' unique signature cards. The signature cards tend to be powerful and have good synergy with each other so your decks are basically always going to be pretty strong. The remaining cards are generic and can be freely swapped with any other hero's deck between battles. Deck power gain is usually done through obtaining the stronger generics to supplement your signature cards. Otherwise your power gain is through 'augments' which are basically StS relics equipped on a single hero. This game has meta-progression wherein you can buy permanent upgrades on your heroes and start each run with generics of your choice. I think it's well designed enough, most heroes are strong even without upgrades and it's satisfying to purchase the upgrades. The sci-fi world building had potential, but unfortunately there isn't enough unique dialogue from the heroes to really bring it to life. In fact, all dialogue is generic with no unique lines. The game looks and sounds good enough. Overall if you like the genre this game is good enough to be worth playing but probably not worth revisiting once you've figured it out.
Sooo... it's kind of 1 and done. I feel like I've seen everything after a few runs. It's a well made game, and the game play choices are satisfying.... BUT.. It could use some additional final bosses for content. I've been going in the loop hoping for a new door to open or something novel. Damn shame. But for SALE ~ $5, a perfect game!
An interesting take on deckbuilding games with cool cyberpunk flair. You have full control over your deck composition and fights are more puzzle-like than in most competitors. As you unlock meta progression the game gives you options that make it extremely easy though, but for the price there's a good amount of decknuilding fun to be had.
Lots of interesting game design concepts here, and I particularly liked the metaprogression aspect of it. The only downside is the game is pretty easy to beat, even on the highest difficulty levels. But it's interesting and fun, and worth your time.
Bonnes mécaniques, ambiance top
There's a learning curve and it took a few more restarts than I'm used to in similar games, but now that I'm into it, the overall flow of Zero Division is pretty good! Finding out that this is a solo project by a part-time game maker only adds bonus points: the aesthetic is strong, the card synergy is good, I think it's worth the learning curve.
1、需要从10个角色共三个大职业中随意选择3个进行游戏,可以都是相同角色,自由度比较高,而且每个角色的能量是分开各打各的,所以需要相互配合就能打出无伤的战绩,比较考验出牌思路。 2、刻印功能保存卡牌,可以在下一次开始游戏的时候替换卡组里的初始卡,得到每个角色的关键卡或者过牌能力,就比较好启动整个卡组。 3、打赢之后是开箱子获得奖励,卡牌是6选2,装备是3选一,选了还得你放入卡组或者装备栏里才能生效,避免了臃肿。但是卡牌和装备战利品分了好几种,但是其实是没有区别的,除了卡牌后两个战利品有可能出升级过的卡牌,其他战利品里面的东西都是共用一个池子,一开始我还特意区分开,好记住什么类型的好出关键的物品,后面发现是随机出的,就觉得这个设计有点意义不明了。 4、因为存在卡组下限,刚开始玩发现除了几张个人专属卡,其他人的卡都是一个样就很难顶,那你设置这个区分度是干嘛的呢,而且一个角色的卡组里同名卡不能超过2张,不过打到解锁无限模式之后这个限制就不存在了。 5、只有一张卡的时候,如果那张卡需要丢弃卡牌才能发动,那就没法发动,不能白嫖,攻击力是负的情况下用翻倍,攻击力不会变回正的,而是两倍的负数,debuff说的回合开始敌人怎么怎么样,不是指敌方的回合开始,而是我方回合开始。这也是我发现的一些小毛病。 6、难度按照公司职位进行划分,一条爬到总裁的升职路,牛马一路爬完了。第一第二章共5个地图随机出现,boss也是随机,打boss成就不好完成。打了10几遍才第一次看到第二章的恒星大厦这幅图,后面发现只有战斗节点才会保存进度,不然从boss节点退出会回调到打boss前最后一个完成战斗的节点,重新进入的话有几率刷新敌人,这条定律适用所有的普通敌人,精英和boss,甚至问号事件也能改变,而且同一个剧情选择同样的选项,可能会出现不一样的的结果。 7、故事一开始疾风怒涛般展开,画风也比较赛博朋克,章节boss还有特殊动画,结果只有打boss前有几句剧情,后续嘎然而止,打完最终boss也没有丁点剧情,这就比较拉了。 8、角色我一直都是用的新手教程的战将,叛将,幻影,太好用了。 恶鬼面罩+超肾上腺+数据吸虫,这三个装备放在叛将身上就能永动,或者选个芬尼尔vx-3,配合卡牌交战,能一直杀下去,boss还没开始动就杀完了。然后事件的装备信仰灌注是个好东西,挂在幻影身上配合她的克隆体,嘎嘎猛,主要打法就是叛将利用多动清杂鱼,把攻击力拉高就能杀穿,战将的卡牌再动也能很好的帮叛将输出,阿特米西亚-3毒气,这张卡就是神卡,把对面的防御变成-3,输出一下子拉个一大截,前期就能安稳度过,而且不要怕自己也被挂上这个debuff,只要我杀的够快,对面就没法还击。如果到了解锁无限模式,战将就开始变态了,因为他的格挡每回合都能保留,天赋点最下面开局+12那个,配合2-3张钢铁意志,一张快速突袭和两张磁性射击,一回合就能把护甲拉到40-50,敌人又打不动,一下子就能秒boss,能拿到装备合成钢架就更猛了。
合成记忆的用处也太少了也不知道给那么多干嘛,乌鸦这个角色也太赖了给几张过牌卡直接无限刷牌
特定のキャラが強くて、お手玉のようにカードを繰り返し使用することで勝てます その特定キャラを使うまではそれなりに頭を使いました 画像や世界観はいいので、もっとゲーム性を改善できればよかったのに、と感じました それでも十分に20時間は遊べました
Played a few hours so far. Pros The thematic styling and music is strong. Cons Gameplay satisfaction - playing cards, upgrading characters, attacking enemies - all of that feels a little lifeless. Overall, it's still a recommend if you're into deckbuilders.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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