
A roguelite deckbuilder crossed with a CCG, set in a dark cyberpunk world. You will lead a three-man squad against competing factions fighting among the ashes of a world-wide war. Each operator comes with a unique deck that can be customized and augmented.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
During the Last War, the thriving metropolis Zerzura was almost obliterated in a war between AGIs (Artificial General Intelligence). As Zerzura City is known to host the mausoleum of the last functional AGI, an Exclusion Zone has been established around the ruins of the city by the mega-corporations - ostensibly to safeguard the public against rampaging AGI-forged anomalies, but also to ensure the corporations have the first pick of precious salvage.
Assemble your crew of 3 from 9 steadfast operators, split into 3 core archetypes: Guardian, Assault, and Specialist. Choose to field a classic party with one of each archetype, or mix things up with unconventional compositions. Any combination is viable, provided you have the skill to guide them through the trials of Zerzura City. There is no true protagonist in this game: with the right cards and augmentations, any operator can have their turn to shine.
Each operator comes with their own deck containing at least 8 signature cards and at least 12 free slots. These resistance fighters are all armed to the teeth: each customisable deck must contain at least 20 cards; and any exposed weaknesses means certain death. To succeed, exploit the synergies between your decks and devise inspired new tactics to defeat your foes.
Engage in combat against multi-phase boss encounters inspired by MMO raid bosses, each with their own exhilarating mechanics and unique abilities. Take on the Siegebreaker, a colossal mech war machine; spill the blood of the Mithraean Bull, a terrible experiment gone awry; or defend a rooftop against a gunship blazing with weapons.
Make your way through 3 out of 6+ shattered districts before reaching the culmination of your journey in Wargentin District, the dark heart of the Zerzura Exclusion Zone.
Inspired by drafting formats in CCGs, draft mode starts you off with a veritable arsenal of data shards. Unseal your shards, draft the cards within to create your decks, and then take those decks into battle against an unforgiving gauntlet of randomized, escalating boss encounters. How far can you get before you succumb to the most dangerous enemies in Zerzura?
Earn Mnemosynth through your runs, and use these synthetic memories to permanently imprint cards into your collection through the Failsafe system. The added cards can be carried over to the next run, greatly enhancing your deck’s power.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Echoing some of the other reviews, this game isn't the deepest but is still worth a play if you enjoy "figuring out" rougelike deck builders before moving on. Decks are a minimum of 16 cards, of which 8 are each heroes' unique signature cards. The signature cards tend to be powerful and have good synergy with each other so your decks are basically always going to be pretty strong. The remaining cards are generic and can be freely swapped with any other hero's deck between battles. Deck power gain is usually done through obtaining the stronger generics to supplement your signature cards. Otherwise your power gain is through 'augments' which are basically StS relics equipped on a single hero. This game has meta-progression wherein you can buy permanent upgrades on your heroes and start each run with generics of your choice. I think it's well designed enough, most heroes are strong even without upgrades and it's satisfying to purchase the upgrades. The sci-fi world building had potential, but unfortunately there isn't enough unique dialogue from the heroes to really bring it to life. In fact, all dialogue is generic with no unique lines. The game looks and sounds good enough. Overall if you like the genre this game is good enough to be worth playing but probably not worth revisiting once you've figured it out.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An interesting take on deckbuilding games with cool cyberpunk flair. You have full control over your deck composition and fights are more puzzle-like than in most competitors. As you unlock meta progression the game gives you options that make it extremely easy though, but for the price there's a good amount of decknuilding fun to be had.
A really fun and solid deckbuilder. Awesome art and just smooth and fun gameplay, with a lot of interesting cards. I seldom leave a review this early, since I bought it today.. But this game is just that good.
Wow! I love the card artwork! The women are gorgeous! This game is a must-play if you like sci-fi, roguelike deckbuilding. Each run is different. The game features 9 characters, with 12+ difficulty levels.
Sooo... it's kind of 1 and done. I feel like I've seen everything after a few runs. It's a well made game, and the game play choices are satisfying.... BUT.. It could use some additional final bosses for content. I've been going in the loop hoping for a new door to open or something novel. Damn shame. But for SALE ~ $5, a perfect game!
字体太小了,看着难受,玩不下去
[h1]畅快淋漓的赛博突袭[/h1] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote] 欢迎大家加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url]&关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url],我们评测各种类型的游戏,无论规模大小,无论题材风格! [/quote] 赛博都市的卡牌肉鸽游戏,赛博要素齐全,生化变种,翻盘AI,身体改造等等充斥着整个游戏的主题,主线还是经典的小队游走在各方势力之间,最后成功拯救世界。说实话卡牌肉鸽属于泛滥题材,但这款游戏的机制和画风仍能让玩家眼前一亮,下面我将详细分析游戏如何突破原有的框架。 [h2]三人成队,共用牌库[/h2] 相对于传统卡牌对战,游戏特色就是可以同时操作三名角色并肩作战,这一设定对卡牌深度玩家并不陌生,《尼罗河勇士》《阿克汉的崛起》都采用了这种框架模式。但是《零异特工队》对于三人组队的自由度更加大胆,限制几乎不存在。你可以按照正常搭配,守卫吸引火力,叠甲吸收伤害,专家召唤坦克,辅助强化过牌,突击兵行云流水,连动不停输出不断。这是一套常规模板,应对任何敌人都能有条不紊。但也可以三种同样的职业一起出动,叠最厚的甲挨最毒的打,或是场面铺满,人多力量大。因为除去角色自带的技能和初始卡组外,任何卡牌和装备强化都能在战斗前任意更换,只要搭配合适,角色的定位随时都能更换,不存在什么角色必须用什么的限制。而且在战斗中,玩家还可以花费晶体对强力卡牌进行印刻,游戏开局就能携带这些印刻卡牌,开局就能为卡牌构筑建立基础,新牌的获取是从不停稀有度的卡包中开出,可以从数张中选取两张,抓到自己想要的卡牌几率大概率上升,更加自由地留给玩家构筑的空间 [h2]赛博都市,派系林立[/h2] 除去卡组构筑上的自由外,游戏对路线的规划也是随心所欲,采用网状节点作为路径。但没有对行走的方向有要求,也就是玩家可以来回横跳,但是已经过的节点资源并不会刷新,那这样的意义在哪呢?虽然没有强制性的限制,但是对于资源获取,一关有7次补给的限制,使用补给在资源节点能够获取更多的资源,打小怪都能爆装备,就算补给不足,在地图上任意游走也不会受到惩罚,只是收益会减少,个人感觉事件不受补给影响,所以都是先打怪再去事件,最后商店狠狠开包。游戏中有多张地图,金水港,普罗威登丛林,恒星生态大厦,从名字上就能判断这些地图被各路势力盘踞,每个势力的敌人都有自己的特色,会腐蚀你护甲的异虫,无限增加攻击力的暴走蛮兵,默契配合专杀一人的雇佣兵集团,丰富的敌人增加了游戏的重复可玩度。特别是每个boss有着自己的建模,出场动画具有极强的压迫感。boss有多种阶段,经典一条命打不死,让你多爽几次。记得在转阶段前预留好手牌资源哦。 [h2]超强机制,先发优势[/h2] 游戏的关键词繁多,哪怕是基础的小怪都可能带有自己独特的关键词,说的就是你,爆炸圣甲虫。所以作为玩家那么只有更强的机制才能碾压一切。首先卡牌设计就十分大胆,很多机制怪物,比如全体护甲变为-3的毒气手雷,因为玩家是先动,所以利用-3的护甲能造成成吨的伤害,哪怕1点攻击都能打出4点伤害,而且游戏中突击手都是高频多动,一回合输出十几次不是梦。不要当我吹牛逼,因为在一个每回合每个角色只有三费,只补充三张牌的条件下,出现了0费全弃过4张这样bug过牌,哪怕是最基础的都是1费抽2,三人组队不可避免地养大哥,可以给核心输出补牌补费。装备有什么敌人死亡给3费,根本用不完,还有真正的无限费大神乌鸦,使用格斗就+1费,只要卡组塞满格斗和过牌,boss都是一轮杀。除去格斗外,工程召唤也给玩家带来极其爽快的游戏体验,看着只有三人,但实际上能召唤至8个单位,坦克雇佣兵各显其能,人多一人一拳都能轰死。整体游戏难度就非常简单,玩家的机制太强了,什么互换攻击护甲,直接给予保护,boss怎么活到现在的。 [h2]总结[/h2] 画面精良,极具赛破朋克风格,boss的出场动画和转阶段战斗方式能带来新玩家的震撼。游戏整体难度曲线偏低,特别是难度解锁感觉如加,只有自定义才能有真正的挑战,毕竟构筑太过自由就会导致真正的狂野bug卡组诞生,刻印还降低了卡组重组的难度。总的而言属于有自己特色的肉鸽卡牌,在一众游戏中属于中等水平,但是机制和画风会吸引较多轻量级玩家,爽感足难度低重复高。
Played a few hours so far. Pros The thematic styling and music is strong. Cons Gameplay satisfaction - playing cards, upgrading characters, attacking enemies - all of that feels a little lifeless. Overall, it's still a recommend if you're into deckbuilders.
I picked this game up off the back of Marvel Snap and Balatro and it is a great mix. Art style is a bit different for me as I like brighter colors but the gameplay is really cool in concept. The first map didnt provide any challenges but did provide a taste of the chained combos that are possible. Excited to see how this one progresses.
Great game for all card battlers lovers.
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Players by region
Where this game's players are, estimated from review languages.
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