
A roguelite deckbuilder crossed with a CCG, set in a dark cyberpunk world. You will lead a three-man squad against competing factions fighting among the ashes of a world-wide war. Each operator comes with a unique deck that can be customized and augmented.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
During the Last War, the thriving metropolis Zerzura was almost obliterated in a war between AGIs (Artificial General Intelligence). As Zerzura City is known to host the mausoleum of the last functional AGI, an Exclusion Zone has been established around the ruins of the city by the mega-corporations - ostensibly to safeguard the public against rampaging AGI-forged anomalies, but also to ensure the corporations have the first pick of precious salvage.
Assemble your crew of 3 from 9 steadfast operators, split into 3 core archetypes: Guardian, Assault, and Specialist. Choose to field a classic party with one of each archetype, or mix things up with unconventional compositions. Any combination is viable, provided you have the skill to guide them through the trials of Zerzura City. There is no true protagonist in this game: with the right cards and augmentations, any operator can have their turn to shine.
Each operator comes with their own deck containing at least 8 signature cards and at least 12 free slots. These resistance fighters are all armed to the teeth: each customisable deck must contain at least 20 cards; and any exposed weaknesses means certain death. To succeed, exploit the synergies between your decks and devise inspired new tactics to defeat your foes.
Engage in combat against multi-phase boss encounters inspired by MMO raid bosses, each with their own exhilarating mechanics and unique abilities. Take on the Siegebreaker, a colossal mech war machine; spill the blood of the Mithraean Bull, a terrible experiment gone awry; or defend a rooftop against a gunship blazing with weapons.
Make your way through 3 out of 6+ shattered districts before reaching the culmination of your journey in Wargentin District, the dark heart of the Zerzura Exclusion Zone.
Inspired by drafting formats in CCGs, draft mode starts you off with a veritable arsenal of data shards. Unseal your shards, draft the cards within to create your decks, and then take those decks into battle against an unforgiving gauntlet of randomized, escalating boss encounters. How far can you get before you succumb to the most dangerous enemies in Zerzura?
Earn Mnemosynth through your runs, and use these synthetic memories to permanently imprint cards into your collection through the Failsafe system. The added cards can be carried over to the next run, greatly enhancing your deck’s power.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game - there are by now a lot of card battlers out there but this one introduces quite a number of new and cool concepts. Also it has a good learning curve. Definetly a recommendation
Pleasant aesthetic, familiar synergy-based gameplay, no technical hiccups. Should probably unlock all "ascension" levels after the first successful run - the difficulty curve seems too wide for how tall it probably is. The Failsafe system and Talent tree shouldn't be permanent upgrades. It would be much more interesting to manage Mnemosynth like we do Glem, on a per run basis. More content would be nice. I'm down for DLC.
很好的卡牌游戏,目前已经全成就了。开始刚玩的时候有一些难,但是属于越打越简单类型的,尤其无限模式解锁之后游戏难度大大降低。提个意见就是天赋界面确实不是很好找,打到总经理难度我才找到,还有就是增加更多玩法吧。期待后续更新更多探员和boss关卡
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
特定のキャラが強くて、お手玉のようにカードを繰り返し使用することで勝てます その特定キャラを使うまではそれなりに頭を使いました 画像や世界観はいいので、もっとゲーム性を改善できればよかったのに、と感じました それでも十分に20時間は遊べました
EXCELLENT roguelite deckbuilder! Love the Cyberpunk world building, the character designs, the Meta. Only critique would be to say it's pretty easy once you figure out the Broken characters (looking at Rook & Aleph), but you need to play to unlock the characters and cards needed, so I can't be mad at that.
It's an aight roguelike.
A nice game with a fairly short gameplay loop, which is ideal if you don't have time to spend. Though you can still quit during a run and pick up later as well. The operators are all fun to play with and while some are definitely stronger than others each of them is playable for sure. I encountered a few bugs when playing, but nothing game breaking.
[h3] 序言 [/h3] 赛博朋克类游戏玩过、卡牌类游戏也玩过不少,但将两者结合的《零异机动队》确实是第一次玩。 故事发生在泽祖拉——这个曾因AGI(人工通用智能)战争毁灭的城市,如今被托拉斯集团化为禁区。你将扮演三人反抗小队,在与多方势力对抗中揭开城市背后的秘密。 [h3] 三人成行,正经的那种 [/h3] 游戏一共有规则、标准,以及征召三种模式。不过一开始你只能选择标准模式,通过完成不同关卡冒险从而解锁更多其余玩法。 游戏开始你可以在已解锁的5名角色中选择3名组成小队(共10名,剩余5名需要对应成就解锁)。每名角色拥有独特的主动/被动技能与专属卡组,如何组建搭配全看你个人策略。 你会遇到普通战斗、精英敌人以及Boss战。战斗胜利,可以获得金箔(用于商店购买)、合成记忆体(用于卡牌升级)、卡牌和装备等奖励。 战斗开始时,敌我双方角色牌直接陈列战场,牌面包含攻击力、护甲、血量等属性。操作过程简单,根据面前角色点数选择卡牌加攻击、护盾或特殊技能。不过需要注意的是,三位成员的点数与牌组都是独立存在,不支持混用。在点数不足以支持继续打牌,或者手牌全部出完后手动结束本回合进入敌方回合。全灭敌方单位即获胜,己方三位主要角色牌血量归零即为失败。 这里需要注意: 角色牌可以拖动攻击敌方(和炉石差不多),千万别没了点数就点结束回合,浪费进攻机会。但跟炉石不同的是,我方回合进攻时不会受敌方攻击值影响而掉血,也就是说只有在敌方攻击或其拥有一些特殊技能时才会掉血。还有角色牌上的人物技能可以使用,记得点击使用。 [h3] 男女搭配,干活不累 [/h3] 这个游戏和其它卡牌游戏不同,并不是只能选择一条路只能前进的爬塔模式,而是采用网状节点设计,你可通过消耗补给点数自由选择相邻节点移动,即使补给消耗殆尽,你也可以继续移动,只不过通关奖励会变少。 前进选择中你会遇到之前说过的商店,消耗金箔回血,还可以购买补给、卡牌或战利品。这边个人推荐优先攒钱购买战力品然后再根据角色技能和装备购买卡牌包组牌,注意要根据本局角色选择装备,比如“神怪”在遭受攻击时会对敌人产生等同他攻击值的伤害,在选择装备时因优先给他装备加攻击值的。 遭遇各种随机事件,比如你会看到废弃的古早游戏厅,小时候的你只能趴在弹珠机前看大人砰砰弹射,而这次你自己拿出兜里仅剩余额打算纪念一下以前时光,伴随着弹球在机器里碰撞,嘎嘎作响,谁知这次运气竟会那么好,你用100块赢得了500!这回你可算有钱有底气迈向下一个商店了。 除了局内需要同时规划三位角色的进攻防守策略,局外养成也对后续对战的影响也是至关重要。需要根据三名小队成员的能力组建适合他们的卡牌,进行牌组构筑,比如你想以“海拉”为主玩“减益毒伤流”,那就多拿减益和再动卡牌,搭配技能树升级,让海拉成为一口一直喷毒的喷泉。不过医生比较脆皮,要想有良好输出环境,另外两名角色就需要考虑为其吸引火力,构筑防御系牌组和召唤援兵支援。这里比较考验策略性,就看你如何将开局选的三人紧紧联系在一起。 游戏每局死亡后,对局内获得的卡牌会全部归零,不过也不要难过,游戏提供了“刻印”机制。简单来说,就是消耗对局内获得的“合成记忆体”保留自己喜欢的卡牌,将其带到你的下一轮战役中,减少卡组构建时间。 [h3] 体验后建议 [/h3] 游戏除了以上丰富的内容外,也有不足之处: 首先,一上来海量的内容会让卡牌新手难以适应关卡难度,我第一张地图打了三四遍才摸出来点规律,引导性做的不够好。 还有,每局单个角色能摸到的牌太少,连携也比较少,基本上是摸到什么牌就都能打完。 不过玩到后面还是挺好玩的,就是开始不够吸引人,玩法还杂,会比较劝退,希望再优化下引导吧 [h3] 结语 [/h3] 总的来说,《零异机动队》虽然上手门槛较高,但其创新性的三人卡组系统与非线性的网状地图仍是值得一玩。喜欢肉鸽卡牌的友友不妨来试试,相信会给你带来不一样的体验。 [quote]寻找游戏里的独特风味,发现玩法中的创意挑战 点击关注[url=https://store.steampowered.com/curator/45063541/]鱼汤里的咸鱼[/url] 欢迎加入[url=https://steamcommunity.com/groups/YTLDXY/]鱼汤里的咸鱼群组[/url] [/quote]
1、需要从10个角色共三个大职业中随意选择3个进行游戏,可以都是相同角色,自由度比较高,而且每个角色的能量是分开各打各的,所以需要相互配合就能打出无伤的战绩,比较考验出牌思路。 2、刻印功能保存卡牌,可以在下一次开始游戏的时候替换卡组里的初始卡,得到每个角色的关键卡或者过牌能力,就比较好启动整个卡组。 3、打赢之后是开箱子获得奖励,卡牌是6选2,装备是3选一,选了还得你放入卡组或者装备栏里才能生效,避免了臃肿。但是卡牌和装备战利品分了好几种,但是其实是没有区别的,除了卡牌后两个战利品有可能出升级过的卡牌,其他战利品里面的东西都是共用一个池子,一开始我还特意区分开,好记住什么类型的好出关键的物品,后面发现是随机出的,就觉得这个设计有点意义不明了。 4、因为存在卡组下限,刚开始玩发现除了几张个人专属卡,其他人的卡都是一个样就很难顶,那你设置这个区分度是干嘛的呢,而且一个角色的卡组里同名卡不能超过2张,不过打到解锁无限模式之后这个限制就不存在了。 5、只有一张卡的时候,如果那张卡需要丢弃卡牌才能发动,那就没法发动,不能白嫖,攻击力是负的情况下用翻倍,攻击力不会变回正的,而是两倍的负数,debuff说的回合开始敌人怎么怎么样,不是指敌方的回合开始,而是我方回合开始。这也是我发现的一些小毛病。 6、难度按照公司职位进行划分,一条爬到总裁的升职路,牛马一路爬完了。第一第二章共5个地图随机出现,boss也是随机,打boss成就不好完成。打了10几遍才第一次看到第二章的恒星大厦这幅图,后面发现只有战斗节点才会保存进度,不然从boss节点退出会回调到打boss前最后一个完成战斗的节点,重新进入的话有几率刷新敌人,这条定律适用所有的普通敌人,精英和boss,甚至问号事件也能改变,而且同一个剧情选择同样的选项,可能会出现不一样的的结果。 7、故事一开始疾风怒涛般展开,画风也比较赛博朋克,章节boss还有特殊动画,结果只有打boss前有几句剧情,后续嘎然而止,打完最终boss也没有丁点剧情,这就比较拉了。 8、角色我一直都是用的新手教程的战将,叛将,幻影,太好用了。 恶鬼面罩+超肾上腺+数据吸虫,这三个装备放在叛将身上就能永动,或者选个芬尼尔vx-3,配合卡牌交战,能一直杀下去,boss还没开始动就杀完了。然后事件的装备信仰灌注是个好东西,挂在幻影身上配合她的克隆体,嘎嘎猛,主要打法就是叛将利用多动清杂鱼,把攻击力拉高就能杀穿,战将的卡牌再动也能很好的帮叛将输出,阿特米西亚-3毒气,这张卡就是神卡,把对面的防御变成-3,输出一下子拉个一大截,前期就能安稳度过,而且不要怕自己也被挂上这个debuff,只要我杀的够快,对面就没法还击。如果到了解锁无限模式,战将就开始变态了,因为他的格挡每回合都能保留,天赋点最下面开局+12那个,配合2-3张钢铁意志,一张快速突袭和两张磁性射击,一回合就能把护甲拉到40-50,敌人又打不动,一下子就能秒boss,能拿到装备合成钢架就更猛了。
被埋沒的必買卡牌肉鴿 賽博龐克美術氛圍和特效十分到位 BOSS是動畫與轉場所以很爽快 系統機制也有很多地方讓人耳目一新 以這價格來說 CP太高了
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Where this game's players are, estimated from review languages.
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