
Zavix Tower is an old-school, party-based, first-person CRPG with rogue-like elements, an upgrade-able and persistent town, and turn-based combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poor Man's Eye of the Beholder. Online is dead (it was for high scores, so no big loss). The game is buggy, but serviceable.
Derivative and repetitive. Plenty of better alternatives out there which outclass this.
I played this a bit when I first got it. It was OK. I 'cleaned' my library today, 12-28-2024, and gave it a try again. Online play says database not available, offline mode crashes after a couple minutes. Looks like the game is no longer supported and should probably be removed from the Steam Store. Don't waste time or money on it, it appears abandoned.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish their was a meh option. The is a standard dungeon crawler with zero IQ. The props are mostly static. No hidden doors to be found. Strictly combat. While the gameplay loop is fine, it would need to be filled out more to compel me to play further.
Was not able to play this game anymore. Say unable to connect. Was able to klick past that but after making characters i get endless loading screen after pressing start (can still interact with character creator)
You have a base of a game here but its just not enough. I cant recommend this game right now. I like the different characters and abilities but there are so many things wrong with this game. I can make some suggestions on a second Tower 2: A) DONT reuse the same enemy models. B) Make each 5 levels a new environment and make it mean something. Example is first 5 levels could be forest and you fight animals like spiders and bears with decent xp but not much loot. Next 5 levels could be subterranean and you fight brigands and dwarfs wtih lower xp but great loot. Something like this to mix it up. C) Have something to do in rooms besides just a chest or flavor book. Maybe there are power books and you can choose 1 of 4 buffs for common the next room, rare the entire floor, or legendary your whole run. Maybe some mini games that open better chests. Maybe there are rare chances treasure goblin are enemies. D) The town thing is great I love this but make it even bigger and better. Add alchemist shop for potions you can use maybe 3 times per run. Add Slot Machine you play with entrance tokens you earn in special chests. Add Your own house u can add more chests for storage and upgrade statues for 1-5% more xp from enemies and gold. Add Monument you can upgrade for better random % rolls, ect. What you can do is endless! E) Up the difficulty. Make it way harder. Maybe this can be a building in town too that you can build up to make it even harder but more rewarding. F) Better character balance. The paladin is completely bonkers op. Some of best heals, damage, armor, resists everything and str = spellpower. You could steamroll game with 6 paladins with back paladins having reach weapons. Mage is also bonkers. G) Just more stuff to do. More involving. This game got super boring after 10 hours. Good try. You almost made a good game.
I have enjoyed Zavix so far (over 16 hours). It's a nice, casual grinder. It does get pretty repetitive/spam '1'+click after a while, with no end in sight. But the gameplay is smooth, and the mechanics predictable enough not to require a slide rule to get Scooter to level 13. The talent system might get a chuckle out of you as, I swear, some of the items are straight out of the old WOW talent tree. Nothing OP so far, just very Familiar. The price point is a bit steep at $10 if surfing for a cheap thrill on Steam, i'd suggest waiting for a sale. But if crawlers are your thing, and you just HAVE to buy one, this one shouldn't disappoint you.
扉を開けるー>戦闘・回避不能罠・宝箱・商人・階段 これ繰り返して装備を拾ってキャラを強化していくだけ。 値段が安くて、なんともいえない地味さに納得いくなら・・・ クソゲだが、なぜかプレイしてしまう。 注意) ・終了時にインスタンスが居残った場合、タスクマネージャーから終了させないといけない。 ・スキルの効果にバグがある。 ・オンラインは、使い物にならない。(自分は保存すらできなかった。 ・保存ファイルが肥大化するバグがある?(再現させられるが、発動条件不明) ※修正は可能。
This game plays a bit like an assignment that was put together as part of an RPG game-creation course. It feels very unpolished and, as you play it, you can feel that the only thing that's really changing as you go is that the 'numbers' are getting bigger (eg. hp, mana, armour, damage, enemy hp etc.). The environments are repeated over and over, the enemy skins are re-used, in fact the only thing that's really 'new' are the bosses which appear every 5 levels. I played this game a little too much and stopped when I found the games save files consisted of unencoded XML files... I'm not sure what would prevent me from manually modifying the file to make all my stats extreme... I think the save file was just proof to me that the game really is about numbers getting incrementally larger. It was the wake up call I needed.
I think it's a cool game, i like the level ups and the fact you can exit the tower on every level. All round good game play to while away the hours.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2K | 41 | 95% | $7.99 | |
| $487.9K | 3.4K | 66% | $5.99 | |
| $706.8K | 1.3K | 77% | $14.99 | |
| $54.5K | 443 | 94% | $5.99 | |
| $60.7K | 314 | 94% | $9.99 | |
| $7.2K | 293 | 92% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.4K | 157 | 72% | $3.59 | |
| $21.4K | 81 | 74% | $9.99 | |
| $21.4K | 60 | 67% | $9.99 | |
| $21.4K | 60 | 38% | $9.99 | |
| $21.4K | 120 | 59% | $9.99 | |
| $21.4K | 150 | 68% | $5.99 |