
Axizon Labs: Zombies is a 2D Sci-Fi themed Platform Zombie Shooter Game based on the story of the sudden outbreak of ZMB Virus which affected 30% of the population around the world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Axizon Labs is a retro pixel 2D twin stick style shooter with platformer elements. Explore a laboratory complex in the middle of an outbreak and shoot all the zombies with a bit of jumping around added in. The quality here is inexplicably terrible. Hideous pixel graphics that look nothing like the 1990's time period they're trying to rip off, despite being released in 2020. The characters twitch and shrug like they have tourettes, possibly an incompetent attempt from the developers to make them look lifelike or something, but it just makes them look a bit more like Chucky from Child's Play only badly drawn. Platforming is clunky and buggy and just doesn't work. Why do I buy these crappy game bundles?
not worth a penny
This game is pretty bad on its own.
Garbage.
Axizon Labs: Zombies feels like a deliberate throwback to the era when side-scrolling shooters focused less on cinematic storytelling and massive open worlds and more on fast action, difficult enemy encounters, and constant momentum. Developed and published by Anamik Majumdar, the game combines retro arcade sensibilities with science-fiction horror themes to create an indie action platformer that clearly draws inspiration from classic run-and-gun titles while adding its own zombie apocalypse setting. The game immediately presents itself as a straightforward experience centered around survival, combat, and exploration inside a dangerous research facility overrun by infected creatures. Although it lacks the budget and polish of larger indie productions, it compensates with enthusiasm, solid gameplay fundamentals, and a strong appreciation for old-school action design. The story follows Steve, a member of the UR Task Force who is sent into the mysterious Axizon Secret Laboratories after a deadly biological outbreak begins transforming people into violent mutants and zombies. The laboratory’s experimental ZMB Virus quickly spirals out of control, plunging the facility into chaos while threatening the rest of humanity. The setup is undeniably familiar and filled with recognizable science-fiction horror clichés involving unethical experiments, secret facilities, and unstoppable outbreaks, but the game embraces these ideas with sincerity instead of trying to subvert them. Rather than focusing heavily on emotional storytelling or deep character development, the narrative acts primarily as motivation for the nonstop action. The simplicity of the premise actually works in the game’s favor because it allows players to jump directly into combat without lengthy exposition slowing the pacing. One of the game’s most immediately appealing qualities is its retro-inspired visual design. The pixel-art presentation gives Axizon Labs: Zombies a nostalgic identity that resembles classic arcade shooters and older PC platform games from decades ago. Character sprites are simple but expressive enough to convey the chaos of the outbreak, while the environments feature industrial corridors, underground research labs, military installations, toxic wastelands, and mechanical interiors filled with traps and hostile enemies. The graphics are not especially advanced, but the game succeeds in creating a consistent atmosphere where every level feels dangerous and isolated. Bright explosions, colorful laser effects, and exaggerated enemy designs help keep the action visually engaging even during repetitive combat sections. The gameplay itself revolves around classic side-scrolling shooter mechanics. Players run, jump, dodge hazards, and eliminate waves of enemies while progressing through stages packed with traps and environmental dangers. Combat is intentionally simple but satisfying. Steve has access to multiple weapons, including machine guns, laser cannons, and explosive launchers that each serve different purposes during combat encounters. The variety of weapons prevents the gameplay from becoming completely repetitive because stronger enemies and bosses often require different approaches. The machine gun works well against weaker zombie swarms, while heavier weapons become essential against armored enemies and larger threats later in the game. Shooting feels responsive enough to maintain momentum, and the arcade-style combat creates a satisfying rhythm once players adapt to the controls and pacing. Enemy variety helps strengthen the experience considerably. While zombies form the core opposition throughout the campaign, the game gradually introduces robotic defenses, mechanical enemies, giant mutants, flying drones, and dangerous boss creatures that force players to remain alert. Some enemies rush aggressively toward the player, while others attack from long range or use environmental positioning to create pressure during platforming sections. Boss encounters are particularly important because they give the game memorable highlights and break up the standard progression structure. These fights usually rely on pattern recognition, movement timing, and careful resource management, giving the game a stronger arcade identity where reflexes and positioning become increasingly important. The level design also deserves recognition for attempting to provide more than simple linear shooting galleries. Stages often contain environmental traps such as lasers, crushing hazards, toxic waste, moving platforms, and hidden passages that require careful movement and observation. Certain objectives involve activating terminals, finding keycards, or surviving enemy ambushes before progressing further into the facility. These elements help create a stronger sense of adventure and exploration rather than limiting the game to nonstop shooting. Even though the overall structure remains fairly traditional, the developers clearly tried to add enough gameplay variety to prevent the campaign from becoming entirely predictable. Another impressive aspect of Axizon Labs: Zombies is the scale of the project considering its development background. Knowing that the game was largely built by a solo creator adds a layer of appreciation to the experience. The sheer amount of content, including multiple enemy types, fourteen stages, boss fights, weapon systems, animations, and environmental design, demonstrates significant dedication and ambition. The game constantly feels like a labor of passion created by someone with genuine affection for retro action games. That enthusiasm becomes one of the game’s defining strengths because even when certain mechanics feel rough around the edges, there is still a clear sense that the project was made with sincerity rather than purely commercial intent. The soundtrack contributes effectively to the atmosphere as well. Electronic music tracks, industrial-style background themes, and tense action melodies help maintain momentum during combat-heavy sequences. The audio design overall leans heavily into arcade energy, using loud weapon effects and explosive sounds to enhance the sense of chaos during large battles. While the sound mixing occasionally feels uneven and some effects become repetitive during longer sessions, the soundtrack succeeds at reinforcing the game’s retro science-fiction tone. At the same time, the game struggles with several issues that prevent it from standing alongside the strongest indie action platformers. The most noticeable problem is the lack of polish in movement and animation systems. Character movement can occasionally feel stiff, jumps sometimes lack precision, and certain enemy animations appear simplistic or repetitive. Combat is enjoyable initially, but the limited enemy behavior eventually reveals itself over extended play sessions. Zombies and robotic enemies often rely on predictable attack patterns, which can make later stages feel repetitive despite the introduction of stronger enemy variants. For players who enjoy old-school side-scrolling shooters, retro indie platformers, and zombie-themed action games, Axizon Labs: Zombies offers a surprisingly enjoyable experience filled with nostalgic energy and clear passion from its developer. It may lack the refinement, depth, and polish of larger indie productions, but its satisfying combat, varied enemies, retro presentation, and arcade pacing allow it to stand out among smaller independent releases. The game feels less like an attempt to revolutionize the genre and more like a heartfelt tribute to the action platformers that inspired it, and within that goal, it succeeds more often than it fails. Rating: 6/10
I bought this game thinking it was like Alien Scumbags... Big mistake!"Axizon Lab Zombies" ssucks. Terrible gameplay, terrible graphics, the options menu looks like it was made with Windows Paint. I do not recommend it at all. Don't buy it. Don't waste your money.
it was a horrible experience that reminded me of all the bad things that happened to me during my lifetime lots of bugs, bad level structuring, hard as ♥♥♥♥ bosses etc. -100/10
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