
Build your Deck from over 10,000 cards and take on the most iconic Duelists from the Yu-Gi-Oh! universe. Relive the stories from the original Yu-Gi-Oh! animated series through Yu-Gi-Oh! VRAINS!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 2 → 2.29/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.9Kreviews | 83% | — | $5.4M |
| $39.99 | 2.9Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a Yu-Gi-Oh game. If you try to use story decks you will curse Konami's name, but for duelist challenges you'll realize you don't actually care and build an Exodia FTK deck.
dogwater game not woth a penny
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 254/day in the week to Jul 15 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
depois da geração 5ds o resto é lixo, invocação pendulo é a pior coisa q ja criaram em yu gi oh, mas o jogo é bem daora tirando as gerações horriveis de yu gi oh dps do 5ds
Excelente Yu gi oh.
Obliterate!
The game stands strong with : - Its campaign following the events of the series - Its impressive amount of CPU decks to fight against - A chill environment for casuals who want to experience Yu-Gi-Oh! deckbuilding with the early-2020 cardbase against decent and varied CPU rather than real players who will shove the meta down your throat Though, unless this is all you need, I wouldn't really recomend it. Considering the multiplayer is dead, LotD is a good Yu-Gi-Oh! simulator (plays slower than Duel Links and probably Master Duel), but the "video game" around it is arguably poorly designed. Most importantly, there is little to no incentive to play seriously, so it's up to you to set your own goals : [h2]Poor incentivization[/h2] 1. The main way of obtaining cards is to buy boosters with Duel Points, which you earn the fastest [b]by surrendering[/b]. This earns you about 50% of the win reward regardless. Thus, you're encouraged to spend your time forfeiting instead of actually playing your duels, until you find all the cards you need for your first decent deck. 2. Boosters can drop a card [b]even if you already own the max amount[/b], and excess cards vanish out in thin air. If you own most of an edition, expect earning one "real" card every ~3 boosters, although the game is rather generous in "forfeit dough" and I feel like there's a small rate up for cards that didn't already reach max amount. 3. No card feels more "precious" than any other. You can find every single card in boosters, and even though there're seemingly rare cards (only 1 per booster), this is a hidden value. No "exclusive" cards that you can only get by doing X. No displayed rarity. No shiny effects. Not even the total amount of copies you pulled of a single card. Thus, I don't feel really attached to any of my cards, besides the last one I missed to complete my deck. 4. Besides story and completionism, progressing in the campaign unlocks fights where you can loot specific cards, which will drop [b]only[/b] if you don't already own the max amount (they also drop by forfeit-farming), which means you can earn every card in the reward pool of a single duel relatively easily. This is a decent incentive for once, instead of praying for booster RNG. 5. Once you have a good deck, there's no real incentive to use a different one, as there's no reason to beat the same stage multiple times, and I believe you can beat the entirety of the CPU duels with the first good deck you'll assemble by instant-rematching until you get a good start. 6. There is a draft mode, a welcome option to play out of your comfort zone. The entry costs the equivalent of 2 minutes of forfeit-farming. Basically, you build a deck from boosters of an extension, and play 5 matches. If you lose 3, you're out and all the cards in your drafted deck are yours. If you win all 5... well same, but the end screen will show that you won 5 duels instead. This is most likely an incomplete feature. --- In short, if you want a Yu-Gi-Oh! game that incentivizes you to keep playing with meaningful progression (besides anime storyline), you might not like this one.
Please do not trust the positive reviews. If you've played Duel Links and Master Duel then a strong warning. TLDR: This is the kind of game that you could make at home with 2 pieces of string and a recently deceased house pet. It looks cheap, it sounds cheap, it's slow, clunky and it isn't fun. Gameplay: It's Yu-Gi-Oh, they got that part right. But it's a clunky platform to play it on. In order to change phase you need to hit backspace, mouse over and select the next phase. When you're trying to flow quickly through a game this is mind numbing. Buying and opening card is slow and I couldn't locate a card list for the various packs and shops. What is wrong with just imitating the real life packs, at least that way we'd have a chance of knowing what's inside. They're not in thematic order either so you'll be opening with links monster in duellist kingdom (did you just summon a bunch of cards in one turn?). Graphics: The card art and the character is good and High resolution. The rest is awful. Don't trust the other reviews. The UI could be designed on paint. The BG art is basic at best. Opening cards genuinely looks shocking. Animation: It's like flash but makes you feel physically ill. The key monster summons are out of a blender tutorial. The animation effects for duelling are so pitifully sad that they make you question the validity of life. Sound: BGM is suicide inducing. Sound effects are equally dreadful. This is not worth the price if it's even worth buying at all. It's genuinely preferable to put up with the speed duel on Duel Links than tolerate this soggy mess. Hell it'd be preferable to play in traffic.
turns into solitare quickly unreasonable low odds to get specific cards
amazing game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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