
Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.1Kreviews | 90% | — | $5.6M |
| $39.99 | 10.7Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imagine Expedition 33 se fosse bom
Finished it twice, first on PS4 and then the enhanced edition on PS5. The best Ys game — an awesome Robinson Crusoe-style adventure with fast and flashy combat, a gripping story, and likable characters.
This game is mired in lazy, bargain bin design. Tedious, monotonous combat centered around a sloppy implementation of spot-countering attacks and skill spamming. I'll give the bosses a pass, not that most of them do anything particularly unique, but at least they break up screen after screen of identical enemy mobs. The raid "minigame" just interrupts the immersion of exploring and following what crumbs of a story exist for more of the same combat grind, but while also trying to do things like DEFEND BAIT STATIONS and put yourself between enemies and bait stations so you can parry their attacks because a scorecard of how well you stopped your village from dying demands it. Exploration riddled with nonsensical map breaks and tiny ridges that act as full walls so they can show off more scenery that you can't go into, and that's when they aren't separating chunks of the SAME MAP WITH THEM, forcing you to go the long way around places you easily clear with a jump so Adol doesn't stub his pinky toe. Also countless sections where a jump just isn't enough to get on top of a thing, when you can physically watch Adol's character model clear it. I get it, at some point I'll get a double jump or some ♥♥♥♥♥♥♥ nonsense and then have to come back here because climbing is for losers. I got as far the insect repellant, which is required to, and I ♥♥♥♥ you not, break beehives that have been conveniently horizontally strung across entire passages to prevent progress. Your swords can't break them. A guy swinging a boat anchor can't break them. NOPE. Disposable insect repellant is literally the only thing that causes them to magically explode. This is after an area where I couldn't climb on ivy until I found... a special pair of gloves, even though I'm already wearing gloves. Just... why? It's not just that they're using stupid obstacles to gate progress, it's that they're using stupid solutions too, seemingly mocking the intelligence of everyone involved. I just can't with this ♥♥♥♥♥♥♥♥. Literally hundreds upon hundreds of games have come out in the past 30 years that do nearly everything this game is trying to do, but markedly better. How have the Y's creators managed to learn and adapt so little and so badly with so much of the formula literally handed to them???
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A falta de português é um problema, uso tradução de fã, mas isso me limita a jogar só no PC.
Великолепная игра от начала и до конца. Геймплей затягивает, история трогает до глубины души, а музыка — это отдельная форма искусства. Я получил колоссальное удовольствие и ни капли не сожалею о потраченном времени.
Ys VIII is a true sense of adventure in a video game also the soundtrack shreds
I went into this game with no expectations at all, but man what a amazing game and story. If i had to explain to you the story to this game I would genuinely struggle because its so complex and story rich. The first couple hours was pure just exploration but the story picked up right around the 3rd chapter and never failed to make you lose interest after that. This game has multiple endings and if you want the best possible ending you would have to pour an extra 20 hours. which screw that I looked it up and it really gave a satisfying conclusion to this whole story. OST: 8.9/10 Gameplay: 8/10 Story: 9/10 characters: 8.9/10 overall rating would just be a 9/10, play it you wont regret it.
What an amazing game. An all-time classic! It felt like I had played Zelda on PC after I finished it, and I'm satisfied. Thank you. WARNING: It gets a 8/10 for me. It would have been a 9.5/10 if everything was working as intended, but sadly it has a very bad bug! If you play at higher fps than 60 and even on 60 fps sometimes, there is a bug that happens when you spam a lot of abilities at the same time that can make it so the enemies (including bosses) are instantly deleted. The games combat design is about spamming abilities as quick as possible during a very short time (the enemies Break window where it takes more damage), however if you spam too much you get this bug, so it's really bad and completely contradicts the game itself... it ruined a lot of the bosses for me. Some moves outright need to be avoided, especially if you want to play at higher fps, and that's a big letdown. It's an engine thing and sadly not fixable.
[b]あくまでSteam版はおすすめできません[/b]、というところです これから購入を検討されている方は[b]コンソール版を強くおすすめします[/b] 地図探索10%以内の範囲で3回ぐらいフリーズしました GPUファンが全力回転、画面出力なし、キー入力も受け付けないため電源ボタン長押しで落とすしかありません 特に内蔵HDDがある方はHDDにダメージを与え、最悪破損する場合があります GeForce のドライバのバージョンを変えたりしましたが変わらず AMD Ryzen 5 5600X + GeForce RTX3070Ti です ゲーム性はかなり良いと感じています ・キャラクターごとの長所が活きる戦闘システム ・ソウルライクとまでは言わないにしてもそこそこシビアなアクション戦闘 ・拠点や調合、探索、クエストとやること盛りだくさんで飽きにくそう (序盤のため完全な評価ができません) コンソール版でやり直すかを検討しています
This was my first YS game ever I had not been exposed to the franchise at all and wow. This game is genuinely peak and i'm not saying that lightly I REALLY enjoyed my time here the combat, story, characters, while I was skeptical at first I honestly loved every moment. Firstly the combat, it felt genuinely great i felt it was my #1 JRPG game combat system I have ever played, While simple there is diversity and you are well rewarded for playing good hitting a block or dodge felt wonderful with that 3s of iframe and dmg boot + you can do another and it stacks? genuinely peak. The game is spammy but in a good way I like pressing buttons and the game let me go wild + there's alot of diversity there is 6 playable characters(9 if you count the flashbacks) with atleast 10 skills each. I was able to rotate my playstyle whenever i wanted and never got tired of the combat at all. Definitely 9/10 if not 10/10 combat. The story, Look I was skeptical at first but 10 hours in and it clicked, There's tons of mystery and the plot goes from small to extremally HIGH stakes the plot from hour 1 to hour 40 is unrecognizable I wouldn't even think it was the same game. Every single character except 1(i'll get into that later) has a character "arc" or some type of development, even the randoms. It was great to see. With no spoilers I really liked the story trying to piece things together myself. The story successfully invoked emotion in me and was GENUNELY depressing at times but happy and funny at others. Just do all the side quests to get the true ending if not I heard you get a scuffed one. The characters have great chemistry and it was a treat seeing them interact the interactions felt genuine and like I said there is alot of development, I didn't find myself hating any characters each person had a place in the story. All but 1. Adol the main character. I dont know if this is a YS thing but Adol hour 1 is exactly the same as Adol hour 50 he has a story he has backstory but nothing happens with it, it seems he is just there to "adventure" and "save the day", he is a voiceless but not since he has voicelines in some random places but he will just nod his head or another character would talk for him. He felt like a disgrace to the entire cast having him there its really a shame, he has the strongest kit IMO and was the most fun to play so i cant really ignore him either. The progression is normal you find gear and the game really rewards you for exploring, it felt great just running around opening chests for loot, the gameplay loop of exploration and combat was fun. The Music is really good too. Ys8 is great and I would REALLY recommend it to anyone, just play it for a bit since the game doesn't pick up for a few hours. Its one of the best JRPGs i'd ever played.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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