
Experience the first “modern-era” Ys game, now off the small screen for its worldwide PC debut! Features a full party system, dozens of unique combat skills, and a massive overworld to explore. Uncover the secret of the Five Great Dragons, and help Adol Christin save the day once again!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Very fun fast paced Ys RPG straightforward action game. Wasn't too much dialog and really enjoyed the party system with instant swapping (was a big fan of Lacrimosa too). Can tell this was on the PSP but it gave it a charm I loved. All the characters were so great in this and there were tons! Was glad to see a character from Ark show up. Surprised of even ones that temp swapped in for a bit. Loved all their stories + roles. Some boss fights were pretty hard until memorizing the patterns. The Precinct of Wind boss (stupid turkey) and final boss were especially hard, even on Normal. Definitely a game to grind a few levels before the end of each area and always craft the best you can at the time too.
[h1]画質は粗いけどゲームとしての手触りはとてもよい[/h1] [h2]日本のゲームとして[/h2] テキストは日本語が抜かれていません。ボイスは日本語抜きで英語のみです。 音声は戦闘中にしか出ませんが、パーティ切り替えを頻繁にやるとアドルが「ウェイ!ウェイ!オゥケィ!カマーン!ヒアウィーゴー!」とうっさい。 別途PSP版やPC版の他製品のファイルを上書きすることで日本語ボイスにできます。僕は気になったので日本語に差し替えました。 [h2]ロールプレイングゲームとして[/h2] 上記の英語ボイスに加えて、さらに以下2つの理由から感情移入はしにくかったです。 1. 原作はPSPというゲーム機用かつ2Dから3Dへの移行期の作品であり、本作も高画質化したとはいえまだまだ同じ画面内で画質が細かいところと粗いところの落差が大きく話が頭に入ってこないレベルで気になることが何度もありました。 ストーリ上大事な石碑が周囲の草よりボケボケだったり、大型ボスが折り紙と絵の具で作られた人形みたいだったりと目につきます。 2. もうひとつは長所でも短所でもない、作品としての色味の話です。 本作の舞台となるアルタゴ公国は貧富の差が激しく倫理観も終わっています。 アルタゴ公国の危機を懸命に救おうとするアドルと、滅んじまえこんな国と思う僕との感情の乖離は劇中の物語を通して広がっていく一方でした。 [h2]アクションゲームとして[/h2] システムが大幅刷新されているもののゲームとしての手触りはとても良いです。 ボス戦もザコ戦も素材集めも終始退屈しません。 前作まではアドルの1人旅でしたが本作は3人パーティで戦います。 自分以外はCPU操作になりますがかなり賢く、邪魔に感じることはほとんどありませんでした。 敵の攻撃はかなり避けてくれ、自分が大技を使うと合わせて攻撃してくれます。採取も敵が近くに居なければ積極的に協力してくれます。 また、原作で紙の説明書にしか書かれていなかったフラッシュガードは本作もゲーム中で触れられません。 これを知っていると敵の攻撃に対抗する手段が回避のみだったのが防御で弾いてカウンターを取るという爽快な選択肢が生まれるので説明していないのはとても惜しいと思います。 結論として本レビューのタイトルに戻り、総合評価はサムズアップとなります。
[code] Put simply, Ys Seven is a decent action RPG that doesn't suffer from any significant issues. However, it unfortunately doesn't reach the heights of previous games in the franchise, ultimately resulting in a solid but bland experience[/code] [i]Ys Seven[/i] is the type of game that’s well-made, that doesn’t really have any frustrating or otherwise unpleasant elements to it but still remains difficult to recommend, simply because it doesn’t offer anything that elevates the experience in a meaningful way to separate it from other games in the genre: It’s just kind of bland and generic. Continuing my playthrough of the [i]Ys[/i] franchise, this title wasn’t a disappointment by any means, but if I weren’t specifically making my way through all of the games, I wouldn’t pick it up. That said, for players that have already enjoyed the best the the genre has to offer, [i]Ys Seven[/i] is a safe bet for another decent experience. Set after the events of the [url= https://steamcommunity.com/id/dreamylotus/recommended/312540]similarily decent-but-bland Ys VI: The Ark of Napishtim[/url], [i]Ys Seven[/i] didn’t only make the jump to full-3D but also introduced the “Party” style of play for the first time, that was subsequently used and refined in Ys VIII, IX and the [url=https://steamcommunity.com/id/dreamylotus/recommended/587110]remake of Ys IV[/url]. As with [i] Ys VI: The Ark of Napishtim[/i], story continuity has become more important, with more characters from the previous game returning. These ties to previous games remain minor enough however, that the plot of [i]Ys Seven[/i] remains perfectly understandable even for newcomers to the franchise. As with previous games in the franchise, the story remains an afterthought to begin with: Despite [i]Ys Seven[/i] being a 20+h long game, its cookie-cutter plot remains generic and bland, with predictable developments and characters that never gain any depth. While the story and its presentation was made competently enough to not get in the way of the game itself, there’s simply nothing new or memorable enough about it that one should go out of their way to experience it. The same can be said for the gameplay of [i]Ys Seven[/i] – it works just fine but it’s ultimately kind of bland: Most of the time, you’re spamming attacks in order to build up a gauge for special attacks, which in turn build up a gauge for an ultimate attack. There’s some slight tactical depth to it, as only certain party members are able to properly damage one of the three monster types (soft, hard, flying), but this can be achieved by switching the active party member at the press of a button. As such, at least on the “normal” difficulty level, it’s mostly just about spamming attacks and occasionally evading enemy attacks by dodge rolling – enjoyable but nothing exceptional. The only real flaw here is that [i]Ys Seven[/i] actually features another way of protecting yourself against enemy attacks, which would be the “flash guard” returning from previous games. However, the “flash guard” itself isn’t the problem, it’s rather that the game doesn’t mention that it’s an option at all. There’s no in-game tutorial or dialogue explaining that you may perform a “flash guard”, it’s only mentioned on page 18 of the [url= https://manuals.plus/m/38ddc7147d20ed15d405cfda752b2a00d65a8a3c3b6703467708cdaf9742d4e3.pdf]paper manual[/url], which has most likely only been read by the players of the original PSP version. It would’ve been nice if the PC version was updated to include this piece of information in-game, but then again, the game can be beat entirely without performing a “flash guard” even once. Besides the spammy combat, [i]Ys Seven[/i] features options to grind levels, skill levels as well as gold & materials that can be invested in better equipment. I quite enjoyed the pace of gearing-up, as it’s easy to predict when new items become available – with smaller upgrades available through purchase and bigger upgrades through crafting (“synthesizing”). That said, the endgame grinds for the ultimate weapons in particular were just too much time-intensive for my liking, which is why I skipped them for the most part. As for its world, as typical for an action-RPG, [i]Ys Seven[/i] features a mix of towns, dungeons and wilderness that connects the two. Design-wise, there’s nothing surprising here: Towns feature a few optional (but missable!) side-quests, dungeons some light environmental puzzle-elements as well as boss fights. Despite the game’s length, there aren’t that many locations to explore in [i]Ys Seven[/i] however, as the game makes excessive use of backtracking. While it never got to the point where it became frustrating, it’s a shame that [i]Ys Seven[/i] stuck with its few locations, considering they’re – unsurprisingly – just generic riffs on towns/dungeons themed after elements (fire temple, water temple, etc.). Additionally, considering [i]Ys Seven[/i] originally released on the PlayStation Portable in 2009, all locations and characters do look rather dull, as the PC version isn’t a graphical remake. Overall, [i]Ys Seven[/i] is game without any proper faults – but with no real heights either. It’s perfectly playable and enjoyable but it simply doesn’t offer anything that hasn’t been achieved better elsewhere. It’s simply a game that’s decent – and not much more. Would I recommend it? Sure – but to be honest, there’s simply not much of a reason to play it, considering the sheer number of action-RPGs that are even better, even among the [i]Ys[/i] franchise itself (such as [url=https://steamcommunity.com/id/dreamylotus/recommended/207350]Ys Origin[/url]).
Avaliação: Sensacional. Ys é uma franquia sinônimo de videogame, e Ys Seven traz uma aventura que beira o ápice. Dessa vez não controlamos apenas o Adol, mas sim 3 personagens que carregam vantagens contra determinados tipos de inimigos. Essa nova fórmula deu tão certo que pavimentou todos os jogos que vieram depois dele. A franquia dá um salto bem interessante aqui, permitindo ser muito mais flexível com nossas habilidades e menos dependente de estar no nível determinado para cada momento. Temos muitos equipamentos diferentes para cada personagem, e cada arma tem uma habilidade nova que serve para ampliar o leque de opções de gameplay. A história tem um belo upgrade, tendo mais tempo de tela sem comprometer o ritmo da campanha. Os chefes são memoráveis, juntamente com uma trilha sonora espetacular. Os cenários apesar de serem poucos continuam apresentando diversos biomas, com uma quantidade de inimigos bem ampla para cada um. O Nightmare é um dos mais tranquilos da franquia, pois até os momentos de grind são bem facilitados. O chefe final me surpreendeu muito, tive que rever minha maneira de jogar. Recomendo demais Ys Seven como um dos melhores jogos da franquia, pouquíssimo abaixo do Lacrimosa of Dana. Só me falta conhecer o jogo mais recente.
First YS to feel like a jrpg. Bland and poorly paced, I couldn't find any reason to keep playing.
Fun action RPG, until the final boss. I cleared pretty much the entire game to that point without any amount of level/gear grinding or abuse of healing items, but the last fight was like running into a brick wall. Just an absolutely insane difficulty spike in its patterns and penalties, a comically spongey health pool, and to top it all off, it forces you to use the characters you've had sitting on the bench the entire game. So I stuck my nose to the grind stone for a few hours to max out everyone's equipment, and still got murdered.
曾經在 PSP 時代短暫接觸過《伊蘇7》,但當時因為各種原因,沒有真正完整玩完,直到多年後重新補票,將整個流程完整跑完,才終於完成了這段遲來的冒險 作為《伊蘇》系列的一次重要轉變,《伊蘇7》最大的特色莫過於首次加入隊伍制系統,從過去亞特魯一人的冒險,變成與一群夥伴共同探索大陸的旅程 不過,美術風格跟前幾代相比差異真的太大了,不看標題的話,還真的不知道這是伊蘇== 玩法方面,不同角色能裝備特定類型的武器,主要分為斬、打、射三種,根據不同怪物的防禦屬性,傷害會產生明顯的增減益,基本上就是鼓勵玩家積極切換角色來遊玩,不過實際玩起來的感覺比起說是傳統 ARPG,反而有點更像無雙砍殺類的遊戲,技能練起來之後,戰鬥的爽快感相當強烈 故事方面,《伊蘇7》描述亞特魯在旅途中意外被選為「龍之戰士」,因此踏上拜訪五大氏族,以及信仰的五大龍神之旅,試圖阻止阿爾塔戈大陸走向毀滅,劇情核心講述的是「宿命」與「輪迴」 雖然相較於現代 RPG,《伊蘇7》並沒有大量描寫角色內心世界,但在關鍵橋段的氣氛營造、各地村莊與神殿所呈現的民族美學,以及戰鬥演出的張力,這部作品所塑造出的史詩感與冒險感,相當的出色 音樂同樣是《伊蘇7》非常重要的一部分,法老控的音樂一直都是作品的靈魂之一,而這一代雖然不是名曲最多的一部作品,但在場景氛圍與情緒搭配上的表現,絕對是數一數二優秀的一代 戰鬥曲讓人熱血沸騰;沉重的劇情段落,又能搭配出帶著淒美感的寧靜氛圍,有些時候甚至會讓人刻意放慢遊戲節奏,只為了多停留片刻,聽完當下的BGM 通關之後,後勁大到又害我抑鬱了一陣子,玩其他遊戲都覺得索然無味了... 雖然以現在的眼光來看,畫面確實已經有些年代感,但它依然是一款ARPG玩家不容錯過的優秀作品,無論是系列轉型的重要意義、爽快的戰鬥系統,還是那份獨特的冒險氛圍,這款遊戲在我心中仍然有著不可取代的地位。
Вот я и дошёл до первой Ys, которая полностью в 3D. В начале я просто радовался тому, что формула, по которой делали игры серии, поменялась, но потом очень даже втянулся. У меня есть только одна проблема с игрой, но о ней позже. Для начала, игра полностью в 3D и это 3D с PSP. Она выглядит откровенно хуже, предыдущих частей в стиме. К этому привыкаешь, но в первое время, прям сильно портит впечатление. Сам арт дизайн, в принципе, хороший. Только вот он даже не близко к великолепию шестёрки. Дизайн феечек в 7ой части, это гигантский даунгрейд в сравнении с шестой, но в вакууме, он хороший. На стимдеке всё ещё играется хорошо, хоть и нет соотношения сторон 16:10, которое было в предыдущих частях. Музыка как всегда на высоте. Хотя и хотелось бы больше рока, как тема боссов из YsI. Геймплейно, поменялось вообще всё, кроме гринда. Ys не может без гринда. Мы больше не одиноки в нашем путешествии, теперь с нами всегда 1-2 напарника, со всеми из этого вытекающими (да, гриндить придётся и на их экипировку). Выбрав активных участников группы, Adol всегда должен быть в группе поэтому тиму из трёх тянок не собрать, мы можем переключаться между ними в любой момент. Нужно это так-как теперь есть 3 типа урона, каждый монстр слаб к определённому и у каждого напарника один из трёх. В принципе, я не почувствовал, что есть откровенно лучшие или худшие бойцы, поэтому подбирал по эстетическим соображениям (шоколадная лоли и слепая девушка маг). Платформинг из этой части в принципе убрали, даже кнопки прыжка нет, только уворот. Уворот, кстати, не даёт фреймов неуязвимости, поэтому совершая кувырок лицом на кулак босса, мы ощущаем всю боль данного поступка. Боссы, кстати говоря, тут лучшие в серии. Вот прям не было откровенно плохих. Сюжетно, Adol Christin приплывает на очередной остров и в очередной раз местные боги делают его избранным. Его друзья уже даже не удивлены этому. Структуры истории наконец поменяли и больше внимания уделили персонажам. Если в прошлых частях, концовки меня оставляли скорее равнодушным, то тут прям было много эмоций. Даже иногда выборы давали, один из которых, вроде влиял на напарника, вернее заменял на другого. В этом плане всё очень понравилось. Моя главная претензия это битва с финальным боссом. Она без предупреждения задействует ВСЕХ бойцов и если ты для них не гриндил броню и оружие, то тебя ждёт пара часов гринда. Очень не фанат такого геймдизайна. В итоге, пока это моя любимая часть. Да, у неё есть проблемы, но плюсы сильно их перевешивают. Это реально чувствовалось как интересное приключение с довольно неожиданными моментами.
I like YS
Lohikäärmeritareita, maanjäristyksiä, pelattava Dogi, uusi pelimoottori ja ensimmäinen (virallisesti) ryhmäpohjaisista Ys-peleistä. Näillä eväillä viedään Ys uusiin ulottuvuuksiin ja niiden yli. Uudet mekaniikat ja pelimoottorin vaihtuminen näkyvät erinäisistä saumoista läpi. Pelin alkupuolisko laahaa todella pahasti, mutta onneksi toisella puoliskolla meno piristyy huomattavasti. Varmaankin heikoin ryhmäpohjaisista Ys-peleistä kokonaisuudessaan, mutta Ys on Ys vaikka onkin hieman heikompaa sellaista.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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