
Your people landed on a virgin forest island. Develop the island, build a house, make fields and barns, develop agriculture, fishery and industry, Let's develop into a wonderful island. It is a box-garden / sandbox-type simulation game that guides people and develops and develops islands. Andy maintenance (c)
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
面白いんだけど破壊ツールのドラッグで範囲指定は真っ先にチュートリアルに入れたほうがいいんじゃないかなぁ これ知ってるかどうかで評価変わると思う
いわゆる街づくりゲーです。 システム面では、賛否両論になると思うゲーム。 好きな人はとことん好きだし、だめな人にはとことんだめ。 私は好きな部類。だけど、ちょっと荒削りすぎかなぁとも思います。 効率的な街作りをしていくと、巨大な畑と発電施設と公園で埋め尽くすことになる。 食料がどれくらいの食料値をもっているのかとか、そういう情報が見えるようになると嬉しいかな。 どの施設がどれくらいの効果をもっているのかが全然わからないので、試行錯誤を繰り返すことになる。 せめて一度作ったものは情報が公開されていくぐらいあってもいいと思う。 開発ツリーが明示されていないので、何を作ったら次の施設が出てくるのかわからない。 そのため、一通り全部作ることになった。 いや、正確には作らないと先が出てこないと気づいてから作った。 ハマると時間泥棒にこと、間違いないですが、過去のAndymente作品が肌に合わない人にはきっと合わないと思います。 作品に繋がりは全く無いけど、マインドが一緒なのです。
You know what...? Despite all the issues and wonkiness of this game, I love it. I like the engrish. I like the difficulty (eh, for the most part), I love the graphics. The menu system reminds me of retro city builders. When I get free time these days, this is my go to game when I need a little break. I do wish there was a less tedious way of reassigning workers when someone dies -- but look... this is one dedicated dev making this game, and I got far more than I expected from this adorable indie gem. I wish the range of civilians was higher, so I didn't have to have as much segmentation in my village... however, that's not too bad to work around. That or maybe a storehouse/stockpile transportation system that was not dependent on railroads or balloons... maybe like a caravan with cute little pixel pack animals <3~ ? I would highly recommend this game if you love city/village sims with a nice progression system and some quirks. It's well worth the price, and I highly recommend supporting this indie dev, as he/she (I dunno) has been consistent. So much as to release holiday updates, which is always nice.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
同じ開発者の新作(World End Diner)の息抜きに始めたのですが、 こっちも酷い中毒性でまんまとハマりました! めちゃくちゃ可愛くて楽しい。でも厳しい。 (ダイナーの1日サイクルの様に)区切りはなくいつでも止められるんだけれど止められない… ノーマルモードで200年プレイしましたが、まだまだ先は見えていません。 油断すると人がバタバタ死んでいって切ないです。 今まで無人島でいろんな過ごし方をしましたが、今回の神様のおしごともかなり大変です。 アンディーメンテ過去作の、もの凄い名前のついた子供たちが次々に産まれてくるのでクスッとさせられます。
一に食料、二に食料、三四も食料、五も食料。
The concept of the game seems quite appealing and interesting. So you bought it, downloaded those 220mb of your new joy. You are greeted by a very strange and uncomfortable menu, but in this you even notice a kind of coziness that here is an independent developer, probably alone making his game. The game is in early access, but still playable! Noh vot you named your sweety pixel island, start playing, read the introduction of the game, everything seems intuitive, then just click like “ok-ok, well, let me play already!”. You are playing and playing, and then you notice that the inhabitants are running out of health..... even though someone's already married. Uh, what? They keep running out of health. Winter is coming. Colony is not doing well, even though you have done everything as fast as possible and researched everything available. You see messages like “no food”, “no space”. You realize from experience in similar games that this is how it will be. And in the second world and happens exactly the same thing. Okay, thank you. I didnt want to figure it out further, I wanted an intuitive game that wouldnt kill my colony. So quickly. I realize that I have only played a small amount of time and was a pretty weak player, but Im entitled to it, and the game is supposed to entertain me. This game didnt entertain me. I finally came up with a good excuse for myself
ほのぼのドットで描かれる街づくりシミュレーション。 シンプルなUIでサクサク遊べる快適性が病みつきになる。 施設が豊富なため、プレイマップごとに様々な街づくりが楽しめる。 人口増加に対して食料供給を怠ると一瞬で飢餓が蔓延するピーキーなゲームバランス。最初は食料と素材の確保に尽力すべし。 島全土の開拓ができれば、建国数百年規模の発展も夢じゃない。 ---------- キュレーターページでは、他にも多くのレビューが閲覧可能です。 ぜひご覧ください。 https://store.steampowered.com/curator/32044813 ----------
ドット絵でカジュアルな動作の軽い2Dの[Banished] 浅瀬から出る金を集めたりリスやウサギの害獣を駆除して食べたりするから たぶんこのゲームはゴール◎ンカムイ
A fun little sim to chill
Kind of blown away by this game early on. It's like a 2D, top down, pixelated Banished, but with a much deeper production chain and progression loop. Only a few hours in, but still playing and having fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $163K | 548 | 96% | $12.99 | |
| $4.1M | 3.8K | 92% | $29.99 | |
| $3.8M | 7.7K | 95% | $24.99 | |
| $2.7M | 5K | 89% | $19.99 | |
| $26.4K | 112 | 87% | $8.99 | |
| $26.1K | 133 | 89% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7K | 627 | 83% | $1.79 | |
| $26.7K | 103 | 100% | $8.03 | |
| $26.6K | 149 | 70% | $14.99 | |
| $26.7K | 89 | 81% | $9.99 | |
| $26.6K | 111 | 88% | $9.99 | |
| $26.6K | 333 | 93% | $4.99 |