
In Autonauts you must build, create, and automate. Start by establishing a colony, crafting bots and teaching them via Scratch-style programming to build an ever evolving autonomous paradise of agriculture, industry and enlightenment.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Such a strange game for this genre. It's a both a programming game and a factory game in one, yet in both aspects, it is somewhat shallow - but that's kinda the point. The game knows what it's doing; It doesn't overwhelm you, problems are simple and straightforward to solve, and there's no time limits. All of that meshes well with the overarching theme of relaxation and positive vibes this game is going for. ... which also means that this game gets pretty boring after a while. Some perspective: I'd say I 100%'d this game rather efficiently, requiring 2 separate playthroughs. In both playthroughs, I ended up having to deal with mandatory wait times of multiple hours. Approximately 10% of my time spent on this game was just AFK. Granted, I already came in with *plenty* of experience in factory/programming games, so that *definitely* skewed my experience. Though especially with the final challenge of the "Enlightenment" mode, it felt weird to have little left to do but wait for 3 hours straight, until the game went "Okay, you can win now". But hey, that's one of the many things the "Settlement" mode fixed, so this is really just a thing for completionists to worry about. (By the way, definitely play that mode first, it solves a lot of flow issues.) Unfortunately, there are also the occasional bugs to deal with here. Bots really don't like you messing with structures they're trying to interact with, so they might end up in infinite loops that the game can't warn you about. Similarly, structures and objects sometimes become perpetually "locked" from *ALL* interaction, including their removal from the world. (Thankfully, quickly reloading the map fixes this issue.) Finally, near the end of Enlightenment mode, the game crashed semi-frequently for me. My guess is that I had a few too many bots going; Once I went past 800 bots, the game noticeably struggled to load the bot list whenever I opened it. (Note: PC specs attached.) The game was still playable and beatable just fine, but I did find myself doing a lot more safety-saves at that point. The programming features also leave some things to be desired, with a lot of world interactions not being "programmable" per se. Even if you know all the tricks to streamline bot programming, the game just flat out lacks the tools to program e.g. tile or item pickup interactions remotely. Meaning: You will never fully move on from using your player character to physically "demonstrate" to a bot what it is supposed to do. It works, but it's a bit frustrating. (Maybe the sequel improves the situation here?) Despite all of that though, this game's still worth a "Recommended". Because honestly, if you're just looking for a cozy automation game to sink some hours into, there's nothing wrong with picking this one up. Just have a comfy, relaxed time, click some buttons, plot out some buildings, and watch your cute little robot army go. It doesn't need to be much more than that.
I find this game phenomenal, especially from an educational aspect. This is a fantastic introduction to programming and automation to those who have never had previous experience with either. I played this on a potato PC and it worked perfect so no complaints on performance either. Recommended.
I'm not great with words but I just find it fun to automate everything and then watch it run
great game, so fun and quick to undestand, ive spend way too many hours playing its addicting
屎山代码模拟器,每到一个新阶段,就会发现之前玩的是什么破玩意。然后开个新档从新规划,然后再骂上次的自己。以此往复,循环上升
For being a game about automation it is surprisingly annoying and tedious to do the actual automation.
How have I not written a review for this yet? It's a fun logistics sim with a toybox aesthetic. Very cute, very chill. No demands unless you get the PvE DLC. Imagine Factorio for toddlers. Toddlers who understand basic programming. I have sunk way too much time in this game.
Chill, automate, then find yourself going back to this game every so often, just to remind yourself how much fun you had playing it.
作業感が強い。延々と同じことの繰り返しで面白みが少ない。自分が手間かける部分も多くしんどかった。なんとか最後まで遊ぼうと思ったが断念。
Good Yes
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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