Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 38reviews | 84% | — | $3.6K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
It isn't often I buy the same game across multiple platforms but there's a nice charm to Yodanji. It was a great buy on the switch as the game is something that can be just be played really quickly or in pieces here or there as it works well with the sleep mode. That said, this game is something that definitely isn't for everyone but to me I really enjoy its simplistic design and straight forward difficulty. Unlocking new yokai to use, or resetting for 3 new ones if you happen to get 3 bad starters that are difficult to win with, give you a nice moment of clarity as you learn about the yokai that have been giving you problems. Every yokai is pretty straight forward and often shows pretty easily what their most powerful builds you should be playing as. Some yokai offer two play styles, such as the kitsune, where you can pick and choose depending on how you're feeling. Most yokai, however, have one objectively best build in which it's just the only choice to go with. This might seem like it makes them boring and in a sense that is correct but in this game it then becomes a game of strategy and knowing what the other yokai do in order to survive. Every yokai has 4 skills and every level has a spirit you can kill in order to level up and gain a point to apply to your skills. The enemy yokai are the same level as the floor you're on (floor 4 will have every yokai at level 4) and you, as the player, have the advantage of leveling up to one level higher. However in certain circumstances an enemy yokai might get it first and give you a challenge of killing one that is one level higher than you and rewarding you with the spirit if you manage to kill them. The game is very difficult at first when you're learning the ins and outs but eventually you will start to piece together the strategy for and against each yokai. Sometimes its better to run, sometimes its better to close a door and let them come to you, sometimes you need to position yourself at just the right distance and close the gap with an ability that dashes forward and does massive damage. Unlock all the yokai and/or take on the infinite mode for a point challenge in an attempt to go as deep as you can before you die or starve. Short and sweet and easy to pick up.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese
Hours played at review time, across 38 reviews with recorded playtime.
全妖怪解放&無限ダンジョンにちょっと触れた時点でのレビュー。 良かった点 ・一周が短くテキストやイベントがないので周回がはやい ・ワンフロアに一体存在する人魂を倒すことによってのみLvアップ 雑魚狩りをしてレベリングする必要がないのでテンポが良い ・満腹度消費速度低下等の強力なお守りが拾えるとある程度安定させられるため気長に挑戦し続けていればいつかはクリアできる ・シンプルなゲームながら妖怪ごとの特徴付けが良く出来ていると思う 地形を使ってテクニカルに戦うことが求められる神主、亡骸を元にペットを作れ物量作戦で敵を押しつぶせるネクロマンサーな猫又、敵を魅了して同士討ちさせられる女郎蜘蛛、スキルランダム習得の化け狸がお気に入り ・ド直球な古典的妖怪デザイン 嫌いじゃないよ 良くなかった点 ・BGMのワンループが短くしょぼい ・タッチ操作を想定したもののせいかキーボードだとUIが使いにくい アイテム使用はともかく階段昇降はキー一回でできるようにしてほしかった ・妖怪格差 10階ダンジョンだと高HP,Def有等の基本性能が高い妖怪が明らかに楽 スキルが強力だが基本能力低めの妖怪は満腹度を削りながらスキルを使って切り抜けないといけないため厳しめ 一方無限のダンジョンだと基本性能があまり意味を持たなくなりスキルの強さが物を言うようなのでなんだかんだでバランスはとれてるのかも ・全妖怪解放すると10階ダンジョンに挑戦できなくなる 10階or無限は極端すぎるので20~30階程度の挑戦者ダンジョンが欲しかった ・一部敵妖怪の使う状態異常が強すぎると感じる 特にからかさ スキルのマヒ付与が移動&通常攻撃&スキル不可、アイテムしか使用できないと確実に消耗させられる ・コツをつかむまではスキルの取捨選択が楽しいが一度スキル構成が固まるとスキル成長の選択がパターンになりがち 賛否両論点 ・よくも悪くもワンミス即死な状況がちょくちょくあるバランス ・満腹度調整がギリギリなところを攻めている スキル使用で満腹度が減る、スキルLvが高いほど満腹度減少量が増えるという仕様のせいで満腹度には常に余裕がない 満腹度減少速度低下お守りの有無でかなり難易度が変化する ・上達を実感しにくい 巻物が落ちている階層が範囲で固定なのに気づいたり等細かい上達はあるが戦闘はスキルの押し付け合いでゲームはじめたての頃とあまり変わらない気がする ワンコイン以上遊べますがワンコインの価値があるか、なんとも評価に悩む作品。
Yōdanji si ottiene prendendo Rogue, mischiandolo coi pokemon e aggiungendo il Giappone Medievale. Strano, no? GUARDA LA RECENSIONE >>>>> https://www.youtube.com/watch?v=2HmoE8tyuV0
Keep getting one-shot on floor 10
小規模でシンプルなローグライク。 雪女が可愛いので雪女でクリアしようとしたが、40時間費やしていまだにクリアできません
I don't usually write reviews but had to for this one. Really fun roguelike, very mystery dungeon-esque. Feels straight out of the NES era, really cute graphics. Wasn't expecting much but 6 hours in and I just wanna play more. Pretty difficult to begin with, but very rewarding to improve. My only gripe with the game is one that many won't care about - a lack of achievements and trading cards, but of course that doesn't hinder the quality of the actual game. Overall, a very pleasant surprise for such a small price. Definitely worth picking up for fans of the genre.
Don't be put off by my 14 hours. I bought this a while ago on my android and obsessively played it and SOMEHOW abstained from giving my phone a flight lesson after the 50 bajillionth OHK after entering a floor. Yet, here we are, I've decided to subject my rig to the equivalent of a nuclear stress test. Not to be confused with it getting a hardware stress test like games that have GPU melting graphics.... RAGE. It runs deep. It's all consuming, it's turning ME into a Yokai's older grumpier brother and so far, my Lenovo Legion has actually endured... the RAGE. What's this game? A roguelike that forgot that it's a roguelike and acts like it's a roguelite as there's meta progression... not that I've ever unlocked any of the other yokai... Here's the thing, the gameplay seems simple, but it is actually kinda deep and DEFINITELY challenging. I tried hour after hour, day after day, week after week year after year on regular difficulty to get more than one scroll... Finally had to bite the bullet and pick Picnic difficulty "Oh, you're playing on easy, you won't get as many points"... IDGAF... take those points and shove it. BTW's Picnic really doesn't do too much... you will die, and then you'll die again, then you'll die on the second floor as soon as you move off the steps. It is a sadistic game, it is a painful game, it will change your outlook on the world... you'll hate it... the world I mean... like, this world. It will happen if you put more than an hour into it.... Thankfully, that's also the time it'll take for you to know if it sunk its hooks into your soul, eternally bound... *shudders* it's dark down here :-( .... Get this game if: - You're a masochist. - You hate yourself. - You hate the world. - You think you're a "hardcore" gamer... you'll probably be refunding after 5 minutes, but, you tying up your money on a game that'll take you down a peg is well worth the price of admission of free (for me) Popping the corn and sitting on the sidelines in the discussions section when the inevitable deluge of previous "hardcore" gamers whining lifts my mood and soothes my soul. - You like the OG Rogue, but want modernized controls and a Japanese lore spin - If you're a fan of roguelikes. Don't buy if: - You have any faith in the world at all. - You are put off by the idea of playing as a Japanese equivalent to the wee folk of Celtic lore. - You don't want to buy it. - You aren't ready to strip away the illusion that is our cushy little comfort illusion bubble. - You are wanting yet another Kemco game that has IAP's. Seriously, this is one of the few I know of that they've released that doesn't have IAP's... and happens to be a game where I'd be most tempted to click a button to infuse the game with money powered cheating just to stop the pain. 10 out of 10 WILL suffer again.
There's like a billion of these. I wish I knew what they were all based off of.
I initially picked this one up during the summer sales after I saw it in a recommendation, and promptly bought it for the Switch as well, where most of my time is spent playing. Yōdanji is a bite sized roguelike dungeon crawler that has you navigating your Youkai through randomly generated dungeons, all while fighting other Youkai and attempting to stave off hunger. The game offers 3 modes of play, a mode where you collect 3 scrolls to unlock other Youkai, an easy mode, and an endless challenge, which puts your strategy to the test. While each run is short and easy to fit into 30 minutes or so, the runs are brutal, and at times incredibly unforgiving. Each Youkai has it's own playstyle, such as the Chouchin Obake (paper lantern) who depends heavily on their firespitting ability, stealth and evasion for survival. In comparison, the Kamaitachi (weasel with blades for paws) Is a much more well rounded melee focused character. In addition to playstyles, each Youkai has different inherent stats. Unfortunately, there doesn't seem to be a way to show this, so trial and error seems to be the way to go. You'll start with 3 Youkai, Kamaitachi, and two others (Yuki Onna, that cat thing, Chouchin Obake and Karakasa) The main encouragement for exploration, besides the need to find food and the staircases to the next level is to find Hidotama, the wayward human spirits on each floor. Seeking out Hidotama and absorbing them is the way that you progress your level and acquire new abilities for your selected Youkai. The enemies you encounter can do the same, and it makes for a life or death scenario battling a monster who's a level higher than you. Another reason to explore is to find Omamori, charms that can give your Youkai a much needed stat buff based on the kind it provides. The wood Omamori halves your hunger rate per turn, which gives you a lot more breathing room to explore the maps. In most runs I've done, I usually find around 2-3, the most common being ATK up or DEF up as well as the aforementioned wood Omamori. These charms can really make or break a run, so trying to find them while managing your hunger is highly recommended. Because of the hunger mechanic, being economical in your moves is important, and with each floor food becomes more and more scarce. Using abilities further increases your hunger, so opting to just use basic attacks can be the more pragmatic option at times. There's not much you can use for gauging the mechanics outside of the "stuffed, peckish, famished and starving" statuses underneath the health bar, so sometimes it's just better to eat anything you find immediately, including corpses of defeated Youkai and bones. They don't really do much but anything helps to stave off your hunger, especially as you reach the bottom floors. When you reach the famished status, it seems like you no longer can heal by resting on your turn. Upon reaching starving, unless you have a large health pool or are nearby a source of food, you're essentially dead. each turn will take chunks out of your health, and will kill you quickly, ending what could have been a promising run. If you've been careful about managing your hunger, strategic in your fights, and diligent in collecting the scrolls and omamori, you'll reach the tenth floor. The bottom floor contains a room with slots for the scrolls, which upon placing the three in the slots, summons the King of Hell, Enma Daiou, an incredibly powerful but slow boss who can summon 2 Oni, making the fight difficult. If you can defeat him (the oni are not necessary to kill), the run ends and you unlock a randomly selected Youkai for your next dungeon runs. Any Youkai you encounter in the game are playable, including Enma Daiou (who almost trivializes runs) and the Hidotama. As for some of the problems with this game, the music in this game is, well, interesting for the first few times you play, but seeing as there's really only one theme for the first 9 floors and one for the tenth floor, you'll get tired of it quickly and want to turn it off. Ranged attacks have some really bizarre mechanics (some attacks can curve around corners??), and basic combat is relatively boring. The item inventory is fine, but it can be fiddly at times when there's multiple items in the same place. Because of the rapid pacing of the hunger mechanic, some of the buffs from food items, such as tofu get pushed to the wayside in order to just stave off hunger, meaning most of the buffs never come into play outside of situational strategic usages. Enemies tend to be able to see you beyond your own vision range, which can lead to you getting shot at/debuffed by something you don't even see. it's a rougelike, so the random nature means you can die within the first few moves, and for some that can be offputting, especially if you get surrounded. Yōdanji's biggest draw really comes down to how easy it is to pick up and play. It's a tough little distraction that has charming character designs and a decent learning curve. While I wish it had more transparency in some of it's mechanics, the short nature of the game means even the most frustrating defeat isn't too much to be upset about. Finally unlocking that Youkai you hate to fight against gives you some interesting insights about how to deal with them when you encounter them again. All in all, it's 5 bucks and it's got enough charm to give it a try. Some tips for new players: -Kamaitachi is well rounded, with a 1d4 base attack, healing ability and multiple offensive options, as well as a AOE attack and speed boost which can double your turns against enemies. Kamaitachi is good for learning the ropes, but they're not particularly good against ranged characters. -Don't underestimate the value of having at least one Sake on you, it can really help turn the tide of a battle if you get surrounded, or you encounter an already powerful Youkai who has also absorbed the Hidotama for that level -Fight smart! If you see a lot of enemies, and they see you, try to funnel them into a small room to fight them one on one. -Running away is always a good option for survival. Just be aware that some enemies such as Karakasa operate well when there's a few spaces between you and them. Run upstairs if you're really under threat, enemies stay on their floor. -Ranged enemies almost always blow through their SP trying to kill you from afar. If you can withstand it, once they're out they will move towards you, giving you the option to retaliate. -certain rooms will almost always contain Omamori, such as the lantern room or the forest room, as well as the rooms filled with cobwebs. Be cautious that it will almost always be a big fight situation with multiple Youkai, so make sure you're prepared -this is a tooltip in game as well, but if you see a staircase, scout it out, sometimes the Hidotama will be nearby, which means you can return to the current level you're on with a stronger Youkai -Sometimes it's a good idea to drop items. Nothing disappears if you leave it there, so sometimes you can drop the scrolls in a place you'll remember and use that inventory space to carry something more useful like an Omamori until you can put that down. -Finally, Enma Daiou has a base speed of 90, meaning you may be able to get in two moves. Be careful, as Enma Daiou can cause a bleed proc on you as part of his abilities, and bleed does more damage if you are moving as opposed to sitting still. Only Enma Daiou must be defeated to complete the run.
直接上总结,这是一款相当不错的精品游戏,但是他还是有比较可惜的不足之处。游戏时长9.8h通关了一次正常难度,以供参考。 这个游戏有教程!这个游戏有教程!这个游戏有教程!选择游戏模式右下角那个御符就是了。我直接进入游戏,没有玩教程绕了很大的弯路,所幸是用steamdeck玩的,操作没有任何问题才能正常游戏。 游戏优点: 1、 yokai hunt模式(后面统称正常模式)一局的时长挺短的,没有具体统计,但是我觉得我这10个小时,开了50把是有的,这样算下来不科学统计平均12分钟一局?因为有些局死的飞快。 2、 游戏非常耐玩,收集各式各样的“宝可梦“(对不起,真的好像小时候玩的不可思议迷宫)。一般模式打过了还有无尽模式。还有各种有趣的突发事件,比如,我刚一上楼三个敌人在你前面开party,吓得我马上退回去,重另一个楼梯上去,结果另一个楼梯出口在他们旁边。。。 游戏缺点: 1、 他的BGM非常单调!!虽然很有特色,但是10个小时都听同一个BGM(虽然第10层会换BGM),真的很痛苦。重点是我还觉得他很吵,然后不知道是不是刻意而为之,音质有时候会突降,这个是lofi吗? 2、 玩家不能查看的信息太多了,比如敌我的状态、敌人的血量。敌方资讯就算了,连我自己中了陷阱,连我要流血几个回合都不知道是不是有点不合理? 3、 运气成分有点高,由于伤害计算好像是D&D那种1d2要roll点。前期血量就低,一点点伤害就差很多了。如果你只剩下2hp,你的敌人是1d2的伤害,你有一瓶血药回复10hp,此时你的血量上限大概是7hp,50%的概率死亡,吃了血亏,死了快速重开一点不亏,你吃不吃?后期4级技能说会与角色等级挂钩,不知道是不是直接乘法那么粗暴,正常模式点到4级游戏差不多就结束了。 教程没有教的游戏小技巧(没有剧透): 1、 正常模式中看到卷轴1、卷轴2,请把它捡起来,最后在第10层会需要把它们摆放到正确的位置来打boss。卷轴3并非像其他人的评论一定出现在第10层,有概率出现在第9层。 2、 怪物的尸体放久了会变成骨头导致营养下降,就算放在背包里面也会变成骨头。唯一的保鲜方法是放在其他楼层。 3、 小心狸猫,狸猫的模仿技能我还没有确认过,但是又出现过狸猫在第10层放出了boss的技能直接拉小弟,我原本1打2,结果变成1打4,根本打不过。 4、 灯笼怪和雨伞怪是可以拟态成场景的灯笼和雨伞(他们的技能),但是这个技能有一个bug,我在游戏讨论区发了bug的报告,不知道作者会不会看到。灯笼怪在拟态的时候是不可以移动的,但是可以回血且不会拉仇恨(变身的时候不能被看到)。但是在踩中陷阱或者蜘蛛网的时候开拟态技能,在不能移动的debuff结束后,灯笼怪可以在拟态状态下移动。表面上看是良性的bug,但是之后有机会导致地图上地方走不过去的恶性bug。现在时间是2023/1/26,游戏是1.02版本,bug是没有修复的。
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Where this game's players are, estimated from review languages.
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