
Roguelite 2 combines roguelike dungeon crawling with turn-based jRPG gameplay. Features a 50-floor randomly generated dungeon, hundreds of treasures to discover, more than 10 playable classes and a quest system.
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[h1]At a Glance[/h1] [table] [tr] [td](Adult) Content[/td] [td]No.[/td] [/tr] [tr] [td]Censorship[/td] [td]Not applicable.[/td] [/tr] [tr] [td]Hours of Gameplay[/td] [td]Three or more hours.[/td] [/tr] [tr] [td]Modding Support?[/td] [td]No.[/td] [/tr] [tr] [td]Patch Required?[/td] [td]Not applicable.[/td] [/tr] [/table] Roguelite 2 is a dungeon crawler with RPG-eske character progression. [h1]Game-play[/h1] The game starts with a few of the cast talking (directly to you, the player). From the get-go, you will begin in a beginner's hub. The first guy I spoke to advertised the developer's other works. One of the ladies explains how the dungeon-portion of the game works. Each dungeon has twenty-five to fifty (randomly generated) floors. Between floors, progress is saved (allowing to safely exit the game). Every five floors there is a boss, and after every boss the "enviroment" will change. I have to give props to the "tutorial room". It is well-made, and looks appealing. After choosing your hero's specialty and selecting your party, you can then embark on a dungeon expadition. Dungeons are total messes of corridors and rooms, probably the result of poor random-generation. Regardless, each room is like a maze, and it keeps the maps varied. There are enemies which roam the land, which can be avoided (or battled) as needed. Chests and pouches litter the dungeon floors, all full of useful items. If you happen upon a dwarf, have no fear! For he sells useful wares, which will (probably save) save your rear! [h1]Story[/h1] To my knowledge, there isn't a story, and the characters aren't characterized by much more than a few lines they say in the starting-area. As far as I'm concerned, my lady friends names' are "Priest" and "Wizard". You're some guy with a pack loot-seeking buddies who get their kicks raiding dungeons. [h1]Visuals[/h1] Roguelite 2 appears to be a more-polished RPGMaker project. Though the interface and functionality is very similar (to other RPGMaker titles), it is clear that the developers made an honest attempt to separate this game from the rest. The sprites in-general look nice, with plenty of small animations to keep the eyes from wandering (from the screen). I'm not sure how much of the sprites are original content, but in any case the sprite-work looks nice. [i]Upon further inspection, quite a bit of the sprites are not original, but that's fine.[/i] The portraits also looked decent, but if you're looking for [i]lewd[/i] you came to the wrong game. The characters look like pretty and stereotypical heroes. The enemy-portraits are ones I've seen before (in other games), or at least I [i]think I've seen[/i]. But visuals are expensive, so I'm willing to let them slide. [h1]Verdict[/h1] This is a fun and cheap dungeon-crawler. It can be challenging at times, and it is hard enough to keep me on edge. It's worth a buy if you're a fan of the genre, and can look past RPGMaker re-used assets. [h1]Support the Wombat[/h1] If you enjoy my review(s), please follow my Curator page. I live and die on your thumbs (up) and follows. https://store.steampowered.com/curator/36272124-Wombat-Trap/
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Hours played at review time, across 34 reviews with recorded playtime.
I don't know about this one. For it's small price it was fun. But I breezed through the 25 floors, and then faced the boss. He confused my entire party with an AOE spell, and then I just watched my party slowly die without me being able to use any of the items in my full inventory that I stocked up on, or any of the spells I collected. The boss alternated a thunderbolt attack with the AOE confuse, rendering me unable to input any commands the entire boss fight. GG failed run. I get that it's a roguelike, but I didn't mess up here - I prepared well but I did not make the safe roll against the confuse. Even if I had all the best items in the game and all the best spells, I cannot win if I cannot input any commands. I do not feel like replaying 25 floors again to just hope that I will not get group confused. Extremely unsatisfying end boss, and I think lacking design. Maybe you could enable item use when characters are CC'd so there's some form of counterplay?
RECOMMENDED 7/10 Roguelite 2 is an inexpensive and fun implementation of the traditional rogue game using RPG maker graphics. What I like most about this game is the "persistence" mechanics. Each dungeon run has a chance to complete a series of quest-like achievements. These achievements, when completed, will then open up some small bonuses in future dungeon run. These bonuses can come in the form of unlocking new classes, better starting weapons and armor, or even some useful consumables like healing and resurrecting potions, etc. So, when you play this game, the best strategy is to focus on fulfilling the quest requirements and then your next dungeon run will be better. For a price of $2.99, this game is definitely worth the many hours of fun that it has provided me.
You can't regenerate mana so spells are useless in this game. Basically you can cast a few and never cast again. I can't find a way to play with 4 warriors. Then again. mages hit for more damage than their spells do. Good luck getting past the 5th floor if you decide to fight enemies. Unfortunately fighting is the only way to gain experience to level. Unfortunately your hp/mana doesn't reset when leveling so what's the point of leveling. Really screwed up game. I guess that's why it's only $1. Not much thought was put into it.
This game has no right to be this good. It's literally named after it's genre and nothing else, there's no story (apart two characters from the developer's other game 'building this dungeon' for adventurers) and no context, it has very traditional turn-based combat with all the names of Final Fantasy games but still [b]SOMEHOW[/b] it's really engaging. Maps are randomly generated RPG Maker dungeons, which means big featureless square rooms, and while the maps are extremely ugly, they're well balanced for navigation. And this is exactly how this game doesn't fail: It's extremely well-balanced. The battles are fun because there's rarely a 'filler' turn where you do the same actions on all 4 characters and you're just waiting for it to end. Enemies have very low HP overall and do a nice amount of damage, making you actually WANT to use the Guard move on your frail guys instead of constantly spamming attack for the battles to end. This only really works because there's no reliable way to heal up your party (They don't recover HP/MP when they level up and you can only get it back if you pet the cat that may or may not appear ever) which means any damage you take and any MP you spend will stick to you until the end of the run. This could CERTAINLY become annoying but there's just the right number of HP/MP recovering items laying around to get you going. Since the abilities you get to use in fights are randomly generated as well, the same class can behave completely different from one run to the next so dying isn't all that tedious. Visually it uses VX ACE art, the best version of all RPG Maker characters and tilesets which is a huge step above from the generic art from the engine this game uses, RPG Maker MV. In the end it's worth more than many games priced 6x as much as this.
It seems fun at first until you realize a few things. 1. It's not an RPG, it's a resource management game. Try not to run out of restoration items and pray that the next potion you find isn't useless eye-drops *again*. Unless you are lucky enough to find Osmose and at least one healing spell (the latter of which you might start with) in which case everything but bosses becomes trivial. 2. Drops are whack. On the 44th floor? Sure, a treasure chest might happily drop another copy of the same sword you found on the first floor. Or it might drop a weapon better than everything else you've found put together. Literally, as in you would have happily traded every other weapon you have for it. Who knows? It's just too random. A single drop from a single treasure chest can completely dictate an entire run. Since each run takes hours, that much swing is simply not enjoyable, IMHO.
Full disclosure: I've been a beta tester for this game, and got a key for free. However, I'm not part of the dev team or stand to gain anything from the sales of this game. Just wanted to make that clear. The fact that I've been a beta tester also means that while I only have a few hours of gameplay here on STEAM, I've played many more hours (and of course beaten the game) outside of STEAM. Now then, my opinions of the game: PRO's + An interesting HUB area with some charming characters that help set the tone of the game right away. + Randomized dungeon floors with many different biomes, special events, randomized loot chests etc (what you'd expect). + A ton of different classes to build your party from. Some you'll have to unlock though playing. CON's - The randomized floors sometimes spawn objects in weird places. Not a big deal, but still, it might annoy someone. - Some of the classes didn't feel as unique and interesting as others. You'll most likely find your favorite ones and stick to them. NEUTRAL * 25-50 floors (depending on difficulty) is quite a lengthy game. Most likely not something you'll beat in one sitting. * The cast in this game are connected to Keith's other games which could be funny - if you've played those that is. All in all, this game might not have the most content, or best graphics, but it has quite a bit of charm and some interesting ideas. It's worth playing, if you like me, enjoy quirky indie games and can overlook those small flaws you'll most likely come across while playing.
ชอบจักรวาลในซีรีส์นี้เลยซื้อมา แอบเศร้านิดนึงที่ไม่มีเนื้อเรื่องเลย เป็นเกมเคลียร์ดันเจี้ยนเฉยๆ แต่เล่นเพลินๆ สนุกดีค่ะ มีตลค.จากภาคหลักมาเป็น NPC ให้เราด้วย
É um jogo fácil sendo difícil o seu início. é necessário paciência para matar todos os monstros e assim conseguir level para passar dos chefes.
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