Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 38reviews | 84% | — | $3.6K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
This little Roguelike is a recent favourite of mine. After re-discovering it on my phone's wish list, I got it for my phone, and liked it so much that I was happy to find it on Steam. It's great for shorter playthroughs.
this was more frustrating than dark souls 3
I personally like this game as its very simplistic but an absolutely brutal meat grinder of a rogue like game. You will lose often, even after you get a feel for the game don't expect to win often but that's a part of the fun. You'll find your favorite characters to run through, all have different methods to get through, some far better than others but this varies from person to person so find your favorite and see how far you can get. It's a learn as you go type of game so try and not get discouraged the first couple of goes. I strongly advise you start with the tutorial and easy mode to get your bearings. Good luck! You're going to need it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese
Hours played at review time, across 38 reviews with recorded playtime.
Прекрасная игра про ёкаев, в ней есть ровно то чего и ожидаешь от игры про ёкаев. Здесь можно - убивать ёкаев, есть ёкаев, есть трупы ёкаев, воскрешать ёкаев, пить саке, употреблять "порошки" и многое другое. (кроме некрофилии) Имеется большое количество ёкаев, но вас иметь будут намного больше ибо это японский рогалик сделанный под пиво, от чего только веселее! Это действительно хорошая игра
とても面白いです!KEMCO様のゲームはガラケー時代から面白いものが多くて結構プレイしてますけど、これはとてもシンプルなローグライクで誰でも取っつきやすいゲームだと思います。今までローグライクをあまりやった事のない人でも小難しいシステムが一切無いのですぐに慣れるかと。何より妖怪たちがとても可愛い!伝承でその妖怪にまつわる物語を読めるのが個人的に一番好きなポイントです。皆それぞれ違うスキルを持っているので、新しい妖怪をゲットしたら一度チュートリアルで試してみる事をオススメします。アイテムの所持数が少ないのも緊張感があって良かったです。鞄も持ってないのにたくさん持ててしまうと違和感を感じますし、限られた所持数で回復を優先するか能力アップを優先するか考えるのがまた面白いので。きっと妖怪たちは大事な御守りを首からさげてお団子を口に咥えながら戦っているのでしょう(笑)運が悪いと開始数秒で理不尽に成仏しちゃいますけど、すぐにリスタートできるのでテンポが良く、気がついたら何十回もプレイしてしまう、そんな面白さがあります。逆に言うと、これはとてもシンプルなゲームなので、複雑なシステムや戦略を求める方には物足りないかもしれません。
I reached floor 10 but i got ambushed by an Umbrella and got stun-locked to death.
相当硬核的roguelike, 通关三次给一个新角色。难度不小 但是玩了一会后只有失望感吧,游戏内容其实非常小。我还以为是类似elona的系统,结果只是过地城。血亏 还有就是觉得特别像Unity社区里的2DRogueLike教程的类似物。 硬要说还有封面欺诈?
Yōdanji is a Indie rogue-like dungeon crawler ghost game. You play as different yōkai from Japanese folklore. You start with three random yōkai every new game, and they ranged from actually good to pretty useless. You go through a dungeon filled with other yōkai to find 3 scrolls to unlock more yōkai to play as. I like the 8-bit art style, but the gameplay could use some more work. The combat feels like it's rushing you through it, and most of the time when you realize that your heading into a fight you can't win, it's too late to run away. It's a fun short time killer, if you like rogue-like and/or dungeon crawlers. And I give this a 6/10.
単純に面白くない。 操作が直感的でない。 音楽が極短でひたすらループする。 SEがしょぼい。 ローグライク未経験者に売り込む気概を感じない。 セール時に173円で買ったが、8分やって返金リクエストを投げた。
Un juego bastante sencillo, pero a la vez muy entretenido con un gran dificultad que te aporta el juego. El juego consiste en que debes elegir un Yokai (3 Iniciales) y con el iras bajando plantas y plantas hasta llegar al final para enfrentar al Jefe Final situando los 3 pergaminos. Si logras derrotarlo te daran un nuevo Yokai al azar. Mi favorito es el Kitsune o Kyubi por defecto ^^ Puede volverse monótono o muy complicado al comienzo, pero una vez que le agarras la onda te fascinara un montón. 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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