
Climb 120 floors in 100 days with 32 battle girls — or Earth dies. A bullet-heaven roguelite where every run rewrites your fate.
Modeled estimate, not a reported figure. How we estimate →
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About
One day, a colossal Black Tower tears through the Earth without warning.
Then comes the sentence:
“Conquer 120 floors in 100 days, or the Earth will be consumed by the Tower.”
Your protagonist is no chosen hero.
He is just a part-time convenience store clerk — painfully ordinary, hopelessly timid, and completely unprepared for battle.
But when the will of another world, Yggdra, awakens through his smartphone, he is dragged into a fight that will decide the fate of humanity.
“Me...? You want me to climb that thing?
I don’t even know how to fight...
But... if someone’s got my back... maybe I can keep going...!”
Yggdra Survivor is a roguelite area-defense bullet-heaven where survival depends on movement, positioning, and smart build decisions.
You control the hero directly, while summons and battle girls fight automatically at your side.
Defeat enemies, collect shards, survive each wave, and choose reward cards to shape your run.
Recruit new summons, strengthen your current lineup, and create powerful combinations that feel different every time you play.
Will you go all-in on offense?
Play it safe with recovery and defense?
Or build around specialized summon synergies for explosive late-game power?
The higher you climb, the deadlier the enemies become.
Bosses unleash increasingly complex bullet patterns that demand precise movement and sharp decision-making.
Raw damage alone won’t save you.
With 32 charming battle girls, distinct combat styles, and lively battle voices that bring every fight to life, each run delivers both style and intensity 💥
Featuring 7 difficulty tiers, 20-floor challenge brackets, and a final Endless Mode for players who want the ultimate test, Yggdra Survivor blends accessible action with deep build variety and survival tension.
How far can you climb?
Dodge swarms and weave through bullet patterns. Staying alive is just as important as dealing damage.
✨ Auto-battling summons
Your summons and battle girls fight automatically, while your positioning and upgrade choices define the flow of combat.
✨ Post-wave card choices
After every wave, choose new cards to shape your run. Build around offense, defense, recovery, range, or unique special effects.
✨ 32 battle girls
Meet 32 adorable battle girls, each with her own style, identity, and combat role. Discover powerful combinations and synergies.
✨ 7 difficulty tiers and 20-floor challenge structure
Climb through escalating difficulty across 20-floor segments. The final tier unlocks Endless Mode for true survivors.
✨ Permanent progression
Turn each run into long-term growth. Upgrade permanent stats and push toward higher floors and harder challenges.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Indonesian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Korean
Reviews
EDIT: I have fully completed the game now, so I am adding more to the review and more context to why you shouldn't buy the game. Don't buy this game, this is just a quick cash grab reusing assets of "Yggdra Refrain". [h2]What is "Yggdra Refrain"?[/h2] It is an offline version of a mobile gacha game that closed down (EoS)... a lot of times. The original version was called "Shining Maiden" and it was the most different in terms of battle system and story presentation. But the bases of the game were there. Then came Resonance, which was more like Refrain. Other versions like Re:Birth/Reverse came and went. It is too complicated to follow the all the markets and closures, so the only thing I am going to say is that they are all EoS. If I am not mistaken, the Thai one was the last one to close. People are happy when they hear an EoS game is getting some offline functionality. They could be just the story or limited gameplay. Preservation of games is something gamers are fighting for all over the world. Refrain is a premium game, so that means you can buy it and play without any premium currency. You can get everything in the game just by playing. Strangely, this was only released on PC, even though the games were originally for mobile. The porting didn't go well. Since this isn't a review for Refrain, I am not going to go into detail, but the game is currently in an undesirable state if you aim for preservation. You can read all the available story (that is incomplete; they didn't bother to give the story a conclusion). You can also beat all the stages. Probably you can say that is enough, but there are a lot of things that are broken in the game that don't allow you to 100% the game (like achievements and titles). Some people can't even open the game (Survivor has the same problem). [h2]So, why is buying "SURVIVOR" a problem?[/h2] Not only did they leave REFRAIN riddled with bugs, but they are releasing more "cheap-looking" games in quick succession (SPIN in the third semester and DECKBUILDING in the fourth). According to them, they are making the games to make the Yggdra characters known. I won't be mad with them if that is their reason. So, more interest in the characters -> REFRAIN gets more sales -> more money -> more chances of the bugs getting fixed. If they do that, I will recommend this game and all the next ones. The problem is that I don't think people are going to get more interested by playing SURVIVOR... [h2]About SURVIVOR[/h2] I am going to be honest, this game isn't bad. On a vacuum, without knowledge of REFRAIN, I would call it a good, solid game. A "Game of all Time", just another game of thousands on Steam. Sadly, with context, I can't see it in a positive way. Go read "xxadonisxx" review for an "unbiased" analysis. I am going to list some points about the game, no depth review. [list] [*]The game could be completed (getting all achievements) in around 10 hours. More if you like experimenting. [*]Contrary to what the store page says, the game has NO story. There isn't any dialogue or cutscene. The story isn't related to REFRAIN at all. "Hanamja" is just an original character created for this game I don't know the reason they did it. They could have used the main character of REFRAIN, that is also a guy who also doesn't fight, but can give orders to the girls. [*]"Hanamja" sprite is ugly, even his hands aren't attached to his body (like Rayman). This contrasts with the reused sprites. [*]The "story" tells you there are 100 floors. There are 120 (20 floors for each of the 6 difficulty tiers). The seventh (Abyss) is the endless mode. [*]You can't quit mid-run and continue later. This is only a problem in Abyss, since 20 floors runs are less than 30 minutes. Not being able to save your progress in an endless mode is bad (the truth is that endless is boring after getting all the characters to lv 8, every floor is the same and you are immortal with the proper build) [*]The arenas are too small and empty (only enemies). The scenarios/background are random, but they are just an aesthetic change; the enemies are the same regardless (at least having some visual and musical variety is nice). You fight the same enemies, which get stronger the higher the floor you are. Higher Difficulties add more enemy types and "Elite"-type of enemies, but you will still see the same slimes, bats, and trees over and over again. I would have preferred it if different difficulties had different scenarios and enemies. Abyss could be the random one. Every 20 floors, the scenario could change at random to give more variety. [*]Bosses don't require any strategy different from any other enemy/Elite. It is just staying close to them to deal damage and evade their attack. That means there isn't any strategy at all. [*]There are 32 characters, 8 per faction. Laroque Republic and Assyria aren't in the game, but that is understandable because they don't have enough members. While the selection is overall fine, some picks surprised me: - For Rosemary, I don't understand why Shirley was used instead of Helena (a more relevant character). Also Shirley without Amelia feels off. I would have added Ursula to have another "Seize Magic Club" member, maybe removing Mavis. - For Paul Vosk, it is strange Morana isn't in the game. I would remove Mia. Irma is another strange choice (because she wouldn't be outside running around). But I like her. A replacement would be Rebecca, who is a bit more story relevant. - For Melody Forest, Asagi is the one I felt was missing. I would replace Fubuki. - For Shavin Zara, I can't believe they didn't add Isuka, the "leader" of the faction. I would remove Lia. Also, Sapphire without Aisha feels off. I prefer Aisha myself. [*]If you find odd the way I wrote some of the names of the characters/factions, that is because I used the way they are in REFRAIN. They don't keep them consistent, even in REFRAIN itself. [*]The UI is horrible. Just compare it with the assets from REFRAIN, you can clearly see the lack of polish they have. [*]There really isn't a strategy in the position you "put" your characters. First, you can't change the position of the characters; they are added to the formation in the order they are summoned, that order is fixed. Second, while the position affects the direction your allies are attacking, it doesn't matter in the long run. Endgame teams are just all the characters you want in your team summoned as soon as possible to get the rune effects quickly. [*]The rune system is nice. It gives options for different builds, making you experiment with teams. But I wish you could get the boosts when you meet the requirements, not being forced to select them at the start of a run. For example, if you get 1 Rosemary character, you should get the effects regardless. Then, when you get 3, 5 and 8, you can get the enhanced effect of the corresponding tier. [*]Even if I sound too negative with the above points, the game is functional and easy to pick and play, without game-breaking bugs (there are still bugs, but they don't ruin the experience). [/list] Sadly, I had to remove some points, because it was too long for Steam. To conclude, if you like "Survivors"-like games, anime-style characters, don't care about story, want a cheap and short game, then buy it. There are hundreds of similar games, it is your choice. If you somehow discovered this game, looked at the store and found the characters interesting/to your liking (talking about the girls, not Hanamja), instead of buying this game, try Yggdra Refrain. If you wanted to try Refrain and you couldn't play the game because it doesn't start, or it freezes in the tutorial battle, then you are not alone. It is OK to complain.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
おすすめできるかと問われると、おすすめできません。 好きか嫌いかと問われると、好きです。 ゲームの内容は動くタワーディフェンスゲームです。 かわいいキャラクターが繊細なグラフィックで描かれてよく動きます。 一見すると「おもしろそうなゲーム」です。 しかし、中国人開発者?はなぜか最後までゲームを完成させません。 これは他にSteamで販売されているゲームにも同様のことが言えます。 完成度70%のゲーム。 なぜゲームを完成させないのでしょうか? あと一歩で良い作品になると思います。
[h1] 废弃手游的二次消费 [/h1] 本作是已经关服的手游——尤格德拉衍生的类吸血鬼幸存者的小游戏,游戏内包含了32位战斗少女,玩家需要一边在不断的战斗中解锁全新的少女,一边挑战更高的难度。 众所周知,二次元手游天生就是来卖各种角色的,因此角色是二游中最不缺少的,在本作中便是将尤格德拉中32位女角色拉出来再就业,游戏玩法是类吸血鬼幸存者,但实际上玩家所持有的各种武器便是各种女角色,分别分为了近战、远程、辅助、坦克,各个角色各司其职,围绕在主角的身边,其中比较值得一提的是本作中近战输出角色并不会自动追踪附近的角色进行攻击,只有当角色离敌人十分接近后,才会移动过去攻击,因此远程攻击角色体验上直接薄纱近战。整体上这就是一款粉丝向的衍生外传,只推荐对尤格德拉有感情的玩家体验。 综上所述,本作是已关服手游尤格德拉的衍生类吸血鬼幸存者小游戏,集结原作32位少女角色作为战斗角色,分近战、远程、辅助、坦克四类围绕主角作战;近战角色不会自动索敌,需贴近敌人才会攻击,游玩手感远不如远程,整体偏向粉丝向外传,仅推荐原作爱好者游玩。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
웬만한 똥겜 재미있게 즐기는 사람인데 이건 심각하게 재미없음. 어디에서 재미를 느낄 수 있는건지 모르겠음... 남캐 머리가 좆처럼 생겨서 신경쓰임 옆모습 보면 더...
I was already drawn to the charm of the existing YGGDRA characters, so I had high hopes for this game. As someone who enjoys survival games, I had a lot of fun with it. There is fun in choosing the characters.
Developed and published by BD, YGGDRA: SURVIVOR delivers a roguelite action RPG that combines automatic combat, strategic movement, and party-building mechanics into a satisfying survival experience. The story begins with an ordinary convenience store employee whose routine life is shattered when a mysterious Black Tower appears and threatens the future of humanity. With only one hundred days before disaster strikes, the reluctant protagonist is forced to climb the tower, recruit powerful allies, and battle increasingly dangerous enemies. While the narrative is relatively straightforward, it establishes enough urgency to keep players invested as they progress through each floor and uncover stronger abilities. Combat is built around surviving relentless waves of monsters while avoiding overwhelming attacks. Rather than focusing on complex button combinations, players control movement while their recruited companions fight automatically. This design encourages careful positioning, quick reactions, and tactical planning instead of frantic input execution. Every successful stage rewards players with upgrade cards that can dramatically alter their build, allowing them to specialize in stronger summons, higher damage output, improved survivability, or balanced hybrid strategies. Since upgrade choices are randomized during each run, no two playthroughs unfold in exactly the same way, giving every attempt its own identity. One of the game's biggest strengths is its collection of 32 recruitable battle girls, each contributing unique skills and combat roles. Building an effective team becomes just as important as personal survival, as different companions complement one another through various offensive and defensive synergies. Experimenting with new party combinations keeps the gameplay loop engaging, encouraging players to discover effective strategies rather than relying on a single dominant setup. The addition of voiced characters also helps give the cast more personality, making battles feel energetic and helping the game stand out from other survival-focused roguelites. Replay value is another area where YGGDRA: SURVIVOR performs well. The game features seven difficulty levels that gradually introduce more demanding enemy encounters, making it approachable for newcomers while still offering meaningful challenges for experienced players. Beyond the standard progression, Endless Mode provides an opportunity to test optimized builds against continuously escalating enemy forces. Permanent progression systems ensure that each run contributes to future success by unlocking lasting upgrades, creating a rewarding cycle where even failed attempts help prepare players for the next climb. The presentation complements the gameplay with colorful anime-inspired visuals, lively character artwork, and flashy combat effects that fill the battlefield without completely sacrificing readability. Enemy swarms, magical attacks, and companion abilities create an exciting spectacle during intense encounters, while the soundtrack and voice performances add extra energy to the action. Although the overall visual style follows familiar genre conventions, it remains polished and appealing throughout the adventure. Despite its strengths, the game does not completely reinvent the roguelite formula. Many of its mechanics will feel familiar to fans of bullet-heaven survival games, including randomized upgrades, automatic attacks, persistent progression, and escalating enemy waves. Players looking for groundbreaking innovation may find the experience somewhat conventional. Nevertheless, the enjoyable combination of companion management, strategic movement, and flexible build customization gives the game enough individuality to remain entertaining over multiple sessions. YGGDRA: SURVIVOR succeeds by refining established roguelite ideas rather than radically changing them. Its satisfying progression system, wide variety of recruitable allies, meaningful upgrade choices, and steadily increasing challenge create an addictive gameplay loop that rewards experimentation and persistence. While it stays comfortably within the boundaries of the genre, it delivers a polished and enjoyable experience for players who appreciate action-packed survival games with strong replayability. Rating: 6/10
addictive and fun!
It's a familiar survival genre, so it's not too difficult! Each character has their own role, so I recommend picking a character with attack skills for your first choice. Once you unlock about half of the characters, you'll encounter a condition-setting feature called "Runes" (I think?). This is where efficiency and playstyles start to branch out, so try different things to find a combination that feels comfortable and works well for you. Make sure to use your gold for "Upgrades" at the bottom of the page, and I highly recommend prioritizing "Slot Expansion" as your very first choice. It's a great game for killing time and offers good value for the price. It seems like there's a main game too, which makes me a bit curious.
간단한 조작에 빌드 짜는 재미가 있어 중독성 있습니다. 한 판이 짧아 부담 없이 즐기기 좋고, 가격 대비 만족합니다.
The main character in the middle looks so sleazy. Added, currently, the attractiveness of all the content is not as great as that of a single character illustration from the previous work.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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