
Shoot, blast and slash through hordes of enemies in Rocking Pilot - a twin-stick shooter extravaganza inspired by arcade classics.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
üstten görünüm helikopter pervanesi ile adam doğramaca
bad
[h1] Bullet hell twin stick shooter pretty much. Each level divided into three sections. Frantic gameplay with different missions and goals to complete, first one is mandatory to unlock next level (key), another two are optional (trophies). Most of the time player is overwhelmed by flying bullets from every side. Use power spin to get through it and fill the gauge by destroying more enemies. Some minor story is going on in the background but who gives a duck? Smells a bit like a mobile game to me but gameplay seems to be ok. Difficulty a bit steep later on, I feel like keyboard + mouse is a bit better to control with. [/h1]
Rocking Pilot is a simplistic skill based 2D retro top down action game where you control a helicopter in a single screen arena. Waves of enemies swarm at you and you must avoid them or kill them by bashing them with your rotor blades, making this a very much twitch-orientated game. While there's an upgrade system and a couple of different game modes, it's still a simple, shallow affair with little depth or interest for gamers, but at least it's not an asset flip? From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes Rocking Pilot might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Rocking Pilot has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for unlocking the "score" game mode, trivial to achieve, but less than 5 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 5 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Rocking Pilot is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Não consigo entende como grandes jogos como esse não tem muita gente comprando e jogando, porra que jogo desafiador e bem feito e olha que nem curto esse estilo de jogos, comecei a jogar para platina-lo e excluir pensando q era rapidinho e em 1 domingo inteiro ainda não conclui todas missão, Embora simples leva tempo para aprender o que é o que, tem fumaça no game que te mata e outras que tira vida, tem umas que serve de escudo para vc não levar tiro e outras que servem apenas para os inimigos, esse tipo de pequeno detalhe muda completamente a gameplay e faz você ter que criar uma baita estratégia e muda totalmente o percurso para sobreviver. Os chefes do game são chatinhos de passa por que dependem de armas explosivas e elas vem nas caixas aleatoriamente,tem vez que vai demora mais pra passa que outras e ainda morrendo toda hora... Pelo preço vendido é um game que com certeza merece uma chance, com cartas conquistas e compatibilidade para o controle faz o que muitos games caros não fazem : DIVERTIR
Um ótimo game no estilo SHMUPS, ou popularmente conhecido como jogo de navinha. Alguns níveis são difíceis, então esteja preparado para recomeçar algumas vezes. Gráficos e músicas são bons mas é no gameplay que o jogo realmente brilha. Rápido e frenético sempre com uma chuva de balas na tela, precisa se acostumar com a velocidade. O jogo é baseado em missões e cada missão fica mais difícil à medida que avançam. Os controles são responsivos e sem delay. Para ser honesto, um dos melhores SHMUPS que joguei recentemente. É um ótimo jogo para passar o tempo e pelo preço vendido é um game que com certeza merece uma chance, com cartas, conquistas e compatibilidade para o controle faz o que muitos games caros não fazem: divertir. Platinei em pouco mais de 10 horas. Recomendo para fãs do estilo: 9/10.
Great game! Really fun, really fast and at times really difficult. Definitely recommended!
모바일 슈팅게임. 난이도는 스토리나 도전과제 100퍼센트 클리어만 목표로 할 경우 아주쉽고(약 2시간 45분) 간단한 스토리도 있고 음악도 경쾌하다. 좀 더 높은 난이도, 스테이지, 미션도 준비되어 있음. 부스터 모아서 확 쓸어버리는 재미가 쏠쏠하다.
"Rocking Pilot" to przyjemna, zręcznościowa gra, polegająca na zabijaniu przeciwników przy użyciu naszego helikoptera bojowego. Posiada wiele poziomów, ale też lokalizacji, różniących się trudnością, rodzajem wrogów. Za przechodzenie poszczególnych starć, zadań dostajemy trofea, korony lub czaszki. Gdy zbierzemy ich odpowiednią ilość, dostajemy skrzynkę z nową umiejętnością albo odblokowujemy nową mapę. Gra jest naprawdę fajna, dobrze się przy niej bawiłem. Na przejście jej wystarczą 4 godzinki ⏱️ Ocena: 9/10❗ Polecam! 🚁
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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