
Yet Another Incremental Game (But This Time About Coding) is an idle clicker about... coding (thanks, Captain Obvious). Smash your keyboard, spawn code, and discover the questionable joy of programming. No actual skills required.
Modeled estimate, not a reported figure. How we estimate →
About
Every key you mash writes real code. Every file you ship makes the number go up.
An incremental game about programming: you start hammering a keyboard one character at a time, and end up running an army of AI agents that write the code, fix the bugs, and quietly make you obsolete. Just like real life.
No coding knowledge required. Rolling your face across the keyboard is a valid strategy.

Six specialist agents work around the clock: one generates files, one hunts bugs, one trains the others. Overclock them for double speed — if your bits can pay for it.
200-file codebases across eleven programming languages, bugs included. Launch a project, point your assistant at it, and watch the files get shipped one after another.
Place components on a grid and chain them into production lines. Power supplies, crawlers, RAM, databases — each one feeds the next, and the whole thing keeps humming while you do something else.
Dozens of nodes, several with no level cap at all. Pour your skill points into typing power, agent efficiency, or golden files, and rewrite the curve in your favour.
Prestige wipes your progress and hands you a permanent multiplier. Then you do it again, faster. This is where the real run begins.
Code review — pull requests arrive in real time. Approve, reject, or fix them to keep tech debt under control.
Training — specialize in any of eleven languages for permanent bonuses that stack across your whole save.
Idle progress — your agents keep coding while the game is closed. Log off, come back rich.
150+ achievements, Steam Cloud saves, and full Steam Deck support.
The core loop is finished and stable — typing, agents, projects, skill tree, prestige. The machine expansion, daily community challenges, and build sharing are still being built, and they are being built with player feedback. The roadmap is public and I read every review.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
80/100 achievements out of the way, even though I do think I'm supposed to be doing that until we get the full release. Even so, this game is really enjoyable, rather well thought through for the price. Admittedly, it could definitely use some more content and updates, once you unlock the 'Machine', progress slows and game just becomes a grinder. Very few bugs and issues, however the skill tree UI can be a little annoying to use, particularly with the tooltip popups. All in all, an enjoyable little incremental that I am looking forward to seeing updated!
Damn, it's hard to stop when you're in there :'D Very fun and addictive. Would recommend it 100 times if you like Idle games or want to discover this type of games. So much worth the money !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely Love the game, it has alot of depth for a simply "typer" and keep me engaged! Person Chill or brain to BLURRRR Game. Looking forward to additional content from the creator and DLC Packs, Support INDIE game artists!
A very fun and interesting take on the incremental genre. This is the type of coding like incremental game I've been wanting to play.
As someone who dropped out of a computer science degree due to enshittification of the field, I can quite firmly say that this game is a much better experience.
clearly a game the dev cares about, very responsive, and the game has a unique theme and mechanics that are satisfying to play. there are bugs but they get addressed quickly
Not good in current state, you quickly reach a point where "incrementing" does not increase gameplay speed in any meaningful way. While if this was near the end of the game this would be fine, but it's not. Maybe if more systems get added or current systems get fleshed out and increase power gains then it may change my review but for now I can't recommend.
I liked this game overall. Looks quite unique and has a fair amount of content. Good: I liked the theme. Most of the game I felt enough progress for it to be interesting. Bugs were fixed quickly. Bad: At the time of the review it plateaus a couple of times, but those you can afk through. Machine tab felt too long and tedious, which is where I quit. Finished most of the game, 72 out of 100 achievements. I will probably give it another go after a few updates.
Intéressante plongé dans le monde des codeurs des temps moderne
A really nice surprise. The theme is original, the game looks great, it's easy to pick up, and it quickly becomes addictive. If you're a developer, you'll definitely appreciate all the little coding references. Vraiment une bonne surprise. Le thème est original, le jeu est beau, facile à prendre en main et on devient vite accro. Player n° 34 ;)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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