
Yet Another Incremental Game (But This Time About Coding) is an idle clicker about... coding (thanks, Captain Obvious). Smash your keyboard, spawn code, and discover the questionable joy of programming. No actual skills required.
Modeled estimate, not a reported figure. How we estimate →
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About
Every key you mash writes real code. Every file you ship makes the number go up.
An incremental game about programming: you start hammering a keyboard one character at a time, and end up running an army of AI agents that write the code, fix the bugs, and quietly make you obsolete. Just like real life.
No coding knowledge required. Rolling your face across the keyboard is a valid strategy.

Six specialist agents work around the clock: one generates files, one hunts bugs, one trains the others. Overclock them for double speed — if your bits can pay for it.
200-file codebases across eleven programming languages, bugs included. Launch a project, point your assistant at it, and watch the files get shipped one after another.
Place components on a grid and chain them into production lines. Power supplies, crawlers, RAM, databases — each one feeds the next, and the whole thing keeps humming while you do something else.
Dozens of nodes, several with no level cap at all. Pour your skill points into typing power, agent efficiency, or golden files, and rewrite the curve in your favour.
Prestige wipes your progress and hands you a permanent multiplier. Then you do it again, faster. This is where the real run begins.
Code review — pull requests arrive in real time. Approve, reject, or fix them to keep tech debt under control.
Training — specialize in any of eleven languages for permanent bonuses that stack across your whole save.
Idle progress — your agents keep coding while the game is closed. Log off, come back rich.
150+ achievements, Steam Cloud saves, and full Steam Deck support.
The core loop is finished and stable — typing, agents, projects, skill tree, prestige. The machine expansion, daily community challenges, and build sharing are still being built, and they are being built with player feedback. The roadmap is public and I read every review.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Addictif, simple, sans limites, je recommande !
The game is great so far, can't wait to see what comes in the future updates!
Intéressante plongé dans le monde des codeurs des temps moderne
A really nice surprise. The theme is original, the game looks great, it's easy to pick up, and it quickly becomes addictive. If you're a developer, you'll definitely appreciate all the little coding references. Vraiment une bonne surprise. Le thème est original, le jeu est beau, facile à prendre en main et on devient vite accro. Player n° 34 ;)
Captivant
Most stupid idea of the game, you will get nothing except broken keyboard...
A very fun and interesting take on the incremental genre. This is the type of coding like incremental game I've been wanting to play.
Enjoyed this game. It has passive and active phases. You start type pressing keys and clicking to accumulate "money" so you can buy automation and then watch and guide it doing the job. Every new tier requires active play to rebuild the automation. Unlocking more complex and parallel activities increases the pace of the game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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