
Make full use of your advanced move-set to navigate hand-crafted retro worlds without a jump button in this vibrant love letter to the N64 era of collectathons!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−60% | 1.9Kreviews | 97% | — | $682K |
| $6.79−60% | 43ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked Yellow Taxi Goes Vroom. I didn't *love* it though, and that's a bit of a problem for platformers. There's little issues in it that nag at you, like the inconsistencies in some of the mechanics--the super boost especially, but even going off ramps feels like a guessing game of "will the game let you launch forward how you want?" The fact that the backflip gives you more travel distance than a front flip is especially weird, and much of the mechanics don't feel like they're explained properly. I'm all for games not handholding you but not when it comes to core mechanics that are downright required to get some of the collectables. The first...half, I want to say, of this game feels great. It's got a breakneck speed to it, with a lot of crazy jumps and characters thrown your way. But after the first boss it starts to feel a little long in the tooth and sometimes punishing for no real reason, and about when I reached the last boss I ran out of patience. Huge jumps over instant-death acid pits is not my idea of fun, honestly. This is one of those times I wish Steam had a neutral option because I did genuinely enjoy half this game. It's just a shame about the other half. I'm not going to give it a negative score however as I do think there's a good game in here, especially for people looking for a challenging platformer. It's fun, sometimes! It's cute and zany the whole way. But it would've gone and removed a level or two and fine-tuned the mechanics just a bit more. I wouldn't mind seeing a sequel that cleans up the mechanics and gives it more of a polish.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 25 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game needs way more love. Core gameplay is so fun that the only complaints people have are that the levels sometimes stray from it (Crash Test Industries was a horrible idea tbqh). 10% of everyone who has launched this game has 100%'d it, what more can I say. Buy it... NOW!!!
Its literally Super Mario 64 but it took 5 times the safe amount of caffeine and I love it I do think that they could have taught the controls a little better because I didnt know you could super boost until I found out how to do it elsewhere
May be one of the best 3D platformers I've ever played. Extremely charming and manic. Gameplay is super fun. It's like Mario Sunshine but you're a car. 9/10.
it's fine 7/10
I have zero nostalgia for the era and genre this game evokes, and I can still enjoy it! I love the depth of the movement. I really like the self-leveling system of collectathons, because you can explore an area and get as many gears as you want. But you don't have to catch them all; once you know the next area is available, you can keep exploring or move on. However I do not plan on finishing this. I got to an area (dreamland) that was extremely difficult, annoying, not fun at all. Videogames escalate difficulty since forever, and I can't even tell if the curve is off here. What I can tell you is that I am too old to put any more effort into replaying a section enough times to beat it. And the game didn't exactly earn points in any other department other than fun gameplay. There is no story or interesting world to engage with; it's just bright colors and whacky humor designed for kids. Speaking of kids, my five year old didn't like it that much either. And it's way too hard for him anyway. He played for about an hour. So I'm done with it. Enjoyed my time while it lasted. Don't really care to see how it ends. In fact, I don't even remember what the plot was and I just closed it.
vroom vroom
Super arcadey and feels good type of game. If that's what you like in your game, this is the perfect fit for you
Went vroom
This is a really fun 3D platformer with some additions from Crazy Taxi. It is over the top, so I recommend trying the demo to make sure it's for you. The level design and environments are pretty awesome, and the movement for the taxi has more depth then you'd expect.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $312.3K | 1.8K | 94% | $6.99 | |
| — | 0 | — | — | |
| $4.8M | 19.3K | 95% | $9.99 | |
| $70.7K | 237 | 87% | $14.99 | |
| $25.3K | 224 | 98% | $4.99 | |
| $13.4K | 79 | 70% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $682.2K | 2.5K | 84% | $9.99 | |
| $682.4K | 997 | 91% | $29.99 | |
| $681.1K | 3.4K | 96% | $9.99 | |
| $681K | 1.4K | 74% | $19.99 | |
| $683.1K | 3K | 93% | $9.99 | |
| $680.6K | 969 | 95% | $19.99 |