
Runestone Keeper is a roguelike dungeon crawler that blends classic RPG elements and turn based strategy. Heroes, monsters, equipment, events, magic and skills, traps and devices, shrines and altars, Goddesses and merchants. Choose your weapon and begin an epic adventure!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Portugal, Japanese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
На редкость интересная, классная инди-игра. Имеется какая-никакая реиграбельность, своих денег точно стоит. Получил ее с раздачи)
Runestone Keeper é um jogo simples, mas excelente. Depois de jogá-lo por muitas horas na versão sem DRM que a Humble Bundle deu anos atrás, finalmente eu peguei o game na Steam. Eu não sou muito chegado ao gênero de roguelike, mas esse jogo aqui conseguiu me prender pela sua forma bastante funcional. Nós teremos que explorar cada cenário clicando em cada bloco. Com isso, encontraremos itens, teremos que enfrentar inimigos e teremos que encontrar a saída para o próximo andar. Morreu? Vai voltar tudo e refazer do zero. Porém, como os itens são aleatórios, dependendo da sua jogada, você vai conseguir sobreviver com uma certa tranquilidade. Mas morrer não será um problema, porque sempre vamos melhorando nosso nível conforme progredimos. O jogo literalmente funciona como um RPG de dungeons, porém, não controlamos um personagem na tela, nós somos ele. O jogo é inteiramente jogado com o mouse e vai ser uma ótima oportunidade de passar o tempo. Temos vários segredos espalhados pelas fases, incluindo uma arena onde temos que vencer todos os inimigos para sair dela e estátuas de deuses onde fazemos oferendas para ter habilidades únicas em prol de uma desvantagem. Eventualmente você pode trair aquele deus para pegar as habilidades de outro, mas tudo terá um preço a se pagar. No geral, Runestone Keeper me surpreendeu pela sua simplicidade e pela possibilidade de jogarmos sem muito compromisso. É o tipo de jogo que você pega para jogar enquanto assiste algo ou quer matar um tempo. Mesmo sem promoção, ele é um jogo relativamente barato, mas normalmente não fica mais que 3,99 em promoções, então é uma ótima oportunidade de pegar um game como esse. E claro, para quem gosta de conquistas, vai ser um bom jogo para conquistá-las e enfeitar o perfil para os completistas de plantão.
这是一款非常不错的国产Rougelite类游戏,是一款基于方格探索和战斗的回合制地牢爬行游戏,游戏的随机性非常大(比较看脸),同时也融合了RPG和卡片游戏的要素。 在游戏中也到处布满了危险的陷阱,狡诈的怪物,而且诡谲的事件也充斥在阴暗方格组成的地牢之中。每天都忍不住玩几把,在国产的独立游戏中,这款《符石守护者》是非常不错的了!果断推荐!(为什么我的脸总是这么黑(┬_┬)...) 历经3个月之后,总算二周目通关了...(不容易呀...~~~~(>_<)~~~~)
Might be okay when you've unlocked more stuff, but having a lot of grind before the player has enough choices to make the game interesting is a weird way to go. I did enough to unlock the mage character, then got to the point of an upgrade to add +1 gold to each gold pickup costing 1050 gold and called ♥♥♥♥♥♥♥♥. You'd have to do probably 50 *long* playthroughs for that powerup to even pay for itself, gold pickups aren't that common. If it applied to the +1 gold per reveal from selecting the treasure god then maybe it would be reasonable, but I'm pretty sure it does not. And that's the third of five equal upgrades to that property, the price doubling each time, so for a total of +5 gold per pickup it presumably costs around 5000 gold total. The thing of an entire run earning maybe 500 gold which can be used for permanent upgrades, and items being for sale during a run at 200 gold each, is also ridiculous - why would you ever want to buy a minor upgrade item that you're just as likely to find lying around, at a cost of half the entire run? Maybe would be okay as a mobile game for playing when you're stuck somewhere and bored, but in a context where I could be playing a better game, such as any real roguelike (Nethack, Slash, Dungeon Crawl, Caves of Qud, etc.) this seems purposeless. One reviewer said it's like minesweeper - it's more like minesweeper if 95% of the time you don't actually have any information and have to take a guess. If you like the concept of this, Desktop Dungeons does the concept way better.
Well, I cannot give a thumb up to this game, and I wish I could vote for something neutral. The game is not bad in itself, but the UI is just awful. There is no tooltip, barely no explanation, and clickable areas (understand in game buttons and other UI elements) are not highlighted in barely anyway. So navigating the game is more of a chore than anything else. With a better, or dare I say a normal UI, this game would have been enjoyable from its very beginning. But when you need hours of game play just to understand what this stat is for or that you can click here to do something, this is just not right. Sorry Runestone Keeper, next time, try a design something usable.
too grindy and fail/misfortune friendly. unveiling a map, or exploring is both necessary and unrelentingly risky. play desktop dungeons, and not the new one, the old one with the really good character art.
这可是我Steam上第一个游戏,游戏还是挺好玩的。话说这游戏是国产吧,时隔多年突然想再下载玩玩,库里搜符石守护者竟然找不到,害得我去翻了15年的账户明细才找到,纯英文名。。。
[h1]Описание:[/h1] Простенький рогалик в котором мы путешествуем по бесконечному рандомно сгенерированном подземелью. Все клетки закрыты и мы кликаем пытаясь найти выход на следующий этаж... Или находим какую нибудь полезность/пакость... Ну или монстра, которых нужно бить чтобы качаться и получать новые пушки... Правда бывают моменты когда легче убежать на другой этаж... Игра очень проста в освоении, но тут много разных героев, богов и шмоток с умениями и это дает нам очень разные пути для развития персонажа и стиля игры... Я прошел игру вдоль и поперек, открыл почти всех персонажей, почти богов (1 не нашел). Жаль игру не продолжили развивать, я бы с удовольствием еще в подобное погонял. Когда изучаешь весь контент и монетки пихать уже некуда, то немного скучно становится... Но все равно 68 часов игра отняла. Надеюсь затянет и вас. [h1]Оценка: 8/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
[h1] Mobile game. [/h1]
not a good roguelite design: 1. gold persists through runs but is needed for upgrades in the run and meta stats upgrade outside run 2. runestones persist through runs which are valuable for stats boost within run this means you are expected to grind the resources (by not using them in game) so you can hoard them for permanent upgrades and future runs that you want to win. Basically, you have to purposely lose many times for a chance to win later, not fun
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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