
From the renowned development studio WayForward Technologies, Inc. (Shantae, River City Girls, Advance Wars 1+2: Re-Boot Camp) comes Yars Rising, a 2D action adventure exploration of one of Atari’s richest, and best known classic titles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the renowned development studio WayForward Technologies, Inc. (Shantae, River City Girls, Advance Wars 1+2: Re-Boot Camp) comes Yars Rising, a 2D action adventure exploration of one of Atari’s richest, and best known classic titles.

In WayForward’s experienced hands, the Yars franchise becomes an expansive mystery solved through 2D platforming action. Take control of the young hacker Emi Kimura, who is hired by a mysterious patron to infiltrate the shadowy QoTech corporation. Run, jump, sneak, and hack your way through challenges as you slowly unravel a complex secret shrouded in intrigue.
Emi grows in power throughout her adventure, allowing her to retrace her steps and reach previously inaccessible and secret areas. Her evolving hacking skills are critical to solving stimulating minigames that reference the innovative gameplay from the Atari 2600 title Yars’ Revenge.

The deeper into the QoTech facilities Emi ventures, the more expansive the sci-fi mystery becomes. A colorful cast of hacker allies help Emi discover her connection to a distant alien race and unlock powers unlike anything she could have imagined.
Yars Rising celebrates the Yars franchise in WayForward’s distinct style of anime art, humor, retro game mechanics and storytelling virtuosity.

2D Platforming Action: Emi must jump, blast and sneak her way past waves of robotic and alien enemies. Her latent powers are revealed as the game progresses, granting her wild augments and biohacks that let her reach previously inaccessible areas. A sprawling, interconnected map allows for hours of exploration
Sci-Fi Intrigue: A seemingly bottomless mystery takes Emi from drab office buildings into hidden underground labs, and even to the farthest reaches of space as she uncovers the dark truth behind the QoTech corporation and discovers her own personal connection to an alien race.
Challenging Retro Minigames: A series of hacking minigames pay homage to the original Yars’ Revenge, which fans love for its top-down, quick twitch gameplay.
Stealth Traversal: Emi can’t always shoot or jump her way out of a jam – tense sections of stealth gameplay force her to duck into the shadows to hide from relentless security guards.
Classic WayForward Aesthetics: With fantastically rendered 3D environments and an ensemble of captivating characters, the WayForward team brings Emi’s story to life as only they can.
Play the OG: Discover the first game in the Yars franchise by playing WayForward’s modern take on the Yars’ Revenge, accessible right from the main menu.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 259reviews | 81% | — | $157K |
| $11.99−60% | 158ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun and charming metroidvania. Plenty of humor throughout, very much like the other WayForward titles Shantae or River City Girls. If you enjoyed the writing and humor in those games, you'll enjoy this. Controls are fluid, and the combat is fun. All in all, yes, recommended. AMAZING soundtrack, by the way.
一応、ノーマルでクリアしました。 とにかく、ミニゲームが、いや、ミニゲームというより、、本編よりこっちのシューティングの方が私には難しく大変でした。 とりあえず回避できる手段も有るのですが、そこは折れずに意地になってやりました。年寄りなので反射神経は鈍いし、敵も小さくて見にくいのでキツく、やっとこさでしたが、まあ認知症の予防には良いかもしれませんね。 ただ気になる部分もあって、例えば場面場面でステータスの調整をしなければならないのは非常にめんどくさかったです。 また、画面の端でちょっと動くだけで隣のゾーンに移動してしまいロードが始まるのもめんどくさかったです。 やる前に自分が思ってたメトロイドヴァニアゲームとはちょっと違ってたのですが、楽しくは遊べました。 アクション苦手でも何度も挑戦すればクリアは可能です。 アクション得意の方には物足りないでしょうね。でも、クリア後にハードモードが出来るようになるので、どうぞ。 とにかく音楽が良いです。これは特筆すべき。 キャラクターもうるさいほどによくしゃべりますが、個性的でイキイキしてて、尚且つ面白いので悪くないです。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
| $10.49−65% |
| 36ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 67%* | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To be honest, this one is not close to games like Ender Lillies etc. In general it was okay and I got the game from a friend as a present. But I myself would not really buy it. Not for 29€. It has some cool stuff in it but it just feels a little unfinished or ... "basic". The main character is well done, I liked her ... the other characters were also fine. The voice acting was fun listen to and they have a lot to say. Sometimes it was just too much. What really drove me nuts: - The controls sometimes felt clumsy and delayed and unprecise. I had several difficulties to grab edges and climb them. Especially the part with the metal press parkour. Boy, I was close to just smash the controller. Also the controls underwater just felt awkward. You cannot swim you just jump in slow motion etc. Sometimes instead of jumping the character used the "fly" skill. - There is no fast travel in the game. You have to walk aaaaaalll the way back and forth all the time. - The minigames (hacking-games) were a nice idea but imho it was not well executed. Some "minigames" felt like torture. Especially since you die with only one hit. - The "pong" part right before the final boss ... great god ... whose idea was that? I mean, if you loose 10x then adding a "skip that part" button would be cool. You fight enemies through the whole game and in the end have to play pong. And it was not easy ... not for older people. ;D - The dialogues were sometimes too long. - This game has also quite some loading times between sections. I do not remember having these in other games. I think Ender:Magnolia had this too where you could switch areas but it loaded faster. The annoying part of this was that sometimes if you loos a boss fight, you get a loading screen and start next to the last saving-station ... then you have to walk like one screen to the right and boooom! another loading screen, then you have to watch the boss animation and only then you can fight for 30s before you die again and repeat that ♥♥♥♥. I think this one triggered me the most that there was no "retry bossfight" button where you could instanly repeat the fight. - Btw. the "pong" game ... you could not abort it ... once started, you had to play it. No "start" and no "options" buttons to just exist/rage quit it. I think, the game has some potential for a sequel. The character is done right and the costumes are cool and stuff. The skills are kind of interesting (nothing special tho). They just need to fine tune the controls and add some QoL stuff. tl;dr I think this game is a 33% clone of other metroidvania games like Ender:Lillies etc. and not worth the ~30€. In a sale for 10€ ... maybe ... the difficulty is too crazy for kids but the mechanics/gameplay is too lame for adults. It was just not for me ...
Merhabalar. WayForward'ın yaptığı en eğlenceli ve başarılı işlerden biri olduğunu düşünüyorum, bu firmayı bilen bilir çok komik, eğlenceli ve yaptığı işi kaliteli seslendirme ve karakter tasarımları ile süsleyen bir firmadır bu oyunda da bunu başarmışlar eğer daha önce WayForward'ın oyunlarından birini oynayıp hikaye sunumunu oynanış tarzını beğendiyseniz bu oyunu da beğenirsiniz. bu firmanın oyunlarının pek kıymeti bilinmiyor diye düşünüyorum kişisel olarak. birkaç çok başarılı örnek vereyim, River City serisi (Beat'em up) Contra Operation Galuga (klasik Run'n Gun) ve meşhur Shantae serisi (Metroidvania). eğer bu oyunları biliyorsanız hepsinin bir mizahi yönü vardır biliyorsunuzdur hepsinde karakter tasarımları çok başarılıdır ve seslendirmeleri başarılıdır grafik görsel tarzı keza çok iyidir. bu oyun da tam olarak böyle hatta mizahi yönü olarak baya iyi eğlenceli karakterler var. eğer Beat'em Up, Shot'em Up, Metroidvania ve 2D oyunları seviyorsanız bu oyunu ve tüm bu saydığım WayForward oyunlarını gözüm kapalı tavsiye ediyorum
Yars Rising is a fun little mix of simple MetroidVania-style exploration and stealth with arcade minigames from the days of the Atari 2600. All the basics of platforming and exploring are done well as you might expect; WayForward has a lot of experience with the format. You'll pick up new abilities that open up new areas and (thankfully) there are fast travel points to help you when backtracking. Stealth is mostly "move between safe places while they can't see you". You can move quietly but you don't really need to; alerted enemies give up very quickly as long as you get out of sight. The hacking sections are the arcade minigames: most are variations on the Atari 2600 Yars' Revenge, but there's also a bit of Centipede, Missile Command, and Space Invaders in there. It brought me back to my days in front of my little TV and black-and-orange joystick. The music was done quite well; there's a good variety of synth-y tunes (more than I'd expect from a game like this) and nice touches like having it fade in and out when you go into hiding places. I thought the voice acting was fine and enjoyed having Emi throw in a little comment every once in a while while wandering back and forth, though (reading through the reviews) not everyone did. Saying it's a "little" mix was intentional: it's not very long. It took me a bit more than 10 hours to get through with 100% exploration. There is a bit more to do if you want to run the game again in the more difficult mode and/or do some additional arcade minigames, but don't expect 100 hours of content. A couple of minor complaints: while you can hit Alt-Enter to play in a window, the game has no way to change the size of the window and it goes back to fullscreen while the game starts up and whenever you go into the Options screen. Some cutscenes cannot be skipped when you return after failing a boss fight. (You can rapid-fire through the speeches.) Overall I thought it was a fun little combination of Shantae and Yars' Revenge and can easily recommend it. I can understand if you want to wait for a sale, though.
Yars Rising, developed by WayForward and published by Atari, is a stylish sci-fi metroidvania that reimagines one of Atari’s oldest arcade franchises as a modern action-platforming adventure filled with exploration, hacking systems, stealth mechanics, and retro-inspired storytelling. Instead of simply recreating the original Yars’ Revenge formula with updated graphics, the game transforms the property into something entirely new while still preserving strong connections to its classic arcade roots. The result is an energetic and visually impressive experience that combines nostalgic ideas with contemporary game design in a surprisingly creative way. The story follows Emi Kimura, a talented hacker hired to infiltrate the massive QoTech corporation. What initially appears to be a simple espionage mission quickly develops into a larger conspiracy involving dangerous technology, hidden experiments, and mysterious connections tied to the Yars legacy. The cyberpunk-inspired setting blends futuristic corporations, advanced security systems, and retro science-fiction influences into a world that feels colorful and stylish without becoming overly complicated. While the narrative follows familiar genre themes involving corrupt corporations and hidden secrets, the strong presentation and fast pacing help keep the adventure consistently entertaining. One of the game’s strongest aspects is its visual presentation. WayForward’s signature animation quality is immediately noticeable through fluid character movement, expressive cutscenes, and vibrant futuristic environments. Laboratories, industrial complexes, digital systems, and hidden research facilities are all filled with bright neon colors and retro-inspired technology that constantly reinforce the game’s sci-fi identity. The visual style successfully balances nostalgia and modern design, making the world feel both classic and contemporary at the same time. Exploration forms the foundation of the gameplay experience. Like many metroidvanias, progression revolves around unlocking new abilities that gradually open previously inaccessible areas throughout the interconnected map. As Emi gains additional hacking tools, movement upgrades, and combat abilities, exploration becomes increasingly rewarding because players are encouraged to revisit older locations in search of hidden upgrades and secrets. The map design consistently rewards curiosity, and discovering new routes or hidden areas gives the progression a satisfying sense of momentum. Movement and traversal feel smooth throughout most of the adventure. Emi is agile and responsive to control, allowing players to chain jumps, dodges, wall movements, and platforming actions together naturally while navigating dangerous environments. The game steadily introduces new traversal abilities that expand movement options without overwhelming the player too quickly. This gradual increase in mobility helps exploration remain engaging throughout the campaign. Combat combines ranged attacks, environmental movement, and occasional stealth mechanics into a gameplay loop that stays entertaining even if it never reaches the complexity of the genre’s very best entries. Enemy encounters are fast-paced and visually energetic thanks to flashy attacks and responsive controls. Some sections encourage direct combat while others emphasize infiltration or careful positioning, helping the gameplay avoid becoming too repetitive during longer sessions. One of the most creative elements of Yars Rising is its hacking system. Instead of reducing hacking to menu interactions or simple puzzles, the game transforms many hacking sequences into retro arcade-style mini-games inspired by classic Atari titles. These sections act as both gameplay diversions and nostalgic tributes to the company’s history, giving the game a unique identity within the metroidvania genre. Several mini-games directly reference mechanics from older Atari releases, creating moments that feel playful and inventive rather than forced nostalgia. The soundtrack also deserves praise. Electronic music, energetic sci-fi themes, and atmospheric tracks help establish a strong retro-futuristic mood throughout the adventure. Several story moments are supported by more dramatic vocal tracks that give the game an almost anime-inspired energy during major narrative sequences. Combined with the colorful visuals, the audio design helps the world feel lively and memorable from beginning to end. Another enjoyable aspect of the game is its pacing. Yars Rising regularly alternates between exploration, platforming, hacking, combat, and stealth sections, ensuring the gameplay rarely feels stagnant. New mechanics and environmental challenges appear steadily enough to maintain interest while still keeping the overall structure accessible for players less experienced with metroidvanias. However, the game does have noticeable shortcomings. While the movement and exploration systems are enjoyable, some combat encounters eventually become repetitive once enemy patterns are fully understood. Certain areas also feel less complex than players might expect from a modern metroidvania, with platforming sections occasionally lacking the depth or challenge found in more refined genre competitors. The stealth mechanics are also somewhat inconsistent. Although they add variety to the gameplay loop, some infiltration sequences feel less polished than the exploration and action-focused sections. These moments occasionally interrupt the momentum established by the stronger platforming mechanics rather than enhancing them. The narrative, while entertaining, can also feel uneven at times. Some character interactions and story developments move too quickly, preventing certain emotional moments from having their full impact. The game introduces several interesting concepts involving corporate conspiracies and retro mythology, but not all of them receive equal development throughout the campaign. Difficulty balancing may also divide players. Some areas feel relatively forgiving while others suddenly increase enemy pressure or platforming demands. Although the game generally remains accessible, there are occasional moments where progression loses consistency due to uneven challenge design. Despite these flaws, Yars Rising succeeds because of its creativity, personality, and willingness to reinvent a classic property in an unexpected way. Rather than relying entirely on nostalgia, the game builds a modern action-adventure around the Yars concept while still honoring its arcade origins through hacking mini-games and retro-inspired design choices. The result is a metroidvania that feels energetic, stylish, and refreshingly different from many safer retro revivals. For fans of metroidvanias, action-platformers, and retro-inspired sci-fi adventures, Yars Rising delivers an entertaining and visually striking experience filled with exploration, hacking challenges, and nostalgic charm. While some mechanics lack the refinement needed to place it among the genre’s absolute best titles, its creativity, atmosphere, and strong presentation make it a memorable modern reinterpretation of a classic Atari franchise. Rating: 8/10
Apparently based on some old Atari game I'd never heard of, but very much a standard modern metroid-like that starts out a bit slow but does eventually go places and has some cool music and comic book-style cutscenes. Having to play the original Atari game as a hacking mini-game is pretty clever and the Tetris-inspired upgrade system is cool too, although it would've been nice if there had been more patterns/boards. The biggest problem is the writing and the constant, incessant quips by the annoying protagonist, who is trying way too hard to be funny and irreverent and not succeeding. It won't blow your mind or anything, but it's a decent Metroid-like!
Fun to play and challenging
Surprisingly this is probably one of Wayforward's better and more accessible games. It's not exactly difficult, not completely baby-vania. I had more fun with the game than I expected. It has toned down Shantae vibes... instead of animated bouncing boobs, the main character has her midsection exposed and extreme curves up until the end where she gets a skin tight outfit. If you die, the game saves your progress, and kicks you back to your last save spot. It's not completely transparent that's what it does. The hacking mini games are pretty interesting, and tie in the YARS IP excellently. I have two complaints. First, the double jumping requiring special move energy is kind of dumb. It's not game ending, but it wastes more time than anything. Second, the hacking mini game VS the boss at the end needs to be cleaned up. If you die (and you probably will die a lot), you'll get kicked back to the save point right next to the fight. Luckily you can skip the conversation and get straight to the VS match. However, once in the match, each character repeats the same dialog for every point they score. And you need five points. So you're going to hear each character say the same irrelevant banter back and fourth every single time you reply this section. I was at the verge of rage quitting and never coming back to the game being driven to madness hearing the same stupid lines over and over and over again. Seriously Wayforward, you should patch this section. If you die, let the player replay instantly, and shut both characters up after they've said each line once throughout all the matches. If this game was a tiny bit worse, and I came to this section, I'd give it a negative review. Look at what Ladybug does with Record of Lodoss War's bosses... you talk to them before the fight, and if you die, the next time you fight them there's no conversation at all. That's next level game design. What you have done with this last section is lazy, amateur hour game coding. I bet you there's a lot of gamers who rage quit the entire game forever not because that section is difficult, but because you've made it annoying. Other than that fumble, this game is worth checking out for any hardcore Metroidvania fan.
Что бы сбить с босса щит нужно чуть ли не под ним находиться...
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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