
From the renowned development studio WayForward Technologies, Inc. (Shantae, River City Girls, Advance Wars 1+2: Re-Boot Camp) comes Yars Rising, a 2D action adventure exploration of one of Atari’s richest, and best known classic titles.
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From the renowned development studio WayForward Technologies, Inc. (Shantae, River City Girls, Advance Wars 1+2: Re-Boot Camp) comes Yars Rising, a 2D action adventure exploration of one of Atari’s richest, and best known classic titles.

In WayForward’s experienced hands, the Yars franchise becomes an expansive mystery solved through 2D platforming action. Take control of the young hacker Emi Kimura, who is hired by a mysterious patron to infiltrate the shadowy QoTech corporation. Run, jump, sneak, and hack your way through challenges as you slowly unravel a complex secret shrouded in intrigue.
Emi grows in power throughout her adventure, allowing her to retrace her steps and reach previously inaccessible and secret areas. Her evolving hacking skills are critical to solving stimulating minigames that reference the innovative gameplay from the Atari 2600 title Yars’ Revenge.

The deeper into the QoTech facilities Emi ventures, the more expansive the sci-fi mystery becomes. A colorful cast of hacker allies help Emi discover her connection to a distant alien race and unlock powers unlike anything she could have imagined.
Yars Rising celebrates the Yars franchise in WayForward’s distinct style of anime art, humor, retro game mechanics and storytelling virtuosity.

2D Platforming Action: Emi must jump, blast and sneak her way past waves of robotic and alien enemies. Her latent powers are revealed as the game progresses, granting her wild augments and biohacks that let her reach previously inaccessible areas. A sprawling, interconnected map allows for hours of exploration
Sci-Fi Intrigue: A seemingly bottomless mystery takes Emi from drab office buildings into hidden underground labs, and even to the farthest reaches of space as she uncovers the dark truth behind the QoTech corporation and discovers her own personal connection to an alien race.
Challenging Retro Minigames: A series of hacking minigames pay homage to the original Yars’ Revenge, which fans love for its top-down, quick twitch gameplay.
Stealth Traversal: Emi can’t always shoot or jump her way out of a jam – tense sections of stealth gameplay force her to duck into the shadows to hide from relentless security guards.
Classic WayForward Aesthetics: With fantastically rendered 3D environments and an ensemble of captivating characters, the WayForward team brings Emi’s story to life as only they can.
Play the OG: Discover the first game in the Yars franchise by playing WayForward’s modern take on the Yars’ Revenge, accessible right from the main menu.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was about to leave a positive review but the very end of the game changed my mind. 1. You need to win a PONG game to access the final boss. I'm not kidding : you NEED to win at PONG to progress in a metroidvania! 2. I had to watch a walkthough to know what I was supposed to do against the final boss. Other than that, the game is average but it could have been much better with some QoL feature. GOOD - The map clearly show where you can go, where you can't go, what you got and what you didn't get. - Characters. - Animations. - Voice acting. NEUTRAL - Level design. BAD - Insane loading times. - The hacking minigame is more tedious than fun, even with the invincibility option on. - The camera is often way too close to the character and you can't pan it to see what's around you. - All enemies deal contact damage. - Save stations don't refill ammo. - There should be a way to register two passive skills configurations: one for the normal game and the other for the hacking. - You can't increase the number of slots for your passive abilities. - There's no fast travel system outside of the main building. - The High Jump uses ammo. - PONG - The final boss.
Surprisingly this is probably one of Wayforward's better and more accessible games. It's not exactly difficult, not completely baby-vania. I had more fun with the game than I expected. It has toned down Shantae vibes... instead of animated bouncing boobs, the main character has her midsection exposed and extreme curves up until the end where she gets a skin tight outfit. If you die, the game saves your progress, and kicks you back to your last save spot. It's not completely transparent that's what it does. The hacking mini games are pretty interesting, and tie in the YARS IP excellently. I have two complaints. First, the double jumping requiring special move energy is kind of dumb. It's not game ending, but it wastes more time than anything. Second, the hacking mini game VS the boss at the end needs to be cleaned up. If you die (and you probably will die a lot), you'll get kicked back to the save point right next to the fight. Luckily you can skip the conversation and get straight to the VS match. However, once in the match, each character repeats the same dialog for every point they score. And you need five points. So you're going to hear each character say the same irrelevant banter back and fourth every single time you reply this section. I was at the verge of rage quitting and never coming back to the game being driven to madness hearing the same stupid lines over and over and over again. Seriously Wayforward, you should patch this section. If you die, let the player replay instantly, and shut both characters up after they've said each line once throughout all the matches. If this game was a tiny bit worse, and I came to this section, I'd give it a negative review. Look at what Ladybug does with Record of Lodoss War's bosses... you talk to them before the fight, and if you die, the next time you fight them there's no conversation at all. That's next level game design. What you have done with this last section is lazy, amateur hour game coding. I bet you there's a lot of gamers who rage quit the entire game forever not because that section is difficult, but because you've made it annoying. Other than that fumble, this game is worth checking out for any hardcore Metroidvania fan.
I wanted to like this game. Really. And in the start, I did. But the hacking minigame starts to drag on and really starts to just suck. Yeah, there's an accessibility option to make them easy but the fact that I'm starting to seriously consider using it says a lot to me. Then there's the upgrades. Most of them are okay. But there's a lot of jank. A lot of times where my wall jump just said no. I don't like how that you can't go from a corner grab into a jump. You just go up or down. It's awkward. And there's just how many moves that use the same resource. WHY is my high jump connected to a resource? My drone is too and so are my missals. If you run out of that resource (you only have 10 by default) You just have to go collect more and then come back to try again. Then there's the high jump itself. It really feels shorter than it seems like it should be. Like there's a moment soon after you get it to get an extra thing and you just can't make it at all. It just feels really awkward. It really feels like it could have just been a double jump instead of holding up and pressing A. Some people don't like all the talking but compared to all the ones I play that are either silent or too really serious about their theme it's a really good change of pace. And I find it kind of charming. So it's very much in a weird middle ground for me. The fact you can get around the hacking minigames does bring it back. But with all the jank and such. It's hard to recommend. But I also find a lot of it charming. But when a game makes me be like "Nope. ♥♥♥♥ this. I'll come back later" And it's NOT a part that's supposed to frustrating or whatever. It gets the no from me.
Merhabalar. WayForward'ın yaptığı en eğlenceli ve başarılı işlerden biri olduğunu düşünüyorum, bu firmayı bilen bilir çok komik, eğlenceli ve yaptığı işi kaliteli seslendirme ve karakter tasarımları ile süsleyen bir firmadır bu oyunda da bunu başarmışlar eğer daha önce WayForward'ın oyunlarından birini oynayıp hikaye sunumunu oynanış tarzını beğendiyseniz bu oyunu da beğenirsiniz. bu firmanın oyunlarının pek kıymeti bilinmiyor diye düşünüyorum kişisel olarak. birkaç çok başarılı örnek vereyim, River City serisi (Beat'em up) Contra Operation Galuga (klasik Run'n Gun) ve meşhur Shantae serisi (Metroidvania). eğer bu oyunları biliyorsanız hepsinin bir mizahi yönü vardır biliyorsunuzdur hepsinde karakter tasarımları çok başarılıdır ve seslendirmeleri başarılıdır grafik görsel tarzı keza çok iyidir. bu oyun da tam olarak böyle hatta mizahi yönü olarak baya iyi eğlenceli karakterler var. eğer Beat'em Up, Shot'em Up, Metroidvania ve 2D oyunları seviyorsanız bu oyunu ve tüm bu saydığım WayForward oyunlarını gözüm kapalı tavsiye ediyorum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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