
Yardlings is a local multiplayer battle arena about vegetables in a garden! Build an adorable army, place yourself strategically on the battlefield, using special abilities, capturing potted plants (outposts) and big seed-shooting flowers while you try to gain control over the yard!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩的小游戏,但是我知道以sokpop的作风他们不会继续深化这个游戏,遗憾
Nice game, with cool music and sound effects. I found the UI very strange because I naturally tried to click on the options I wanted with my mouse, but this only confirms the option you are already selected on and it won't move down to it (You cant just click what you want, you need to use the arrow keys to navigate to what you want that click on it with the mouse). Campaign was pretty short there were was only 4 levels. The first two were easy, than the 3rd was a little difficult and the last I had to make several attempts. The way the difficulty in the campaign levels scaled just seemed really strange. I still enjoyed it however. The thing I enjoyed most in this game was trying to get all the little achievements. It added a nice challenge and objective to the game. There were a couple bugs in this game, one is if you go into free-4-all than don't select any AI and click play there is no way to go back you have to restart a game. Another bug I experienced was the AI character kept running into the map on one free-4-all I played. An annoying bug which happened frequently was pots close to edges of the map would spawn units that would be stuck. I get what Sokpop is all about, just short mini games. I liked the idea of this game and they really were honest when they are said 30 mins to 1 hour of gameplay. I just hope more can come to this game in the future and that Sokpop considers developing a large game one day.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good for its price. But for some reason, medium and large maps causes the game to slow down and lag a lot. pls fix
休闲好游戏,菜园子大战。番茄,胡萝卜,茄子和大葱之间大战。游戏只要占领半数以上的“小菊花”就本局获胜。无限复活,但有20秒复活冷却。 全成就啦(6月22日)! 那个跺脚杀20个蔬菜成就。条件一要有跺脚技能,条件二技能且以准备就绪。然后找一群一级的小蘑菇跳进去按C释放,哒哒!成就达成! 为达成此成就,SL了好久。
Kinda cool idea, with neat presentation, but it's way too crude and unpolished to be worth playing. The minions get stuck all the time, the rules are unclear (especially about minion growth), and even the AI sometimes just stands there doing nothing. I don't like it when I complete the campaign and still have very little idea about the game's rules - whether I win or lose, the outcome seems rather arbitrary. Did I do something right, was I just lucky that the way bugged out, or perhaps I simply got a better starting map position? I couldn't really tell you. I like the idea of Sokpop, but the more games I play, the more they seem glorified game jam games. They have all the veneer of a proper game, it looks good on video, but once you start to play them, you suddenly realize how very little time was spent on the design. Rules are unclear, there are imbalances all over the place, etc.;
My wife begs to play this all the time. It looks and sounds really cute - all Sokpop games do. The gameplay is simple and minimal, yet there's a surprising depth to how each match plays out. What's inexcusable however, is the lack of hotseat multiplayer. I can't play with my wife. Huge letdown.
怎么放大招啊
一款画风很不错的游戏,音效互动也有不错的回馈。虽然制作很粗糙,但是带着一堆小植物打仗真的是非常的有意思,因为他们除了Q萌的外表还能逐一进化。是一款继续打磨加深能产生很好回馈的RTS作品,它甚至极其适合移植手机端
its fun. especially for the fam. no regrets.
真的是,园中无大葱,番茄称大王,不给你们这群臭菜烂果一点颜色瞧瞧,都不知道我们大葱有多硬有多长
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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