
Yardlings is a local multiplayer battle arena about vegetables in a garden! Build an adorable army, place yourself strategically on the battlefield, using special abilities, capturing potted plants (outposts) and big seed-shooting flowers while you try to gain control over the yard!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很好玩的小游戏,但是我知道以sokpop的作风他们不会继续深化这个游戏,遗憾
Nice game, with cool music and sound effects. I found the UI very strange because I naturally tried to click on the options I wanted with my mouse, but this only confirms the option you are already selected on and it won't move down to it (You cant just click what you want, you need to use the arrow keys to navigate to what you want that click on it with the mouse). Campaign was pretty short there were was only 4 levels. The first two were easy, than the 3rd was a little difficult and the last I had to make several attempts. The way the difficulty in the campaign levels scaled just seemed really strange. I still enjoyed it however. The thing I enjoyed most in this game was trying to get all the little achievements. It added a nice challenge and objective to the game. There were a couple bugs in this game, one is if you go into free-4-all than don't select any AI and click play there is no way to go back you have to restart a game. Another bug I experienced was the AI character kept running into the map on one free-4-all I played. An annoying bug which happened frequently was pots close to edges of the map would spawn units that would be stuck. I get what Sokpop is all about, just short mini games. I liked the idea of this game and they really were honest when they are said 30 mins to 1 hour of gameplay. I just hope more can come to this game in the future and that Sokpop considers developing a large game one day.
Good for its price. But for some reason, medium and large maps causes the game to slow down and lag a lot. pls fix
休闲好游戏,菜园子大战。番茄,胡萝卜,茄子和大葱之间大战。游戏只要占领半数以上的“小菊花”就本局获胜。无限复活,但有20秒复活冷却。 全成就啦(6月22日)! 那个跺脚杀20个蔬菜成就。条件一要有跺脚技能,条件二技能且以准备就绪。然后找一群一级的小蘑菇跳进去按C释放,哒哒!成就达成! 为达成此成就,SL了好久。
Kinda cool idea, with neat presentation, but it's way too crude and unpolished to be worth playing. The minions get stuck all the time, the rules are unclear (especially about minion growth), and even the AI sometimes just stands there doing nothing. I don't like it when I complete the campaign and still have very little idea about the game's rules - whether I win or lose, the outcome seems rather arbitrary. Did I do something right, was I just lucky that the way bugged out, or perhaps I simply got a better starting map position? I couldn't really tell you. I like the idea of Sokpop, but the more games I play, the more they seem glorified game jam games. They have all the veneer of a proper game, it looks good on video, but once you start to play them, you suddenly realize how very little time was spent on the design. Rules are unclear, there are imbalances all over the place, etc.;
怎么放大招啊
My wife begs to play this all the time. It looks and sounds really cute - all Sokpop games do. The gameplay is simple and minimal, yet there's a surprising depth to how each match plays out. What's inexcusable however, is the lack of hotseat multiplayer. I can't play with my wife. Huge letdown.
Functional but it's gonna take more than this to get me invested in a moba.
[h1]Не могу вернуть средства за эту игру. она мне сильно нравится визуалом.[/h1] Простинькая пвпшка. Блин СокПоповцы реализуют крайне интересные идеи, вот только они ограничивают игры, они выходят слишком малы по содержанию контента, так как у них цель создавать по игре в неделю. Задумка простинькая- но с потенциалом. Реализация так же на скорую руку, но не смотря на это для меня визуал сделан приятно. удовлетворяюще.
一款小巧精致的游戏,4关战役1小时不到就能通关 鉴于该游戏的信息过少,简单总结一下 移动单位: 类别/攻击方式/伤害/血量 蔬菜 近战,5,80 小蘑菇 近战,3,20 中蘑菇 近战,4,60 大蘑菇 近战,4,160 南瓜 近战,10,? 小仙人掌 远程,3,20 中仙人掌 远程,4,60 西瓜 远程,4,100 建筑单位: 类别/攻击方式/伤害/血量,产出 蘑菇罐子 无,无 ,50 ,小蘑菇/中蘑菇 仙人掌罐子 无,无 ,50 ,小仙人掌/中仙人掌 花朵 远,3x4次,100,中蘑菇/大蘑菇/西瓜/南瓜 技能: 类别/翻译/蓄能/图案/作用 stomp 跺脚 15 三角形+3点 范围伤害20(x6次) slap 拍打 10 剑? 单体伤害200 putrid 腐烂 15 圆+右! 范围伤害5+(3x10次) dash 猛冲 8 箭头+2点 向前猛冲,范围伤害20 spawn 产卵 20 树苗 种3个植物 sacrifice 牺牲 10 骷颅头 自杀 haste 急忙 6 圆+3个点 加快移动速度13秒? motivate 激发 20 感叹号 提高身旁友军攻击速度15秒?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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