
Plush combines stuffed animal simulation with the imagination of a little girl to provide a unique puzzle experience. To successfully complete each level, the player must arrange the stuffed animals in such a way as to make them all "happy" before bedtime.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really don't always want to be the first guy to downvote popular games, but honestly, in this state the physics and especially the collision system make this game an experience with way more frustration potential than it should have. If it were priced $10, the very gimmicky nature of this title would probably mandate a negative review anyway. At the very friendly $4 price point seen here, the lacking depth and optimisation (try throwing 100-200 plushies into the air at decent gfx settings!) certainly are [i]bear[/i]able, however to be classified moderately jolly, some improvements are needed. That pillows are rigid bodies is a questionable design choice deeply ingrated into the design of many of the game levels, however it's very much immersion-breaking, and trying to shove a stuffed animal through a tight pillow funnel of unbendable durasteel is simply not fun. There's also the potential of them getting stuck inbetween pillows, as well as for animals to be on the floor in unreachable areas. Victory conditions are glitchy (I've had levels end with tanks still on the bed, or with plushies moving in mid-air), and on hard mode, the fail condition comes with bugs like not resetting (but instead just suspending all animation) when an animal is on the night stand. Plushies also have entirely different physics behaviour if you are controlling them versus if you are moving them by pushing them -- for example, a ginormous hippo is light like a feather if you just push it with something else, or a Scaredy Cat doesn't get nervous if it's pushed towards something that should set it off by another object. This might be by design for puzzle purposes, but like the pillow-rocks, it's not fun. What is fun, however, are the nice voice-overs and the animal names (even if "MSP" should probably be a bit more colourful, like a pink/blue checkers pattern). With a lot more polish, this could well turn into a positive review (extra bonus points for fluffy pillows!).
Cute rag-doll physics puzzle game. I expect somebody thought "my kids don't play with dolls" and instead made a game based on "rag animal physics". You have 40 puzzles where teddy bears need to snuggle up to each other, cats jump away if you move something next to them (and hippos make everyone jump away), "Mr Stinkypants" who needs to be kept away from everyone else, unmovable pillow obstacles that you're not allowed to cross, and in two of the three difficulty levels, the floor is lava. It took me ~4 hours to do and re-do each of the 40 puzzles on each difficulty level to get the achievements. These 40 puzzles would actually be suitable for small children, but the rag doll physics are not. It is never clear where you're grabbing the animal that you're moving, it seems to be attached to the pointer by a weak spring that elongates itself, which means accurate placement is nearly impossible, and sometimes you can grab animals mid-air and sometimes you can't. This lack of precision means that most of the time I've been fighting the physics instead of solving the puzzle. (And why don't I get the achievement for completing all levels on normal when I completed them on hard?) Sure, the children's voices are a nice touch, but I don't really know to whom I could recommend this game. Well, here goes: If you like to fiddle with ragdoll physics, and if you like stuffed animals and childrens' voices, this is the game you've been waiting for. If you don't, it's probably not.
[h1] Feels like a simple puzzle game where you have to drop plushies in your bed while avoiding getting them close to other animals. Game utilizes physics engine which works okay-ish most of the time but might get somewhat frustrating later on. Surely it's something different but gameplay is very simple and hard to recommend. [/h1]
Very cute and relaxing, but gets surprisingly tricky in later levels. I love the stuffing out of this game. It never gets teddyious. (Props to Jack Septiceye for exposing this gem.)
[h1]This is a cheap simple puzzle game, with fussy plushies as the main objects of manipulation[/h1] Our task is to arrange the teddy bears in such a way that, they match each other - each teddy bears has an area around it in which there must be another teddy bears - or none at all. Such a hippopotamus does not like the presence of anyone - and such a bunny must be between two other plushies - and a pony with a pony hate each other - they need the presence of a black horse here. The game has a map editor and rankings implemented, so if someone likes to play, he will have a little more to do. The game is fun, but a bit too simple - the bed is the same size, the only thing that changes on it is the distribution of pillows, which imitate the walls - there are also obstacles in the form of a tank, which can be knocked off the bed with a hippo. The only drawback here is the control, which is based on the Unity engine, which is not perfect and hard to feel, everything is thrown and flies around the board, which is a bit annoying when there are more elements to be arranged. I give six stars - [★[★[★[★[★[★[★[☆[☆[☆[☆]]].
Игра на полчаса.
Plush is light fun. Cute as. The toys are ragdoll style and need to be placed carefully around the bed. The hard part is holding your left mouse down hard as you convince the toy to go where it needs to be. and also the placement of the cats. If you want a perfect game score you have to play through 3 times easy, normal and hard. You may need to keep track of which number layout you are up to as the screen does not tell you, and the game only keeps track of your first playthrough. Enjoy the colour and innocence of Plush.
[h1]"Stuffed animal arranger"[/h1] Plush is somekind of physics 3D simulation of stuffed animals placement. The only story is that you try in 40 levels to prepare the bed for your little daughter. Therefore some rules must be kept for the plush animals. Like horses like unicorns but no teddybears, and so on. Very nervewracking are the bouncy cat plushs and on harder difficulties no animal should land on the floor. Another job is to push the elder brother tanks with the hippo plush off the bed. Quite challenging but sometimes the physics go crazy and you ask yourself: who invented this crap?
Plush is a simple puzzle game where you place plushies together or apart on a bed. It is quite relaxing. However, it got repetitive and quite boring fast. Still an enjoyable 40 levels though I wouldn't pay much for this. Get this game if you must.
(This game was a gift from a friend) Controls are [b]Mouse–Only[/b] ( possibly [b]Touch Controls[/b] ) [hr][/hr] [u]Plush[/u] is a charming ragdoll physics puzzle game where you help an unseen young girl, "Penny", arrange her stuffed animals to help her sleep. Penny has 7 toys to arrange on her bed ( if you count her brother's tanks ), with pillows as immovable barriers. All of the toys have different cuddling needs that you have to manage, with levels starting out very simple but later taking some actual planning and finesse. There are 40 levels with 3 difficulty settings: [list] [*][b]Easy[/b] shows you each toy's range of influence and turns green when you've satisfied their requirements and toys only become unhappy when they fall off the bed. [*]On [b]Normal[/b] the game ends when toys hit the floor. [*]On [b]Hard[/b] you also lose the indicators around the toys. [/list] [b]A note on the three achievements related to completing all levels on each difficulty:[/b] Completing all of the levels on Hard will not give you the achievements for Easy and Normal. But you only need to finish Level 40 on each difficulty to unlock them. You don't need to play through all of the levels three times. The ragdoll physics take some getting used to: when you pick up a toy, it's attached to your mouse via rubber–band physics. So when you move your mouse slowly it will stick pretty much to it or a little behind; if you move your mouse too quickly though you will literally slingshot the toy across the entire bedroom. It does have some issues though: [list] [*]The hitboxes on the pillows are larger than the pillows themselves which makes them more difficult to pass by than they should be and the toys end up getting stuck on them quite often. I actually had tanks literally freeze on the bed a few times where I had to hit them from different angles with Mr. Biggenbottom to unstick them because of the pillows. That shouldn't happen. [*]The toys bounce in some unpredictable ways. Most of the time they react pretty much how you think they will, but other times it's like they're hitting a ceiling that you can't see so when they fall back down they're nowhere near where you expected them to land. [*]Most of the levels seem to be built with children in mind, but a few of the later ones definitely need an adult's reasoning, patience, and finesse to solve. [/list] [h1]Conclusion[/h1] All in all, I still give [u]Plush[/u] a Recommendation if you're looking for a puzzle game to kill a few hours. Other than the occasional physics bug the game is pretty chill and relaxing, and it only costs $0.99 full price for roughly 1.5 hours of playtime.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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