
Visionarium is a visionary music driven VR journey. In this experience a visionary trance state is simulated.
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Languages: English**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will be honest, audial/visual journeys are one of the chief draws to VR so I often gamble on the unknown. The capability to immerse, create beauty, and at the same time force the individual's own interpretation and feeling to take part in the result. This title came out of nowhere for me, and while it isn't perfect, it deftly delivers an experience deep and long enough that something WILL move in you by the time the music fades and the lights go out. I love the sound track, my style of music for sure! Some may be dynamic, but so far it seems to be the same set audio and visual for the cycles. Not necessarily a bad thing as it is long enough you could watch it 100 times and come away with something different every time. Still, some configurability there and in general would go a long way to insulate it from the others out there. I would love to see further optimization to allow for user controlled streams without having to take one of the software controlled sets away. This is visually jarring, as it just POOFS gone. :( System wise, I tested on Rift and Vive (I will do my WMR later and update if different). I will say that the Rift experience is the superior one. The Vive version played well, runs all the way through, but some of the capabilities like moving streamers at will over the screen, were not functional for the Vive when I tried it; Hopefully the developer can resolve, but because of this, for now, my recommend goes to the Oculus version and not the Vive users. I know I will get quite a bit of relaxation time out of this one, and I hope some of you do as well!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In a nutshell, it's half an hour of psychedelic ♥♥♥♥ with the exactly right kind of music in VR. The art is fantastic, pacing imeccable, variety great & the music carries it. The right kind of people already know it's a must have.
It looks beautiful but there is so much flashing and weird color blinking going on, that together with the sickness of a moving in VR while standing still in reality, it was not a good experience for me. I have never had a seizure but I kind of could imagine how you might feel at the start of one. So I quickly ended this VR experience. Not for me.
I bought this a year ago, only just now got around to try it. I am really into visual and trippy experiences in VR, I was immensely disappointed because this one is completely non responsive to my index controllers, and the default experience is just not great without controls. I would refund if I could :(
Само шоу на полчаса. Не стоит рассматривать, как визуализатор музыки, т.к. оно для любой музыки показывает примерно одно и то же. Но, в целом, весьма красиво и необычно. Любителям упоротых демок рекомендую. Пссс, я знаю, где взять больше такого, здесь: https://vr419.ru/blog/interesnye-i-krasivye-vr-demki-na-pk/
After dropping 3 300s you get a 10000/10 from me fam
this is not a game. it is an art gallery of sculptures that seem to have been made inside VR, loosely paired with music and amateur animation.
Controllers don't work for Valve Index. I see a previous comment by the developer suggesting a player edit the bindings. That's not an option. It's not that bindings are wrong. The app just doesn't properly handle Index controllers. The Dev needs to do some serious updating otherwise this is just more abandonware on Steam. I could potentially get extra value from this as a visualizer but once again the app doesn't respond to resetting the view using the Steam Overlay nor offer any reset view options. ESC doesn't even open the app menu even though the splash screen says it will. So this is cleanrly an abandoned app. Maybe it works still with Oculus and the Dev is content to collect from the people it does still work for. I don't know. I just know it should not indicate Index support as a 3dof experience is not an Index experience and not what people are expecting when Index support is listed.
I was about to give up when it got interesting, if I remember correctly ~6 min mark... hang in there. It's a trippy experience that can at times be boring and at times the sensation of movement is almost too intense. Next time around I'll pair this up with a strong edible. This is the first piece of software to run without a hitch @144Hz for me. So if you have an Index and the rig to swing it, do crank it up for this one, the added frames seem to make a difference in my amusement atleast.
Stars received: 3.1/10 _ Note: v.5 [0.0 to 1] = personal impressions [0.2] Controls & Training & Help [0.1] Menu & Settings [0.6] Sound & Music [0.4] Graphics [0.4] Game Design [0.2] Game Story [0.3] Game Content [0.3] Completion time (level/game)? [0.3] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0.6] BONUS point: Review for VR [N] - if Registration is required with providing PII Game description key-points: 30 minutes of active beats and gloomy lines Overview: one off experience and forget or pass-by and never bother to think about, any of two choices makes no difference. missing content and visual quality, journey doesn`t surprise or experience isn`t close to a special word Beautiful :(
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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