
YAKUZA KIWAMI 3 is an extreme remake of the action-adventure beat 'em up Yakuza 3 featuring ex-yakuza Kazuma Kiryu's fight to protect those he loves. DARK TIES is a brand-new game featuring Yoshitaka Mine from Yakuza 3 included as a separate action-packed experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 14 → 4.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

YAKUZA KIWAMI 3
Continue the story of ex-yakuza Kazuma Kiryu as he fights to protect those he loves in an extreme remake of Yakuza 3 that evolves every aspect of the beloved game.
The bustling streets of Okinawa and Tokyo come to life in stunning detail with reimagined combat taking brutal brawling action to the next level. Added scenes deliver more depth and emotion to the beloved story with new and enhanced side experiences that immerse you in the world like never before, and more.
DARK TIES
Experience the brand-new tale of Yoshitaka Mine from Yakuza 3 in an included separate game. Having once led a successful startup company, he plunged himself into the dark world of the yakuza by choice after losing everything. Left with an empty heart, the pursuit to find true bonds drives him forward once again in a dramatic journey colored by exhilarating boxing-based combat, and a variety of engaging side experiences.
Two men will walk different paths that converge to shake the very foundations of fate.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.5Kreviews | 63% | — | $3.5M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
Не самый лучший ремейк, но мне понравилось
이제까지 해본 용과같이 중 가장 아쉬움이 많이 남는 작품. 출시 전부터 아주 많은 욕을 먹고 있는 작품이라 걱정이 많았지만 한 번 더 속아보자는 마인드로 삼. 실제로 열어보니 게임이 엉성함. 개발팀이 기존 용과같이 3을 해봤는지에 대한 의구심이 듬. 여러모로 전 디렉터 흔적지우기의 느낌을 많이 받음. 대표적인게 코마키류인데 대사 한 줄이라도 샤라웃 해줬으면 어떨까 싶음. 저지 아이즈에서 호떨 배울 때 대사처럼 그 정도만 했어도 이렇게까지 불쾌한 감각은 아니었을텐데 좀 심하다 싶었음. 왜 미야자토로 이름 바꿔서 훔쳐가는건지 의문임. 그냥 기싸움 하는 걸로 보임. 나팔꽃에서도 기분이 이상했던게 하루카를 포함한 나팔꽃 아이들은 절대로 키류에게 '아버지'와 같은 호칭을 사용하지 않음. 아버지의 역할을 하고 있고, 나팔꽃 아이들도 그렇게 생각하고 있을 법하지만 그렇게 부르지 않음. 나팔꽃 퀘스트하는데 하루카가 '사스가 파파다네' 라고 하는걸 듣고 굉장한 이질감이 듬. 심지어 5에서도 하루카는 키류 카즈마의 가족이라고 하지 아버지라고 부르지 않음. 전투 관련해서는 그럭저럭 할 만했음. 좋았던 점은 저스트 스웨이가 생겨서 대충 게임해도 잘 하는 것처럼 보임. (난이도도 많이 내려가고) 안 좋았던 점은 방어막을 너무 딴딴하게 설정해놨음. 나팔꽃 퀘스트 열리자마자 무한 노가다해서 공격력 다 찍고 스토리 밀었는데도 단단하다 생각들었으니. 이거 그냥 라이트하게 즐기려면 많이 힘들었겠는데 싶었음. 스토리 변경은 도대체 왜 한건지 모르겠음. 35층 건물옥상에서 떨어져서 풀낙법 쳤다는게. 이럴거면 그냥 니시키야마도 살리고 시마노도 살리고 신지도 살려주지? 다이도지로 데려간 것도 굉장히 불만임. 그냥 대충 짬통에 박고 나중에 필요하면 꺼내쓸려는 이 감각이 너무 불쾌함. 라라라 통신 이딴거 좀 그만했으면 좋겠음. 심지어 전작에 알로하 링크스에서 퇴보해서 L2 누르고 조준하고 R2로 쏴줘야 함. 이거 재미도 없고 보상도 사실상 없음에 가까운데 왜 매 시리즈 하려는건지 궁금함. 미네파트 던전도 플레이타임 늘리려는 수작이 너무 노골적임. 용과같이 7 이후 시리즈들은 RPG니까 던전 있어야지 생각으로 넘어갔는데 이건 아님. 지루한 무지성 노가다. 재미있는 포인트도 없고 그냥 동그라미꾹 네모네모 이것만 하는게 다임. 근데 플레이타임은 길게 설계되어있어 옆에 유튜브 보면서 해야함. 슬래시 아웃을 말을 안 할 수가 없음. 보통 미니게임들 있으면 하기는 싫어도 그냥 묵묵히 했고, 분량도 그렇게 많이 차지하지 않음. 그런데 슬래시 아웃 20+20 스테이지 클리어는 도대체 누가 생각해낸거임? 미네파트가 분량이 적은편이라 다른 미니게임들이나 도전과제들은 줄여줬는데 이건 안 줄여줌. 과장없이 슬래시 아웃 40 스테이지 클리어 하는거 미네 스토리 파트보다 김. 길고 재미도 없고 옛날 게임이라 불편하고 짜증남. 이걸 장장 5~6시간씩 해야함. 다른 미니게임들도 다 스테이지 20개 클리어씩으로 바꿔놔서 이런식으로 플탐을 늘리네 싶어서 짜증났음. 근데 슬래시 아웃 하고 나니까 광차 레이싱이랑 구급차 개꿀잼이었다는걸 알게됨. 기존 용과같이의 느낌이 아니라 용과같이 3 유튜브 에디션으로 보고 8 제작진들이 만든 것 같은 작품. 앞으로 용과같이 시리즈에 추천을 줄 일이 없을 것 같음.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Paia demais. Tudo foi piorado em relação ao Yakuza 3 original. Combate inconsistente (mesclaram parte dos movesets antigos com o moveset atual e ficou horrível), o gráfico teve um downgrade inexplicável, a trilha sonora nova é esquecível, conteúdo secundário entediante demais. E o maior pecado de todos: arruinaram o enredo removendo subtramas importantes pra história e fizeram o uso de retcons terrivelmente desnecessários. RGG precisa mandar muito bem no Stranger Than Heanven pra poder limpar essa mancha chamada Kiwami 3
老如龙粉丝,这作只能说拉中之拉。 如龙6开始用的引擎现在还在用,2026年发售的游戏,2016年的画质。 如龙3原版剧情就不咋地,重置之后去掉了一些养孩子的支线,但还是有无聊且强迫你玩的支线(什么脑瘫大姐头)。 外传的剧情满是漏洞,剧情就是不能带脑子玩。 总的来说,如果你在看这条评论,建议别买,去玩玩如龙其他作品,都比这个好。老玩家就将就吃吧
Good game and with Good Hamazaki.
极技好少,但是我是如龙脑残粉所以好评
I haven't played Dark Ties yet but Yakuza Kiwami 3 is definitely a very soild game. The gameplay is 10/10 and there is a lot more to do then just the main story. The main story is fine but just not as captivating as Yakuza 2
鉴于我对如龙3的评价已经十分低下 重制版再低也不会低到哪去 剧情方面也没什么好提的 原本就是狗屎 复活了几个人之后成了一坨新的屎 整个游戏凸显出了一种赶工的味道 其实也确实是 删除了许多我觉得还算有意思的支线加入了一些特式横山支线 我闭着眼睛都知道会怎么发展 整个正传玩起来的感觉就是一般没什么好说的了 外传非常的短但意外不错 把峰和神田两个人都塑造的不错 我少有的从大吾身上感觉到了一点桐生的味道 外传的支线也比较的少 但很好的体现了峰本质残忍却又本质善良的性格 横山也许更适合描写人物而不是剧情
本传剧情8-9分,外传9-10分。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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