
Tribute to the arcades of the 80s, to games like Pacman or Battle City. Individual and cooperative game. Keyboard and Gamepad. Retro, difficult and very funny.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
[h1]Review verfasst am 23.08.2019[/h1] XEYYEX kam gerade erst raus, obwohl es auch ein Spiel aus den Achtzigern oder Neunzigern sein könnte. Es spielt sich so ähnlich wie Pacman, jedoch werden hier die Gegner von einem großen Auge abgeschossen und nicht gefressen. Zuerst dachte ich, dass es ganz easy sein wird. Aber nix da, denn man muss seine Munition immer wieder aufsammeln. Und auch die Zeit läuft ab! Deswegen muss man auch immer die Uhr holen. Besiegte Gegner hinterlassen oft ein X. Hat man einige davon gesammelt, kommt man ins nächste Level. Und das nächste Level ist nochmal schwerer, weil neue Gegner hinzukommen. Man kann das Game auch zu zweit zocken. Ist wahrscheinlicher Spaßiger so. Dies habe ich jedoch nicht getestet. Grafisch und Soundtechnisch ist alles auf Retro getrimmt. Jedoch hätte ich mir gewünscht, dass man den Soundtrack, der Anfangs angenehm ist, in der Lautstärke verändern kann. Mein xbox360 Controller wird sehr gut unterstützt, weshalb die Steuerung tadellos funktioniert. [h1]Wenn man das Genre und Herausforderungen mag kann man hier Spaß haben. Wenn Ihr Euch nicht sicher seid, dann zockt die Demo! Den Preis finde ich fair.[/h1]
[h1]A Pretty Enjoyable Adaptation Of Pac-Man I have ever played ![/h1] It feels great to play like old classic retro game and will leave you coming back for better high scores time and time again. You should try it. [H1]My Table Review :[/h1] [table] [tr] [th]About[/th] [th]Rate[/th] [/tr] [tr] [td]Art/graphic[/td] [td]Well we cant say retro game have best graphic these day but yes retro games comes pupular arround 80s so if you want to back to those day you may want to try these game that if you still alive thou. *cough* Ah yes maybe a little update with the sprite just add a new update with the color pallete and adding some shading traditional pixle game so the game will look great.[/td] [/tr] [tr] [td]Gameplay[/td] [td]The gameplay is CLassic arcade where you need to shoot the enemy to get score and finish the phase or stage there are arround 30 phase but dont think those short you need to try harder even to get phase 10, Like old time arcade games. ah one more not this is not pac man game where you need to eat a random dot on the map :)[/td] [/tr] [tr] [td]Multiplayer[/td] [td]No Internet Multiplayer but you can play local Coop with you friend, Honestly im suprise [url=https://steamcommunity.com/id/RensAgatha/recommended/236450/]PAC-MAN Championship Edition DX+[/url] doesnt have multiplayer nor coop... im shock :/ Ah yes the dev should adding hightscore for challanging steam friend will be usefull and fun.[/td] [/tr] [tr] [td]Controller Issue[/td] [td]No problem this far using controller nor gamepad i dont have any problem with em.[/td] [/tr] [tr] [td]Music or Sound[/td] [td]Its really good actually, I like how every stage have its own music and the music is pretty loopable. [/td] [/tr] [tr] [td]Playtime (Poweref by Me)[/td] [td]Arcade game... NOPE[/td] [/tr] [tr] [td]Story[/td] [td]No need. To be honest if someone get a job to give this game a story i dont know what will it be...[/td] [/tr] [tr] [td]Recommended?[/td] [td]YES, Try it. Its kinda addictive cuz when first time i play the game it have good old classic games and the level, the music always make me want to play the game and beat it to see what will come in the next phase.[/td] [/tr] [tr] [td]Can Low Spec User play this game?[/td] [td]Why not ? Yes you can ![/td] [/tr] [tr] [td]Hardware Port[/td] [td]Laptop and PC.[/td] [/tr] [tr] [td]Integrated Graphics[/td] [td]Supported ![/td] [/tr] [tr] [td]Possibility work with[/td] [td]Intel HD, Geforce GTS (All version), Geforce GTX M(All version) , Geforce GTX(All version), Geforce GT(All version).[/td] [/tr] [tr] [td]Difficulty Level[/td] [td]Newbie Difficulty, [b][u][Casual Difficulty][/u][/b], [b][u][Core Difficulty][/u][/b], [b][u][Hardcore Difficulty][/u][/b], Everyone Difficulty, Baby Difficulty, Adult Difficulty [/td] [/tr] [tr] [td]How many Game Bug[/td] [td]Didnt found any. Good step for a new dev ! [/td] [/tr] [tr] [td]DLC worth?[/td] [td]What is this is EA making DLC on 80s ??? Nah doesnt need it. It doesnt even have DLC Hope the game keep updating and yes no DLC is the best way to go.[/td] [/tr] [tr] [td]My oppinion[/td] [td]I like how the dev hearing feedback from the player i see theres an update for the game comes from the player feedback and it make the game more playable. Well i only have small feedback thou i hope the dev will adding new achievement cuz the game only have one achievement and the dev need to consider adding an achievement for each stage, example : Get achevement reach phase 2 or after finish it and going phase 3 well you know the idea. I think that will make the game more have "purpose" than blind one achievement cuz the game is not easy i tell ya, I hope the dev give a new achevement whenever we get new phase so the player will have an satisfaction after beating each phase.[/td] [/tr] [/table] Review Version 4.3.4 Learn More [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1302963276]About my stupid review.[/url] ©²⁰¹⁹ ᴹʸ ˢᵗᵘᵖᶦᵈ ᴿᵉᵛᶦᵉʷ. ᴮʸ ᴿᵉⁿˢ ᴬᵍᵃᵗʰᵃ. ᴴᵉʸ ᵎ ᶜᵘʳʳᵉⁿᵗˡʸ ᶦ ᶠᵒᶜᵘˢᵉᵈ ᵗᵒ ᵈᵉᵛᵉˡᵒᵖ ᵐʸ ʳᵉᵛᶦᵉʷ. ˢᴼ ᶦᵐ ᵒᵖᵉⁿᶦⁿᵍ ᶠᵒʳ ᵖᵉᵒᵖˡᵉ ʷʰᵒ ʷʰᵒ ᶦⁿᵗʳᵉˢᵗᵉᵈ ᵗᵒ ᵍᵉᵗ ᵃ ʳᵉᵛᶦᵉʷ ᵃⁿᵈ ᶠᵉᵉᵈᵇᵃᶜᵏ. ᴰᵒ ʸᵒᵘ ˡᶦᵏᵉ ᵐʸ ʳᵉᵛᶦᵉʷ ˀ ᴬʳᵉ ʸᵒᵘ ᵃ ᵈᵉᵛᵉˡᵒᵖᵉʳ ᵗʳʸᶦⁿᵍ ᵗᵒ ᶠᶦⁿᵈ ˢᵒᵐᵉᵒⁿᵉ ᵗᵒ ʳᵉᵛᶦᵉʷ ʸᵒᵘʳ ᵍᵃᵐᵉ ˀ, ᴰᶦᵈ ʸᵒᵘ ᵗᶦʳᵉᵈ ʷᶦᵗʰ ᵖᵉᵒᵖˡᵉ ʷʰᵒ ᵍᶦᵛᶦⁿᵍ ʳᵉᵛᶦᵉʷ ᶠᵒʳ ᵗʰᵉᵐˢᵉˡᶠ ˀ. ʸᵒᵘ ᶜᵃⁿ [url=https://steamcommunity.com/id/RensAgatha]ᶜᵒⁿᵗᵃᶜᵗ ᵐᵉ[/url] ᶦᶠ ʸᵒᵘ'ʳᵉ ᶦⁿᵗʳᵉˢᵗᵉᵈ. ⁽ᴳᵒᵒᵈ/ʳᵉᶜᵒᵐᵐᵉⁿᵈᵉᵈ ʳᵉᵛᶦᵉʷˢ ᶜᵃⁿⁿᵒᵗ ᵇᵉ ᵍᵘᵃʳᵃⁿᵗᵉᵉᵈ. ᴮᵘᵗ ᴵ ᵈᵒ ᶠᵉᵉᵈᵇᵃᶜᵏ ᵃⁿᵈ ˢᵉᵉ ᵗʰᵉ ᵖᵒᵗᵉⁿᵗᶦᵃˡ ᵒᶠ ᵗʰᵉ ᵍᵃᵐᵉ.⁾ ᴵ ᵃˡˢᵒ ᵘᵖᵈᵃᵗᶦⁿᵍ ᵐʸ ʳᵉᵛᶦᵉʷ ᶠᵒʳ ᵃ ᵍᵃᵐᵉ ᵗʰᵃᵗ ʰᵉᵃʳᶦⁿᵍ ᵗʰᵉᶦʳ ᵖˡᵃʸᵉʳ ᶠᵉᵉᵈᵇᵃᶜᵏ ᵃⁿᵈ ʳᵉᵛᶦᵉʷ ᵗʰᵉ ᵍᵃᵐᵉ ᵃᵍᵃᶦⁿ.
https://www.youtube.com/watch?v=_4yLGxXp2a4 [quote]A review copy was provided by the developer.[/quote] [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Unplayable Trash ☆☆☆☆☆[/h1] [h1]First Impressions[/h1] In what seemed like deja vu, a developer offered me a copy of XEYYEX (XY) when it was being launched, which happened a short time after the same thing had happened with The Ploshers (TP). This game had a striking similarity, so I asked the person who messaged me about it, yet they denied any association between them. I've checked both store pages on Steam, and they list themselves under different developer and producer names. Coincidences happen, and as it turns out, I dislike both games. Go figure. [h1]Gameplay[/h1] You control an eyeball, which when placed in the maze-like arena of the game, has quite the resemblance to Pacman. Both are round characters, with a small section in the front that's different from the single color making up the rest. Though moving around the environment is much the same, your objective is quite different. In XY, you kill enemies so they'll drop X's, 10 of which allows you to move onto the next stage. There are only 30 in total, so if you can clear them all, you win. To kill enemies, you'll fire at them with projectiles, though you have limited ammo. So, as you're going around fighting enemies, you'll have to acquire more ammo. Making matters worse, you also have to gather time, because if the timer reaches zero, you die. It sounds simple in theory, but you have to juggle several factors at once while playing what should be a straightforward arcade experience. You can play this game with a second person, but I'm not sure how well that'd go with the need to manage ammo. [h1]Controls[/h1] XY is simple enough to control, though you have the option to play either with the keyboard, or a controller. Aside from occasional problems getting stuck on a turn or corner, I had no issues with the controls. [h1]Story[/h1] With XY functioning as an arcade game, there isn't any story shown here. I'm surprised that there isn't a title screen image or cutscene giving some explanation or motivation for playing. Considering how that's absent, I wouldn't think there'd be an ending either. [h1]Visuals[/h1] I find the visuals in XY rather bland. The floors and walls are each made up of square tiles, none of which have interesting details or designs. This leads to each arena having two kinds of tiles, with some of the color schemes being outright ugly, or even worse, hard on the eyes. Enemies have lackluster and inconsistent designs, as some look very childlike, like TNT with arms and legs. Overall, the designs seem quite random, as some are robotic, while others are just animals, such as spiders and octopi. When several of these disparate enemies spawn in, it looks like a mess. Since I grew up playing NES titles, I find this especially disappointing, as theming was a crucial part of those simpler games. [h1]Sound Design[/h1] As you work your way through the game, different tunes play to match your progress. It might go through them in a predetermined order, though I'm not positive about what factor chooses the next song. None of them are particularly remarkable, but they're adequate background music for a game of this nature. I do find the somewhat desert-like song a bit strange, though that's not much of a negative. There aren't any annoying sound effects, though I do wish there was some kind of audio alert when your time is running low. Give me some kind of warning, please. [h1]Pros[/h1] 🌟 You don't have to mash the button to fire your attack rapidly. You're also able to 'strafe,' or maintain your fire in a constant direction as you move around. 🌟 There's local coop available. [h1]Cons[/h1] ❌ There are too many variables to keep track of. You need to be mindful of how many enemies there are, and which areas are becoming troublesome. Ammo also must be carefully conserved, because if you get blocked off from a path, it can lead to a death. Since running out of time is an instant death, that's also important to keep track of. ❌ I tried to find out if there's a limit on how many enemies can spawn, and I don't think there is. At one point, there were 25 enemies on screen, which would be impossible to deal with. Making another comparison to Pacman, which only had four enemies at a time, this concept clearly doesn't work. ❌ The way items spawn in is not well programmed. I've had a timer spawn underneath a letter, so I couldn't see where to get more time. In another bad example, an enemy spawned underneath an ammo container just as I picked it up, so I died instantly. ❌ There aren't any options, so you can't adjust the volume or anything else. You also can't get out of the game easily until you game over. ❌ Every enemy you kill only has a chance of giving you 1 of 10 X's you need to beat the stage. It's not even guaranteed! [h1]Tips[/h1] 🔍 At the beginning of each level, while there's a scant number of enemies around, hoard ammo and time. It's your best opportunity to stockpile those reserves for later. This is restricted by the size of the mazes, and how there may not be a simple path from one resource you want to the next, but it only gets worse as enemies keep spawning. 🔍 When you die, though your resources restart to the beginning amount, there's no change in how many enemies there are on the screen. So, if you die because there's too many enemies around, you wind up in even worse shape. IE, don't die if you want to win. 🔍 If you really wanted to, you could grind for free lives on the very first stage, when there's nothing but easy enemies spawning. It'd be annoying to control them sufficiently, but it'd be an opportunity to rack up points by collecting ingots. [h1]Final Thoughts[/h1] I'm surprised the completion rate for the sole achievement for this game is so high, as it requires you to beat the whole game. Based on my single attempt at playing XY, where the timer was hidden by another power-up, and I lost my last life walking head-first into an enemy that just spawned beneath ammo, I won't be playing more of this title. I wouldn't enjoy the compact nature of moving around mazes and trying to acquire ammo anyways, but that bogus experienced ruined my interest completely. I don't recommend the game at all. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game has been programmed poorly. 🌡️ - XY is a bit sickly. [/td] [/tr] [/table]
作者自らによる布教を受けてゲームを頂戴したのでレビュー。 火球を撃ち出す一つ目くんを操作して 倒した敵が確率で落とす☓印を10個集めればステージクリア という趣旨の、高難易度アクションゲーム。 レトロ調の画面構成や、ステージが進むごとに 耐久性や攻撃手段が異なる敵がどんどん増えていく辺り 射撃で敵を倒していく形式のボンバーマンといった感じ。 コンティニューなどという生易しい機能は存在せず 火球は有限、制限時間有り、敵は無限湧きという厳しい条件下で それぞれの補給アイテムを拾い集めながら敵を倒していく。 文字アイテムの『EXPLOSIVE』をそれぞれ拾い集めて 単語として揃えると、強力なボム攻撃が1発ストックされる。 スコア5000獲得ごとに残機が増えるので、状況に応じて ボムや残機を稼いでから☓印をコンプする立ち回りが有用。 何度もやり直して、全実績解除(ゲームクリア)まで4時間程度。 片時も気を抜けない慌ただしさを制して、全30面をぶっ通しで 駆け抜けなければならないので、筆者としては楽しめたが 一般受けはしにくいであろう激ムズゲーという総評。 主に蜘蛛が強すぎる。動きが速すぎる。登場が序盤すぎる……。
Ótimo jogo!! Além de divertido, existe um desafio que não e impossível mas também não e fácil! Com pouco tempo você irá pegar alguns macetes para facilitar o progresso. Aos amantes de jogos antigos assim como eu, irão gostar!! Único ponto fraco que nem considero tanto são as teclas de ataque. K / L. Recomendo !!!
[h1]Запуск игры под SteamPlay/Proton[/h1] [b] Эдакий Pac-man где мы в роли "глаза" должны убивать на уровне врагов и собирать с них буквы "X". Попутно собирая бонусы времени (время закончилось вы умерли), патроны (которые расходуются очень быстро) и бонусы очков (чем больше бонусов соберем тем можем получить дополнительную жизнь) и бонусы бомбы в виде букв которые генерируются рандомно (бомбу собрать надо из букв слово "EXPLOSION" что трудно, бомба имеет очень большой урон и является очень полезной в том случае когда врагов очень большое количество). Собрав 10 штук букв "X", мы переходим к следующему уровню, всего же уровней 30. С каждым новым уровнем типов врагов становится всё больше и больше, появляются скоростные враги, стреляющие и т.д так же увеличивается скорость спавна этих врагов, что существенно усложняет игру. Незнаю как пройти 30 уровней это нужно огромное количество терпения. На данный момент ачивка всего одна (пройти игру, то есть 30 уровней), которую сложно получить. Разработчик обещал добавить таблицы лидеров и больше ачивок. Игра сделана на GameMaker и имеет слабые системные требования. Ключ предоставлен разработчиком, за что ему спасибо. [/b] Тестировалось всё на Ubuntu Mate 18.04.3 и ноутбуке: CPU: Intel(R) Core(TM) i5-2540M @ 2.60GHz RAM: SO-DIMM DDR3 12Gb 1333MHz SSD:SAMSUNG EVO 850 120Gb Video: Intel HD 3000 + Nvidia GeForce GT 540M(Fermi) Версия proton 4-11.3
A must have for Arcade style gamer. If bomberman has a badass friend XEYYEX would be his friend.
[h1]Xeyyex [/h1] [b] A simple retro arcade game which is fun to play in small bursts but the lack of options means your interest wains quite quickly[/b] [quote]Unashamedly retro and mimicking games like Pac Man, Xeyyex doesn’t try to be complicated and doesn’t need to be. It’s a shame there are no continues or different modes and features to spice it up a little. [/quote] [h1] The Grand Picture [/h1] Xeyyex is a simple grid-based arcade clone where you move around shooting enemies until they drop an “X” for you to pick up. Once you collect ten of these you move onto the next level. Not every enemy will drop an “X” though. It is purely random. You have three lives but can accumulate one more life every five thousand points. Points are earned by collecting ingots of either bronze, silver or gold which are randomly dropped onto the grid; These earn you one hundred, two hundred or five hundred points respectively. [b]The game has a couple of limiters to make it more difficult. You have limited firepower and have limited time. [/b] You can increase your firepower and time levels by collecting ammo and clocks that are dropped. One ammo gives you thirty extra shots and one clock gives you an extra fifteen seconds. When you drop to fifteen seconds an alarm sounds to warn you. If you run out of time you die. There is no such warning for running out of ammo though which quite often causes death. You also have a limited number of missiles. You start off with three missiles and can gain extra ones by spelling out the word “EXPLOSION” by picking up letters on the grid. Some letters are static and stay the same whilst others alternate between letters as they sit there. Missiles travel the whole length of the grid and will kill all enemies in its path. It’s a great way of getting out of trouble. The enemies are quite varied and get harder and more dangerous as you progress. Enemies will continue to spawn until literally the whole grid is full of enemies. You need to keep on top of the numbers. Some enemies can fire back at you and some can deflect your bullets. As you progress the grids get tighter and harder to navigate safely. One-way doors can appear that stop you going back through them once you enter. There are escape routes on every grid to get you out of trouble although some enemies deliberately hang around these! After five rounds you enter a bonus round where you have to collect as many of the dots on the grid as you can without getting killed by the enemies. It is a nice way of accumulating some points and gaining an extra life. The aim of the game is to complete all thirty levels. Once your lives expire you have to start from the beginning again. There are no continues or chances to start from a certain level. Your highest score and level achieved is displayed on the splash screen but there are no leaderboards. You can play one or two players simultaneously. [quote] [i]Xeyyex [/i] is very basic but quite charming and the enemies and grids are imaginative and fun. It will certainly offer a challenge without any continues but the game lacks modes and features I would expect to see which limits its replayability. [/quote] [h1] Final Thoughts[/h1] The game is very basic but quite fun to play. There is a great retro tune playing throughout which charges gameplay. The main character is an eye ball and he travels around the grid smoothly and fires quickly. The grids get progressively harder and I can only attest to the first eight levels as I cannot get any further. Of the levels I have played I was impressed with the new ideas introduced on each level. More interesting enemies and grid features meant the game stayed fresh and exciting. [b]After I died, I just wished there was a continue or option to start off at each fifth level. I normally quit the game after twenty minutes and try again another day.[/b] I would have liked to have seen more options with features like ammo and time. I wondered what the game would be like with unlimited time and firepower. This could be a normal mode and the limited options a harder mode for example. I would also like to see options for changing the controller or keyboard controls. The fire key wasn’t the usual fire key and I quite often pressed the incorrect button when in the frenzy of battle causing death. All your important information is stored at the top of the screen. Your score,number of lives, number of Xs,firepower, time, number of missiles and the letters EXPLOSION. It is not that easy to quickly glance and register the information. It looks a bit of a mess and a reconstruction of that area might be beneficial. [h1]Conclusion[/h1] [quote][b] Although [i]Xeyyex [/i] looks very basic there are some nice ideas behind its level and enemy design and it is fun to play in small doses. It mimics the retro arcade feel quite well with its brash soundtrack and familiar grid-based play. The only reservation I would have is that it soon becomes tiresome due to the fact you cannot continue or start at a certain level and there are no online or friend leaderboards. Even with the lack of these options it still seems like a good buy if you like retro arcade games however. [/b][/quote] I was contacted by the developer and given a free copy of the game for review purposes.
このタイトルの開発のferuloxstudios氏からフレンドが飛んできた人が居た場合は承認しても大丈夫。 小規模な開発なので鍵を提供しプレイヤーを募集してるための行動なので、自分の環境に応じて解答を返してあげよう。 本人に聞いたところ厳しい評価をしても構わないとのことなので、決してこれはポジティブ評価を買収するといった目的ではないことを伝えておきたい。 (さすがに少し抵抗あるが) パックマン風のステージで敵を倒し、X字のシンボルを10個集めて次のステージへ進むことが目的のゲーム。 パックマンは遊んだことがあまりないので詳しくないが、一部除きドットイートするゲームではない模様。 マップにはスコアが増えるインゴット・時間が伸びるタイマー・弾が増える弾薬箱と、文字が描かれたアイテムが存在する。 スコアが増えれば1UP・タイマーが無くなるとロスト・弾薬は基本的な攻撃であり、敵を倒してシンボルを集めるために回収が要るだろう。 文字が描かれたアイテムだが、画面上部に"EXPLOSIVE"というワードが書いてある。このアイテムはこのワードを一巡するように文字が変わっていって、全てのワードを集めると自キャラの周囲に敵を一撃で葬る貫通レーザーを1つストック出来る。 これらを駆使して30ステージを攻略でクリアのようだ。 ■良い点 ・上下左右のループが採用されている。危険ではあれど端がデッドゾーンにはなっていない。 ・引き撃ち。ゲームシステム上引き撃ちは必須なのだがしっかり採用されているのはグッド。 ・特徴がある敵。ただグラフィックを変えているだけでなく、頻度は少ないが射撃してくるエネミーや、自機の後方にアーマーがあり射撃が通らないエネミーや、移動は遅いが耐久が高いエネミー等といった存在を確認している。 ■賛否両論 ・難易度はレトロゲーマー向け。コンティニュー無しで厳しいバランスなのでクリアは困難な方だろう。 ■悪い点 ・現状はゴールまでの一本道が完成した出来で、とにかく色々足りていない。オプションは存在せず、強制フルスクリーンであり、ゲームを途中終了するEXITも無ければ、キーコンフィグも出来ない。特にデフォルトのキー操作がちょっとおかしいので操作が厳しい。矢印で移動Lで射撃Kでボムである。 ・ループ箇所の不親切さ。上下左右のループ機能は敵も使うのだが、敵がやってくる場合の警告くらいはほしいところ。 突然目の前にやってきてやられるパターンが多かった。 ゲーム的にはまだ未完成だと感じた。開発の意欲が充分ありそうなので、それなりに面白くなるといいなあとは思う。
Xeyyex est le premier jeu des studios Ferulox basés à Bombay, c'est un jeu d'arcade rétro rappelant ces bons jeux des années 80 dont le fameux "pacman" entre autres. Les graphismes rétro nous replongent dans les souvenirs d'antan, avec une musique de fond très rythmée qui colle bien à ce style de jeu et change à chaque niveau, ainsi que des effets sonores façon 8 bits. Quand au gameplay, il ne déroge pas à la règle, qui dit jeu d'arcade old school, dit difficulté. En effet, ici point de sauvegardes ni de checkpoints, mais 3 vies qu'il vous faudra préserver au maximum afin de parvenir à bout des 30 niveaux. Tout comme dans ces jeux cultes qu'on a pu connaitre dans notre enfance, préparez-vous à mourir encore et encore avant d'en voir la fin, mais aussi à jubiler de plaisir lorsque vous parvenez à dépasser un niveau de plus. Bien qu'il ai certaines similitudes avec cette célèbre petite boule jaune, ce jeu n'est pas une copie, ni une énième édition de "pacman". Oui Pacman c'est bien, c'est sympa mais après y avoir joué des heures et des heures, après l'avoir mangé ensuite à toutes les sauces dans ses nouvelles versions revisitées on fini par se lasser de ces gameplay au final pas si innovateurs que ça... Ici notre petite boule orange représentant un oeil, peut et doit tirer sur ses ennemis pour récolter 10 "X" afin de terminer le niveau. Les ennemis sont nombreux et variés, ils déboulent d'un peu partout, et dans ce tableau en dédales, il nous faudra jouer au chat et à la souris avec ces monstres qui en veulent à notre peau. Pour corser l'affaire, nos tirs ne sont pas illimités, attention donc à récolter des munitions en temps et en heure sans se faire coincer entre 2 monstres. Mais comme si une difficulté de plus ne suffisait pas, à cela s'ajoute un temps limité, il faudra veiller aussi à ramasser des horloges qui pourraient nous sauver la vie dans certaines situations car plus on avance dans les niveaux plus la difficulté augmente. En effet, des pièges viennent s'y ajouter, et si les monstres sont variés ce n'est pas que pour la beauté du jeu mais aussi car ils ont leur propre identité : certains avancent très vite, certains sont lents mais sont plus durs à tuer et requièrent un besoin plus important en munitions, d'autres vous tirent des boulets de canons etc etc... Pour ne pas être trop punitif non plus, les Développeurs nous ont octroyé une petite fleur... Il est possible d'obtenir des vies supplémentaires en ramassant un certain nombre de lingots et la possibilité d'utiliser une bombe mais à condition de récolter des lettres formant un mot (souvenirs souvenirs). Pour rester à fond dans les bons souvenirs d'autrefois, et à votre plus grand plaisir, vous découvrirez en chemin des petits niveaux bonus bien sympas... Il y a un petit point que j'aimerais souligner concernant les succès, parfois on se lance dans des jeux assez difficiles en débloquant une dizaine d'entre eux et ensuite n'arrivant plus à progresser on reste avec un jeu qu'on ne parviendra jamais à finir et qui fait baisser méchamment nos statistiques globales, ici je ne sais pas si c'est voulu, mais il n'y a qu'1 seul succès ("vaincre le jeu") je trouve que c'est très bien pensé. Pour conclure, ce jeu est une petite perle pour qui aime le challenge et les jeux rétro, il est très amusant et donne envie d'y rejouer (chose que je ferais assez souvent ^^). Par contre un petit détail qui manque : ce serait sympa d'ajouter un tableau de scores (leaderboard). A voir aussi : [b][url=https://steamcommunity.com/id/kamikaze62260/recommended/1193520/]Space Climber[/url].[/b] [code][h1][b]Si vous avez apprécié cette évaluation et souhaitez en lire d'autres venez suivre ma [url=https://store.steampowered.com/curator/39072619/]page de curation[/url].[/b][/h1][/code]
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