
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.8Kreviews | 81% | — | $7.1M |
| $19.99−50% | 209ratings | 86% | #196 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A truly exeptional turn-based tactical RPG. For those that might find the graphics off-puting at first, rest assured, that this game is more systems-heavy, than the blingy counterparts of the "XCOM-esque" games. You have great control over research, base building, and where you take the fight to the aliens. In the early parts of the game you will most likely struggle, but later on as you unlock new weapons, armour, and futuristic tech, you will truly be on a power trip! Most of the systems are very intuitive, easy to learn, and not too hard to master. The ability to destroy all the environment - buildings, clutter, vehicles, everything except the outer hull of UFOs - is truly great, and heavily detailed. Your missed- or grazing hits can deflate singular car tiers, and the vehicle will slimp in that tire's direction. Also the game is not grindy, as after you complate 3 raids againts individual UFO types, you have to ability to just sell-off the crash site to the government. I haven't noticed a crash or bug during my playtime. Let's hope the announced DLC plans will come to fruition!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The entirety of the game is based on random overwatch reaction fire elements that scale into infinity. Strategy is impossible, because every element of every action is subject to huge diceroll swings. Do not recommend.
So far, I'm enjoying this game for the X-com feel. It does feel more like the original games which is awesome. With that though, I am finding this to be like the "new" X-com 2 where we're immediately put on a clock on missions before reinforcements arrive. For me, that was what really ruined my fun in the new X-Com 2. For this one, situations like VIP removal, you don't even have to be spotted before you need to run your units into danger. Added that this game loves to place enemy units all around your ship, haphazardly running out just means units are immediately shot. In game it has been 2 months, and there's only been a few missions to clear, which I did, but I'm already losing one of the counties in the game too. It feels off to me just a little bit. I'll keep playing and hopefully my opinion changes, but right now, having 9 turns to remove the VIP unit along with finding/sabotaging 18 computers all while my ship starts off surrounded... just not cool.
My only gripes are that the games approach to difficulty seems to mostly boil down to increasing enemy hp, armor and damage (enemy abilities don't feel impactful enought to feel a need to play around them) and that the stuff you research feels too much like straight up upgrades, rather than something actually new. Like I don't dislike the game, I just don't see myself finishing it.
The game is pretty solid but the ending is an insult to hours and hours spent grinding against genocidal aliens. After witnessing the aliens literally saturation bomb cities, employ terror weapons against civilians and do all kinds of unspeakable evils, I am forced to make nice with them at the end...... no option to eradicate or enslave them... nope, we can all live happily together in our diverse utopia. Utterly redicilous and because of this I'm giving the game a thumbs down
This is a fine spiritual successor to the old X-Com. If you remotly liked the old X-Com then this is a must play. If you like the remastered X-Com series then you should watch some gameplay and see if it is really your style. But I will gladly recommend it to you and encourage you to fail and learn the old way. Overall I can whole heartedly recommend this game. In my opinion it surpasses the old one due to some nice quality of life editions and a very polished experience. The true old core gameplay is still here. Sure there are some minor problems and details but overall this is great addition to the genre.
你知道你改设计的有多么的脑残吗?移动后自动切攻击真是死全家才能想出来的设计,跟一代相比别扭的要死,完全不考虑一下老玩家吗??????我NM习惯已经在一代养成了,移动后习惯性的点一下队友结果朝队友开枪,设计者你有脑子吗?????????????????
The tactical missions combat is bad, even if you have 70+accuracy using rifle you will miss a target 2-3 times and than an alien with 25 accuracy will kill you with 2 shots from the same distance.... makes no sense. The air combat is not existing just don't bother. Use auto resolve. Base building is standard with some bonuses when you place the same building next to each other. Graphics is good. So far i noticed the combat is more about quantity than quality. Rating 5/10 at best. Definitely not worth 40 euro.
Game just feels incredibly lifeless. No personality in the soldiers, no actual names for the people running the show. Just "Chief Scientist" and "Operations Director".... Even old jagged alliance had that going and that was a ***** dos game.
I played the original a ton and honestly? This isn't remotely a sequel. It's basically the exact same setup as the first game but in a different timeframe, less interesting atmosphere-building elements, and outright gameplay downgrades. No more using corners for cover, nerfs to explosives, etc. Alien designs are a bit different but nothing worth a sequel. There are two things that are actual changes and actually good. The strategic timers and Operation point system, plus the added variety of missions. And you know what? Both of these could have EASILY been added to the original game. I'd bet a motivated modder could've made them on their own. It's embarrassing they call this Xenonauts 2 when it's clearly Xenonauts 1.1.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 13.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| $5.3M | 6.6K | 91% | $39.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $7.9M | 44.3K | 84% | $9.99 | |
| $1.1M | 3.9K | 62% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 8.4K | 88% | $21.99 | |
| $7.1M | 20K | 75% | $15.99 | |
| $7.1M | 49.5K | 89% | $9.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 12.8K | 92% | $14.99 | |
| $7.2M | 3.8K | 80% | $59.99 |