
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
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Prices
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.8Kreviews | 81% | — | $7.1M |
| $19.99−50% | 209ratings | 86% | #196 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Xenonauts 2 ist genau das Spiel, auf das ich als Fan von UFO: Enemy Unknown aus den 90ern gewartet habe. Es fängt nicht nur die düstere Atmosphäre und taktische Tiefe des Originals perfekt ein, sondern setzt mit durchdachten Modernisierungen noch eins oben drauf. Die Kämpfe sind strategisch; dennoch können auch alte Strategien aus UFO eingesetzt werden - meist der Overwatch-Modus mit defensivem Gameplay. Doch genau das gefällt mir - Rundenstrategie sollte niemals hetzen. Dennoch gibt es Missionen die eiliger durchgespielt werden sollten, z. B. Rettungsmissionen oder wenn Verstärkung für den Feind einzutreffen droht. Auf dem Schwierigkeitsgrad Soldat jedoch gut machbar. Das Basismanagement ist ein wichtiger Bestandteil; doch schaffte ich es mit einer einzigen Basis ca. 90% im Spiel durchzukommen. Freilich, jeder verlorene Soldat tut weh – genau so muss es sein. Ich hatte jede Menge Spaß und fühlte mich sofort in meine Kindheit zurückversetzt. Klare Kaufempfehlung für alle Liebhaber von klassischen, anspruchsvollen Rundenstrategiespielen ohne Schnickschnack!
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A phenominal game for those who loved the first Xenonauts, or simply miss the old X-COM games. Whilst I love it a lot, I just wish there was more. Specifically more upgrades, gadgets, weapons, mission types, abilities, etc. Yeah theres jetpacks and grenades, but I specifically wished there were some damage over time attacks to flush aliens out from defended positions, or some sort of deployable cover to hide behind so non-shield using units can better defend locations. I must admit, i LOVE the first act of the game, playing as an underground operation, doing espionage missions, ambushing convoys, taking out high rank enemy leaders, it was AMAZING. but then once the cold war stuff ends, it goes back to the standard 2-3 mission types: bases, terror, and UFOs. Like, the variety in the first act was AMAZING! I get why its left to its own act and gives a feeling of the world changing, but man, i wish we got some more variety like that in the other half of the game! Like more defense missions where we have to survive and defend a zone to evacuate people, or sabotage key infrastructure to slow down the aliens, or even let the aliens start occupying certain cities so we get back some of those interesting missions from the first act! Again, i love the game, so much so that i wish there was more.
[h1]Xenonauts 2 — Diário de Bordo: 21 Horas Para Entender Porque os Aliens Querem nos Destruir[/h1] [i]> veterano de XCOM e FF Tactics[/i] [i]> assistiu todos os tutoriais[/i] [i]> jogou como se não tivesse assistido nenhum[/i] [b]> essa é minha história[/b] [h2]> HORA 1[/h2] > abre o jogo > "você é a última esperança da humanidade" > sou veterano. joguei XCOM. joguei FF Tactics. > aparecem os tutoriais > [b]> assisto todos[/b] > [i]> começo a jogar exatamente igual a alguém que não assistiu nenhum[/i] > construo minha base na Amazônia > [b]> Base: "Indios Safados"[/b] [h2]> HORA 2[/h2] > crio meus soldados > [b]> modo The Sims ativado[/b] > nariz perfeito, sobrancelha ideal, cicatriz no lugar certo > uniformes personalizados > [i]> vão morrer em breve[/i] [h2]> HORA 3[/h2] > primeira missão real > tutorial assistido > [b]> não uso cover[/b] > Dmitri Volkov entra na frente > [b]> morre no primeiro turno[/b] > passei 20 minutos customizando ele > [i]> o tutorial não tinha como me preparar pra mim mesmo[/i] [h2]> HORA 4[/h2] > Tyler Johnson entra em pânico > corre pros aliens > morre > começo a perceber que cover talvez seja importante > [b]> continuo não usando cover[/b] [h2]> HORA 5[/h2] > descubro customização de uniformes > [b]> passo a hora inteira no editor[/b] > uniforme verde com detalhes dourados > mando pro campo > morre > [i]> choro mais pelo uniforme do que pelo soldado[/i] [h2]> HORA 6[/h2] > missão nova > uso granada de fumaça > [b]> a fumaça cobre meus próprios soldados[/b] > [b]> todos desmaiam[/b] > [i]> assistiu todos os tutoriais[/i] > [i]> desmaiou o próprio esquadrão[/i] [h2]> HORA 7[/h2] > decido ser mais tático > tento flanquear > meus soldados se encontram no meio do mapa > alien passa entre eles e mata os dois > [b]> morreram olhando nos olhos um do outro[/b] > [i]> tipo um casal[/i] [h2]> HORA 8[/h2] > aparece uma Destroyer > mando dois caças interceptar > um preparado pra guerra > [b]> o outro praticamente pelado[/b] > o blindado distrai > o pelado acerta os foguetes > [b]> Destroyer explode[/b] > [i]> não era o plano mas vou fingir que era[/i] [h2]> HORA 9[/h2] > missão na nave abatida > encontro Sectons > parecem fáceis > [b]> não são[/b] > no fundo aparece um cérebro voador gigante > [b]> é o Vel'Koz[/b] > [i]> o jogo chama de Mentarch[/i] > Sectons mordem > Vel'Koz atira plasma > [b]> perco o esquadrão inteiro[/b] [h2]> HORA 10[/h2] > pesquiso escudo de energia > [b]> tempo estimado: 3 meses[/b] > faço mais soldados bonitinhos > mando pro front [h2]> HORA 11[/h2] > encontro um Psyon > meu soldado erra > o Psyon olha pra ele > [b]> ele congela e perde todos os pontos de ação[/b] > [i]> virou planta[/i] [h2]> HORA 12[/h2] > só dois soldados sobrevivem > [b]> Ceguinho: sniper que erra tudo[/b] > [b]> Bora Bill: escudo numa mão e faca na outra[/b] > mando apenas os dois > [b]> passam a missão inteira[/b] > [i]> Indios Safados tem orgulho[/i] [h2]> HORA 13[/h2] > escudo de energia finalmente fica pronto > equipei no melhor soldado > Psyon paralisa > Secton morde > Vel'Koz atira plasma > [i]> o escudo assistiu tudo[/i] > [i]> não ajudou em nada[/i] > Ceguinho e Bora Bill continuam vivos [h2]> HORA 14[/h2] > base sem dinheiro > todos os continentes caindo > [b]> Amazônia intacta[/b] > [i]> os aliens decidiram que não valia a pena[/i] [h2]> HORA 15[/h2] > recruto mais soldados > deixo todos bonitinhos > todos morrem > Ceguinho e Bora Bill sobrevivem > [i]> talvez sejam imortais[/i] [h2]> HORA 16[/h2] > missão na nave > Vel'Koz no fundo como sempre > [b]> mando Bora Bill correr direto nele[/b] > ignora Sectons > ignora Psyon > [b]> esfaqueia o cérebro voador[/b] > [i]> inteligência cósmica derrotada por um homem com uma faca[/i] [h2]> HORA 17[/h2] > reflito sobre os aliens > olho minha tropa > Ceguinho erra tudo > Bora Bill resolve tudo na faca > [b]> se eu fosse alien também queria destruir isso aqui[/b] [h2]> SOBRE A HISTÓRIA[/h2] > invasão alien > humanidade em risco > simples e eficiente > [b]> fiquei imerso[/b] > pulei todas as cutscenes de Cyberpunk > ignorei Johnny Silverhand na minha própria cabeça > no Xenonauts fiquei lendo relatórios alien > [b]> li autópsias alienígenas com atenção absurda[/b] [h2]> HORA 18[/h2] > missão final > Sectons, Psyon e Vel'Koz > tudo dá errado > Bora Bill corre com a faca > [i]> morreu como viveu[/i] [h2]> HORA 19[/h2] > game over > penso no Dmitri > penso no caça pelado > penso no Vel'Koz > penso em Bora Bill > [b]> o jogo pergunta se quero recomeçar[/b] > [i]> sim[/i] [h2]> HORA 20[/h2] > novo jogo > [b]> Amazônia. Base: Indios Safados 2[/b] > assisto todos os tutoriais de novo > [i]> não vai adiantar nada[/i] [h2]> HORA 21[/h2] > escrevo a análise > lembro de Bora Bill > lembro do caça pelado > lembro dos Indios Safados > [b]> dou review positiva[/b] [h2]Conclusão:[/h2] > veterano de XCOM e FF Tactics. > assistiu todos os tutoriais. jogou como se não tivesse assistido nenhum. > desmaiou o próprio esquadrão com fumaça. > perdeu esquadrões inteiros para insetos e um cérebro voador. > um Psyon olhou pro meu soldado e ele esqueceu de existir. > derrubei uma Destroyer com um caça pelado e dois foguetes. > pulei as cutscenes do cara que morava na minha cabeça. > li autópsias alienígenas como um concurseiro. > Indios Safados foi o único lugar que os aliens não invadiram. [b]> recomendo. 11/10[/b]
Я поиграл на очень сложном ранге в айроне, ну я даже не знаю, что сказать... В воздушных боях нет ничего тактического, это самая слабая часть игры, от которой кст много что зависит. Ну переделайте то же в походовую, я не знаю, либо уберите. Я играл во многие тактические игры, включая тот же XCOM, но даже там я не говорил, что это не честно... Там тоже есть разный тип противников, у каждого свои слабости и сильные стороны, но, НО, они не стреляют на пол карты через все препятствия и не ваншотят твоих убер пупер спецназовцев в пред топовой броне. Я реально очень много раз говорил, что это не честно. Еще смешно, что здесь же присутствует мили оружие и оно потом даже развивается, но оно абсолютно не юзабельное. Ты точно не будешь подходить в врагу, который еще в 10 км от тебя, отстреливает твои тушки как в тире на очки. А если подойдешь, то шанс попасть в МИЛИ КАРЛ, очень маленький, это вообще аут. Плюс, энд гейм ты всегда встречаешь перекаченного противника, не смотря на свой хороший старт и мид гейм. У тебя просто урона не хватит на отожранного среднего бойца с 200 хп. И того как обычно проходят операции, которых ты буквально уже не хочешь встречаться и тем более отправлять команду на подбитый корабль. Ты просто 75% миссии отыгрываешь от деф своего корабля, а потом пытаешься найти своими остатками остальных аллиенов, который не прекращают из темного угла на 10 км тебя доедать. Сделайте игру честной к игрокам.
Я редко пишу обзоры, но эту игру стоит обсудить. Я купил Xenonauts 2, чтобы проверить как живёт "Духовный наследник X-COM". Скачал, и меня затянуло. О чём она вообще: Вы – командир Ксенонавтов, секретной организации, которая была создана задолго до вторжения, но в начале игры вас никто не признаёт. Вы начинаете с одной базы, кучки солдат и крошечного бюджета. Вы действуете подпольно, без поддержки правительств, с минимальными ресурсами от теневых спонсоров. Только когда пришельцы начинают открытые атаки, вы выходите на контакт со странами этого мира, чтобы получить мировое признание и финансирование, и те неохотно соглашаются сотрудничать. Мировая обстановка: Игра происходит в альтернативном 2009 году, где холодная война так и не закончилась. Коммунисты и капиталисты стоят на пороге ядерной войны. Пришельцы используют этот конфликт – они внедряют своих шпионов в правительства, провоцируют панику и сталкивают стороны друг с другом. Твоя задача не только сражаться с инопланетянами, но и не допустить начала Третьей мировой, которая уничтожит человечество быстрее, чем любое вторжение. В игре есть система Очков Операции – ресурса, который вы будете тратить на стратегической карте и при плате за штурм тех НЛО, на которые уже положили глаз местные военные. Тактика: Бои пошаговые. Вы двигаете солдат, изучаете здания, думаете, где могут спрятаться пришельцы. Один неверный шаг – и ваш лучший боец падает от выстрела из темноты. Это меня очень порадовало, напомнило мне старый добрый X-COM: UFO Defense. В XCOM EU и XCOM 2 солдат порой спасали суперспособности вроде молниеносных рефлексов. Здесь же – меткость, храбрость, сила, здоровье и так далее, как в старом X-COM. Атмосфера: Игра не пытается быть зрелищной. Вместо кат-сцен простой текст от советников, что, кстати, мне понравилось больше, чем закос под комиксы в XCOM: Chimera Squad. Порой, как и в X-COM я просто не летел на штурм НЛО, а сдавал её местным властям, за что получал вознаграждение. Это нововведение мне приглянулось. Что мне понравилось: • Солдаты чувствуются живыми, у каждого свои навыки, свой уровень здоровья. • Шпионская механика добавляет глубину и напряжение. • Новая мини-игра по сбитию НЛО. Намного круче чем оригинальный X-COM и раз в 100 интереснее XCOM EU, где перехват НЛО сделали скучным. • Эволюция пришельцев: сначала они с магнитным оружием, потом с с плазменным. Также эволюционирует и броня. Что не понравилось: • Если в воздушном бою вывели из строя самолёт, то его будут чинить очень долго, за такое время они бы успели построить новый, но, когда он восстановлен у него всё равно здоровье на минимуме • Здесь всё ещё присутствует так называемый "синдром последнего пришельца": зачистили вы всю карту, но остался один пришелец, который непонятно как проскочил незамеченным, и вот вы уже ищете его. Благо при штурме НЛО достаточно его захватить и удержать 3 хода до победы. • Новичкам, игравшим в новые XCOM не факт, что понравится, ведь тут другая механика. Важная деталь: Я искал прохождения этой игры, но не нашёл ни одного завершённого. Может, я плохо искал, но это оказалось даже к лучшему. Я не знал, что ждёт меня в конце и это сделало прохождение настоящим приключением. Эмоции были живыми, потому что я не знал, чем всё кончится. Вердикт: Xenonauts 2 – игра не для всех. Это игра для тех, кто помнит старый X-COM, кто готов проигрывать, терять и учиться. Она не даёт быстрых побед, но даёт чувство, что вы реально управляете событиями. И знаете, я встречал такие обзоры: "Разработчики хотели повторить X-COM 1990-х, они это сделали. За то, что не привнесли изменений, не рекомендую". Но я с ними не согласен. Они не просто повторили механику – они передали дух, атмосферу и напряжение. если вам нравится классический X-COM – вам стоит поиграть в эту игру, ведь по-моему это действительно "Духовный наследник X-COM". Как человек, который прошёл её на 100 процентов, рекомендую её вам.
It's difficult for me to not recommend a game after spending 100 hours playing it, but the very frequent crashes I experienced during combat sections were the deal-breaker. I really enjoy this game's tactical strategy, but hitting 3-6 crashes during a play session is not acceptable. Had I not ran into those technical issues, this would be an easy recommend. The game goes out of its way to pay homage (to the point of straight-up copying) the original X-Com from Microprose. If that's what you're looking for, this game has it in spades and stays true to that formula. You may not encounter the same technical issues I had, but crashes were so frequent that it marred what was an otherwise great game.
Dislikes: Maps are timed by way of number of turns to reach objectives. Maps feel rushed instead of tactical.
A truly exeptional turn-based tactical RPG. For those that might find the graphics off-puting at first, rest assured, that this game is more systems-heavy, than the blingy counterparts of the "XCOM-esque" games. You have great control over research, base building, and where you take the fight to the aliens. In the early parts of the game you will most likely struggle, but later on as you unlock new weapons, armour, and futuristic tech, you will truly be on a power trip! Most of the systems are very intuitive, easy to learn, and not too hard to master. The ability to destroy all the environment - buildings, clutter, vehicles, everything except the outer hull of UFOs - is truly great, and heavily detailed. Your missed- or grazing hits can deflate singular car tiers, and the vehicle will slimp in that tire's direction. Also the game is not grindy, as after you complate 3 raids againts individual UFO types, you have to ability to just sell-off the crash site to the government. I haven't noticed a crash or bug during my playtime. Let's hope the announced DLC plans will come to fruition!
Xenonauts 2 feels like the kind of strategy game that doesn’t really exist much anymore. It’s tough, slow in a good way, and actually makes you think before every move. I’ve had missions go completely wrong because of one bad decision, and honestly that’s part of why it’s so satisfying. The atmosphere is great too. There’s always this tension during missions where you know everything can fall apart in seconds once the shooting starts. Losing experienced soldiers hurts way more than I expected. What I appreciate most is that the game clearly knows what it wants to be. It doesn’t try to simplify everything or turn into nonstop action. If you like tactical games where planning actually matters, this is an easy recommendation.
Dissapointing. As a huge fan of the XCom series I was expecting a similar experience and in fact it is bassically the same game... However... The game countdown is super fast and there is hardly any interaction with aliens before the world ends to a nuke. I think 1 or 2 missions may have prolonged the end but I felt like the game had only just begun. Both games I played finished within a couple of hours. The other thing that sucked, aliens (and mind controlled humans) had almost 100% accuracy and would 1-shot my soldiers. Where as my soldiers couldn't hit the side of a barn, and sometimes needing 3 hits to get a single kill. Not enjoyable at all.
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