
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.8Kreviews | 81% | — | $7.1M |
| $19.99−50% | 209ratings | 86% | #196 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played the original a ton and honestly? This isn't remotely a sequel. It's basically the exact same setup as the first game but in a different timeframe, less interesting atmosphere-building elements, and outright gameplay downgrades. No more using corners for cover, nerfs to explosives, etc. Alien designs are a bit different but nothing worth a sequel. There are two things that are actual changes and actually good. The strategic timers and Operation point system, plus the added variety of missions. And you know what? Both of these could have EASILY been added to the original game. I'd bet a motivated modder could've made them on their own. It's embarrassing they call this Xenonauts 2 when it's clearly Xenonauts 1.1.
This is a fine spiritual successor to the old X-Com. If you remotly liked the old X-Com then this is a must play. If you like the remastered X-Com series then you should watch some gameplay and see if it is really your style. But I will gladly recommend it to you and encourage you to fail and learn the old way. Overall I can whole heartedly recommend this game. In my opinion it surpasses the old one due to some nice quality of life editions and a very polished experience. The true old core gameplay is still here. Sure there are some minor problems and details but overall this is great addition to the genre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game just feels incredibly lifeless. No personality in the soldiers, no actual names for the people running the show. Just "Chief Scientist" and "Operations Director".... Even old jagged alliance had that going and that was a ***** dos game.
1994 - enemy unknown 1996 - terror from the deep 2012 - remake of enemy unknown 2016 - remake of enemy unknown Then there exist the mod Long War, a total overhaul that just adds so much more. 2026 - xenonauts 2, copy paste of original 1994 game with better graphics and a few QQL. What is the point ? It is a good game but why ? We live in age of remakes but this is totally pointless. xcom games give good base to build upon but this does not, this just remakes what was remade multiple times before. Not recommended.
Game is fantastic. A must play for X-com fans. From memory of the previous game, this one is a big imporment. More of the same but many new things added. Very addictive game. Very punishing and very rewarding. Get's repetitive, but fans of this genre know what to expect. Played my first go on veteran difficultiy (iron man) and only lasted 33 days. Bit shameful for an experienced x-com player ^^; 2nd attempt, soldier difficuilty (iron man) and lasted 330 days. It was all going so well, until suddenly it wasn't. Might try to complete it on non iron man ^^; Excellent game.
本来打算打差评的,因为第一关着实让人恼火,士兵属性又菜又容易被黑枪秒杀,盾牌又抗几枪就散架,不会用烟和闪的话玩的相当红温。但是当你咬牙度过前期几关之后,恭喜你,你已经来到了最爽的时候,因为第一个研发的小车载具可以有效地抗早期敌人的伤,摸索出战术道具的神奇之处又可以防止黑枪,有效解决了红温的点。这游戏着实是慢热啊
It's fine for what it is, the price however I'm not too thrilled about. For 40 bucks you'd hope to get something at least a little less dry and imagination-starved. Get it on sale, otherwise you're better off just playing something like XCF or Piratez if you want OG xcom gameplay.
XCOM2ライクを銘打った通りの内容。 価格相応の硬派な戦略シミュとしてしっかり遊べると思う。 この手のゲームが好きでセール中であればまず買い。 何度かプレイして、最初は急な会敵や理不尽命中率はたまた敵のステータスの上昇の激しさに翻弄されると思うが、そのうち強化すべきものや抑えておくべきポイントがわかってくると、サクサクと邪悪な異星人どもを駆除できるようになる。 XCOM2よりもゲーム展開が早くてサクサク進むほか、パラドゲーなどと比べてもUIやゲームルールがわかりやすくプレイしやすいのも良いところだと思う。 ただ、XCOM2にはなかった特色が目に余るところがあり、あまりにも「何で?」となる点があるので書いていく。 1.制圧効果 敵味方問わず、一定数の銃撃や爆破攻撃などを受けた或いは至近を掠めた際に当該ユニットに各種行動制限が掛かる制圧状態となる。(びっくりして動けないという感じ) これはまあ分かるのだが、味方の銃撃(特にマシンガン)がぶっ放された際に横にいる味方ユニットが制圧状態になるのはどうなのだろうと思う。 兵役や戦地を経験したことがない私ならびっくりして及び腰になるかもしれないが、仮にも地球を守る兵士諸君にはインカム付きイヤーマフを着けてもらいたいものである。 2.投擲物の命中率 本作では投擲物を投げるにも命中率があり、予測着弾地点から少々外すということはよくあることである。 それはいい。だがしかし、命中率の高い低い問わず時折手元に落とすノーコンっぷりをかます事があり、 訓練の時代は終わったのだぞと思いながらリトライをする羽目になる。 XCOM2でもあった、98%ゼロ距離ショットガンを外すノリを投擲物に置き換えたらこんな感じなのだろうが・・・硬派寄りな本作でそのノリをかまされるのは御免被る。 上記さえなければまあストレスの少ないサクサクCOM2というところなので、もう少し調整を頑張って頂きたい。 すくなくとも私は遊べているので今後にも期待。
I'm not really sure why you'd play this over Xenonauts 1. I'm kinda baffled over what the devs were doing for all those years just to produce a near-exact clone of the first game but in a different engine.
Świetna gra o kosmitach (Nigdy nie grałem w XCOM'a)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 13.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| $5.3M | 6.6K | 91% | $39.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $6.1M | 34.1K | 83% | $9.99 | |
| $1.1M | 3.9K | 62% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 20K | 75% | $15.99 | |
| $7.1M | 49.5K | 89% | $9.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 8.4K | 88% | $21.99 | |
| $7.1M | 12.8K | 92% | $14.99 | |
| $7.1M | 13.4K | 62% | $19.99 |