
8BIT style vertical scrolling shooting game Zelan Force.We aimed to create a game that you can enjoy over and over again, such as the feeling of play that changes between offensive and defensive types, and the ability to search for hidden items.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
レトロ風じゃなくて、『ガチ』レトロ、ファミコンシューティング。 ああ、そういや、こんなのあったけなぁ... って、錯覚しそうな一品。 パッケージ画像?...(どうやら、『ヘッダー画像』って言うらしい。)ライブラリーで表示されるアレも『あの頃』のアレっぽくていいネ。 やられた後の復活が厳しいな! まんま、あの頃の『アレ』なゲーム。 あの頃のゲーマー達よ、元気か?自分はいい歳して、相変わらず、ゲームばっかしてる... スマホのゲームも正座してやる位だ。スマホと言えど、真剣勝負。そうありたい。 ....次はどんなゲームが出て来るだろうネ?
Force times 4! This feels like if Life Force was all tate which is basically Crisis Force without that ship's special abilities. But then there's bricks on the ground you break a la Star Force. Then the name of the game is Xelan Force. That's why I call it "Force times 4" in a math sense xD (okay, all jokes aside) There's a nod to Compile where some enemies release tiny pods that you grab to slowly upgrade your regular weapon. Then there's the Gun Nac/PC Engine feel with the secondary power up grabs. And what I mean by that is that secondary weapon & missile grabs will weave back & forth across the screen while changing, so sometimes you have to dodge the power up or else you'll grab the wrong weapon. Another nod is Xevious where it has the square enemies with a flipping animation that blocks your bullets. Just let them flip downward off the screen. While this is a tate shmup, there is one level of the game where the scrolling changes, but your ship is still pointed upwards. There are some dodging stages with tight corridors and one part that speeds up (sorry if I'm giving too much away). There's 8 stages total and the ending has a questionable element as well as a hint of a possible sequel. I would say it takes about 40 minutes to play all the way through from start to finish. You have the choice of two drone types: Follow you around in a trail or stationary beside you. The stationary ones have a dedicated button to change their fire configuration. Otherwise, you're just holding one button the whole time. Some bosses are impossible to hit with some secondary weapons. You'll need to wait for a drop to change it. There's not much button configuration and they sometimes feel like you're holding down a turbo button set. So if you pause while holding the shot button down, you might just immediately unpause. If you beat a boss while never releasing fire, you'll have to unrelease it and hold it again when the next level starts or your ship won't fire at all. The challenge is not too punishing overall and certainly nowhere as hard as Recca, but you can't sleep on anything. You also have to be careful of enemies coming from behind sometimes and without notice. You'll need to memorize the stages to know when they can come out. It's not too often. When there's one wave, you can expect a few more. All in all, if you want a shmup that has a total NES feel in both graphics, sound, and playability without any flickering, you've come to the right place. The price is quite nice as well. If you like what you see in the screenshots, I highly recommend getting it.
Its an unashamedly 8bit old school shooter which has elements of Aleste and the PC Engine Soldier series. It does nothing new but its very enjoyable to play and has an approachable difficulty. The music is fantastic and the graphics have that Famicom look to them. The levels are varied and change up quite a lot adding variety. In addition to the traditional arcade mode there is a caravan mode which is always welcome and a stage select. Over the past year i have been enjoying the resurgence in old school style shooters with Ganablade, Raioh, Kaikan, Zakesta-Z and the Toaplan collections, Xelan Force now joins my play list and it fits in very nicely to my collection.
- Divertido vertical añejo - XELAN FORCE es un shmup vertical que fija sus características jugables en Aleste, del que basa bastantes más mecánicas que del propio Star Soldier o Star Force, siendo este último al que homenajea estéticamente. Se trata de un sencillo vertical de 8 fases que tiene jefes divertidos, un diseño de niveles que va mejorando y un sistema de armamento muy fácil de entender. Tendremos que recoger el color del arma que nos interese, potenciando ésta con las pequeñas cápsulas que van soltando ciertos enemigos hasta un máximo de nivel 5, además de los satélites que ya podremos conservar para el resto de la partida si no nos matan. Habrá que recoger también el arma secundaria (nombrada del I al V). Del mismo modo, podremos escoger la configuración de movimiento de nuestros satélites ayudantes antes de empezar a jugar. Para profundizar algo más reparte la mayoría de power-ups para scoring y ciertas ayudas auxiliares (escudos, por ejemplo) en los suelos que hay repartidos por los escenarios (algunos menos a tiro), teniendo bonificaciones jugosas según los incrementos acumulados arriba a la derecha, que actúan como multiplicadores de puntos. No es que destaque en nada, pero cumple en lo que pretende, y al menos tiene una progresión buena a pesar de comenzar un poquito "flojo". Va desplegando sus encantos poco a poco. Algo que me ha gustado es que no regalará la partida, pues un error cuesta caro haciéndonos perder toda la potencia de golpe (y reapareciendo en el sitio). El jefe final es un poco decepcionante a mi modo de ver, ya que el resto son más interesantes. En conclusión: Buen vertical que fija sus encantos a finales de los 80 jugablemente y a mediados de dicha década en lo estético, asemejándose a una NES.
As an STG lover this one really stands out. XF actually feels like an 8-bit PC Engine title that could of been released in the late 80's / early 90's. It also wears Compile influences on its sleeve. Very fun!
XELAN FORCEはまるでNES/FCのライブラリから出てきたみたいで、気に入ってる。 新しいことは何もしていないけど、まるでブラックコーヒーのようにしっかり作り込まれている。
昔のあれやこれやを放り込んで超絶劣化させたゲーム 単にレトロ調と言うだけで新鮮味も技巧も何も無い 過去作の良い点を台無しにしているゲームデザイン単調なBGM・効果音 ほんとに何も面白くない 遊んでいて気持ち悪くなりました 昔のゲームを遊んでいる人こそ絶望すると思います
It feels like a solid tribute to Compile games like Zanac and Aleste. Great presentation and action heavy gameplay. It's a cool and fun game but it would be even cooler with leaderboards and maybe some achievements to push replay value.
クライシスフォースとかスターソルジャー、アレスタ2の系譜を感じる、全8ステージの縦シューティングです。 タイプを選べて初期兵器を連射するオプション、レーザーやワイド、ホーミングにナパームと一通り揃ったメイン武器、 正直当てにならないけど敵の弱点や背景の判定を探るのに便利なミサイル、とまぁ一通り揃っています。 最初のステージこそ敵が大人しすぎてすこし退屈なのは否めませんが、割と早い段階で敵が結構バカスカ撃ってくるので、 おっとりしていると尻に火がつきます。結構いいバランスです。 問題があるとしたら、ミサイルの辺りで触れたように、被害判定のある背景がステージによって出てきます。 これが、ファミコンリスペクトのカラーパレットでは非常に判り難い。それぐらいですかね。 最初は使えないように感じる武器もいわゆる大器晩成型で、コンパイル風味のナパームで敵ボスの相殺弾ラッシュを圧倒するのは何気に気持ちがいい。 反面死ぬと最弱直行なので、その立て直しをどうするか。 やりごたえのあるレトロスタイルシューティングです。FC世代の方、お一ついかがでしょう。
シンプルな操作とどこか懐かしい BGM。子供の頃ファミコンのゲームをワクワクしながらプレイした、あのころの気持ちを思い出させてくれる、8bit風シューティングゲームです。 ファミコンに夢中になった事があるならこのゲームをお勧めします。 プレイした感じ、難易度も程よく練習してノーミスで進めばそこそこ楽にクリアできます。 でもやられてしまうとパワーアップはやり直しなので、その時は上手く復活しないといけません。 ショットの種類は豊富ですが、私は基本的に赤のノーマルショットが好みです。 オプションはディフェンスタイプを選べば、状況に応じてショットの向きを変えられるのでプレイが安定します。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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