
Side-scrolling mech-shooting bad-assery is BACK!GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Anyone remember those really old games where they didn't get the balance right, so instead of fixing it they just threw in more pick up items to counter-balance it? Gigantic Army feels like that. But instead of health or ammo, this game portions out time. Which I can't say is a good thing to have the player chase in a non-racing game. Yes, Gigantic Army has the player under a pretty strict time limit, and to help them out the game has time limit increase pick ups. Which puts an unappreciated constraint and challenge on the player that sours much of the game. Otherwise, the controls are a tad sluggish. Which is fine as you are supposed to be piloting a big mech. You have a few choices primary gun with unlimited ammo and a more powerful secondary weapon that is limited. Additionally, your mech is equipped with a jump, jump jets and a short dash, as well as, a plate shield to block incoming damage. A pretty good setup for a side scrolling run-n-gun. If were for the timer hurrying you along far more than any that Mario or Sonic had to contend with.
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(Prefix: This was purchased for 2.39 on sale, so your value and enjoyment derived from that point, may vary.) This game shouldn't be divisive. First and foremost, the major observations and complaints in most of the reviews are real things within the game. There is slow movement, a time limit, no checkpoints, a credit system, and a low weapon variety. However, from my perspective, these read WAY worse than they actually play out within the game. I'm sure you've noticed, but I do think this game deserves a little defense. Maybe it's partially the awesome art and concept winning me over, but in general, this game is genuinely fun. I want to primarily touch on two of the complaints that stuck out to me the most, being the movement and the time constraints. Both are very over-stated in many of the negative reviews. Yes you do move slow, however even in tandem with the time limit, neither of these were a problem at all. Same can be said for the jet pack. The game is generous with the time it gives back, which you will inevitably get by destroying crates. You have room for error. I have not timed out once in my few times of play, throughout 5 of the levels i've played, multiple times. Honestly, I'll kill all the birds with one stone. I argue in favor of the time, the exclusion of checkpoints, and credit system because: 𝗧𝗵𝗶𝘀 𝗴𝗮𝗺𝗲 𝗶𝘀 𝗻𝗼𝘁 𝗱𝗶𝗳𝗳𝗶𝗰𝘂𝗹𝘁. Not to say it isn't fun; you feel powerful and cool plowing through everything in your path. Now if it were simply that, with no time, no credits, with mid level checkpoints, this game would be baby easy and 𝝗𝝤𝗥𝗜𝗡𝗚. Even if you could get more credits, or just mid level checkpoints, those would still make the game too easy. All of these things in tandem work with you, making you get better at the game; they force you to memorize levels, enemies, boss patterns, and make you learn not to make mistakes. The time investment for all this is very little, too. Now the most legitimate criticisms to me, are weapon variety, and the dash. You can't switch weapons throughout or after levels, and you only get 3 normal weapons, and 3 special weapons (or so i've seen). Regarding the dash input, it has a clear pause between attempted constant dashes, for whatever reason (I assume so you can't spam). It's minorly annoying. My personal critique would have to be the shield. The shield you get in this game is a one way shield- you block whatever comes in front of your direction. Sounds good? Well there'll be a few moments where objects fly behind you, and you can't rotate your shield fast enough. Enemy attacks also wont block, if you block seconds before they hit you. You cannot block in air either. The shield also has a "damage" limit; I never found it to be an issue. Frankly, jumping over objects is usually more successful than blocking. It would've been way better if the shield you got, was simply a full body energy shield. To close, I think a lot of the reviews of this game are unfair. They have a few valid criticisms, but (I reiterate) all of the ones regarding the mechanics would make the game boring. I personally found it a fun, well done, straight to the bone, game. The spritework is awesome, the animation is great, you feel like a powerful tank, the guns are fun, and the music isn't half bad. If you like 2D action games, or even platformers, I would suggest you try this out.
fun game! great graphics and fun gameplay despite how challenging it can be at first. would recommend!
OTIMO JOGO DE MECA. SE TIVESSE UMA LORE MAIS DESENVOLVIDA E FOSSE UM POUCO MAIS LONGO COM MISSÕES MAIS DIVERSIFICADAS DARIA PRA DIZER QUE É UM SUCESSOR ESPIRITUAL DO METAL WARRIORS
C'mon Mech time. Difficulty is, you got to want it, prepare to die, you can do it. Memory, strategy and timing will get you you through, even though the slide/dash only works some of the time for me so I just don't use it and still can complete. Time to complete is less than 20 minutes, actual time after memorising enemy moves and acquiring strategy could be hours all in all. Overall I really do like this game, good job! Thank you
The game is rather short. However, it is quite fun. I can recommend it since it's good.
really good old school run and gun mecha game
A decent game. Controls are a little janky with the aiming though. Given the price tag, you can definitely do worse.
Another great astroport mech game, they're just amazing at this genre, you can't go wrong. All the check marks are there, you know the usual suspects. Gameplay is superb as ever, this one is a bit more old school, basic controls, no dash button, gotta tap left or right. Aiming is intuitive enough, no dedicated hold button either, it holds while you're shooting, so it's bare bones controls wise but I feel that makes it more old school, like Cybernator but faster. I have yet to beat it, it's tough, which I really like, there are limited continues and I'm using them as I get to learn the game but the goal is the 1CC on normal then hard if possible. If you're here it's obvious you like mech games and this one is one of the good ones, have a blast!~
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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